Commit graph

333 commits

Author SHA1 Message Date
Marco
08c7a9dbd1 Danmaku room in factory 3 2025-09-01 16:13:14 +02:00
Marco
823886b4ce Trenchbroom support for health and destruction 2025-08-27 18:17:17 +02:00
Marco
3df9e2dd85 Mapping fixes and new tanks 2025-08-25 15:03:10 +02:00
Marco
400123a447 Added weapons and fixed others 2025-08-14 10:58:54 +02:00
Marco
54fa750bca Implemented battery weapons 2025-08-13 16:51:56 +02:00
Marco
34a0e8e380 Disable debugdraw in release 2025-08-12 14:37:48 +02:00
Marco
0a7b1614a9 Made selector 3D 2025-08-07 15:09:02 +02:00
Marco
b7686411ff Bullets sparks 2025-08-06 15:31:52 +02:00
Marco
3e1a08a915 Interactions and bullets 2025-08-05 16:31:46 +02:00
Marco
0293291315 Enemy debris 2025-08-05 16:24:21 +02:00
Marco
869dc16175 Retextured big tank 2025-07-10 11:17:58 +02:00
Marco
8c2d7eae66 Mapping and models 2025-07-09 17:18:09 +02:00
Marco
7d267c406d Rotate bullet pattern to face parent 2025-07-09 12:00:23 +02:00
Marco
ed86ffd184 Valve and music 2025-07-09 10:41:44 +02:00
Marco
f7334c056b Door player detection 2025-07-08 14:31:12 +02:00
4728677e80 Falling props 2025-07-04 22:55:28 +02:00
Marco
847d33ad4e Grazing particles and sound 2025-07-03 15:18:51 +02:00
Marco
9389abf4de Imported new floors in godot 2025-07-03 10:42:59 +02:00
Marco
dde91dfaf4 Added export groups 2025-07-02 20:50:18 +02:00
Marco
ad58895ba8 Updated to Godot 4.5 Beta 2 2025-07-02 16:40:12 +02:00
Marco
bacf41e726 Fixed explosions and mapping 2025-07-02 14:23:55 +02:00
Marco
05576dcbe6 Changed shadows 2025-07-02 09:49:31 +02:00
1a6d5bd1ec Patterns 2025-07-01 23:12:01 +02:00
Marco
a344ed8b72 Rumia's patterns 2025-07-01 18:26:57 +02:00
Marco
1a455251a9 3D bullet rotation 2025-07-01 13:40:13 +02:00
Marco
4541c5fbf4 Boss patterns 2025-07-01 10:00:02 +02:00
Marco
5ef3e64413 Revert "Updated to godot 4.5 beta"
This reverts commit fae0e961d7.
2025-07-01 09:20:48 +02:00
Marco
fae0e961d7 Updated to godot 4.5 beta 2025-07-01 09:12:36 +02:00
Marco
593f7706af rumia NS 1 patterns 2025-06-30 19:04:06 +02:00
Marco
cd309ca49c Relative movement pattern 2025-06-30 17:59:07 +02:00
Marco
dbf7f1a963 3D Boss scripts implementation 2025-06-30 17:28:19 +02:00
397742c927 Tweaked enemies 2025-06-26 23:01:55 +02:00
Marco
79cac3ebae Mapping and balance fixes 2025-06-26 13:17:21 +02:00
Marco
6162d11165 Player shader 2025-06-26 10:58:27 +02:00
Marco
650db8986c Restored guns 2025-06-25 15:43:07 +02:00
7772f69cd3 Enemy Damage 2025-06-21 18:54:14 +02:00
Marco
29dc9bebe0 Enemy spawning 2025-06-21 16:44:44 +02:00
Marco
ede8f2028a Enemy AI 2025-06-21 15:41:29 +02:00
Marco
dd57cd55f2 Bullet script tweak 2025-06-21 11:02:29 +02:00
Marco
a6c8544de8 3D Bullet pattern fix 2025-06-21 10:42:11 +02:00
Marco
0a6e89faed Shooting and big tank fix 2025-06-20 15:39:19 +02:00
Marco
ad63d2ff43 3D Explosions 2025-06-20 11:28:18 +02:00
Marco
341f76d885 Shooting 2025-06-18 18:09:30 +02:00
Marco
1229613def Player spawning and isometric in menu 2025-06-18 15:16:43 +02:00
Marco
2fe9618942 Box models and item drops 2025-06-17 17:49:40 +02:00
Marco
929d993f99 Custom func_godot entities 2025-06-12 11:50:22 +02:00
Marco
a324f2e347 Player movement and camera 2025-06-11 15:28:26 +02:00
Marco
70d22b2be8 Spell card tweaks and wait mode 2025-06-09 10:55:43 +02:00
Marco
72c6270eb5 Use bullet flags instead of bools 2025-06-08 16:50:38 +02:00
Marco
fa3805ecfe Bullets pooling 2025-06-08 16:33:38 +02:00