mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-11 23:35:54 +00:00
Disable debugdraw in release
This commit is contained in:
parent
7c2d01a52e
commit
34a0e8e380
8 changed files with 70 additions and 68 deletions
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@ -8,6 +8,9 @@
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<AssemblyVersion>$(GIT_ASSEMBLY_SEM_VER)</AssemblyVersion>
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<FileVersion>$(GIT_ASSEMBLY_SEM_FILE_VER)</FileVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'ExportRelease' ">
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<DefineConstants>GODOT;GODOT_WINDOWS;GODOT_PC;GODOT4;GODOT4_5;GODOT4_5_0;GODOT4_OR_GREATER;GODOT4_0_OR_GREATER;GODOT4_1_OR_GREATER;GODOT4_2_OR_GREATER;GODOT4_3_OR_GREATER;GODOT4_4_OR_GREATER;GODOT4_5_OR_GREATER;GODOT4_5_0_OR_GREATER;GODOT;GODOT_WINDOWS;GODOT_PC;GODOT4;GODOT4_5;GODOT4_5_0;GODOT4_OR_GREATER;GODOT4_0_OR_GREATER;GODOT4_1_OR_GREATER;GODOT4_2_OR_GREATER;GODOT4_3_OR_GREATER;GODOT4_4_OR_GREATER;GODOT4_5_OR_GREATER;GODOT4_5_0_OR_GREATER;TRACE;DISABLE_DD3D</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="Export.ps1" />
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<Content Include="omnisharp.json" />
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@ -13,12 +13,8 @@ AmmoPerShot = 2
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RateOfFire = 0.3
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BulletCapacity = 5
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ReloadTime = 0.6
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AutoReload = true
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InfiniteAmmo = true
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ItemKey = &"LASER_WEAPON"
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AmmoKey = &"SHIELD"
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BulletsPerShot = 1
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SpreadAngle = 5.0
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RandomSpread = 2.5
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_rotationOffset = 0.0
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ShootSound = ExtResource("2_gfnbi")
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@ -5,14 +5,15 @@ namespace Cirno.Scripts.Actors._3D;
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[Tool]
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public partial class PlayerStartMarker3D : Marker3D
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{
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private readonly Vector3 _boxSize = new Vector3(0.5f, 0.8f, 0.5f);
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public override void _Process(double delta)
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{
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if (!Engine.IsEditorHint()) return;
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#if !DISABLE_DD3D
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DebugDraw3D.DrawBox(this.GlobalPosition - _boxSize / 2, Quaternion.Identity, _boxSize, Colors.Green);
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#endif
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//DebugDraw3D.DrawSphere(this.GlobalPosition, 0.1f, Colors.Green);
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}
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}
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@ -9,7 +9,7 @@ namespace Cirno.Scripts.Actors;
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public partial class EnemyMarker3D : PreviewMarker3D, IActivable
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{
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private readonly Vector3 _boxSize = new Vector3(0.5f, 0.8f, 0.5f);
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private EnemyResource _enemy;
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[Export]
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@ -47,7 +47,6 @@ public partial class EnemyMarker3D : PreviewMarker3D, IActivable
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SetSpriteAlpha(0.5f);
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}
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}
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}
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}
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@ -102,13 +101,13 @@ public partial class EnemyMarker3D : PreviewMarker3D, IActivable
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{
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Activate();
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}
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public override void _Process(double delta)
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{
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if (!Engine.IsEditorHint()) return;
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#if !DISABLE_DD3D
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DebugDraw3D.DrawBox(this.GlobalPosition - _boxSize / 2, Quaternion.Identity, _boxSize, Colors.Red);
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#endif
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//DebugDraw3D.DrawSphere(this.GlobalPosition, 0.1f, Colors.Green);
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}
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}
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@ -124,8 +124,9 @@ public partial class ItemMarker3D : PreviewMarker3D
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{
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if (!Engine.IsEditorHint()) return;
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#if !DISABLE_DD3D
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DebugDraw3D.DrawBox(this.GlobalPosition - _boxSize / 2, Quaternion.Identity, _boxSize, Colors.Blue);
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#endif
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//DebugDraw3D.DrawSphere(this.GlobalPosition, 0.1f, Colors.Green);
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}
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}
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@ -6,52 +6,51 @@ namespace Cirno.Scripts.Components.FSM.Enemy._3D;
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public partial class Idle : EnemyStateBase3D
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{
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public override EnemyState StateId => EnemyState.Idle;
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[Export] public EnemyStorage3D Storage { get; private set; }
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[Export] public EnemyStorage3D Storage { get; private set; }
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[Export] public PlayerDetection3D PlayerDetection { get; private set; }
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[Export] public GravityProvider GravityProvider { get; private set; }
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[Export] public bool DebugEnabled { get; set; } = false;
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private bool _isPlayerInRange = false;
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public override void EnterState()
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{
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base.EnterState();
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PlayerDetection.SetRange(Storage.Root.EnemyResource.PlayerDetectionRange);
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_isPlayerInRange = PlayerDetection.IsPlayerInRange(Storage.Root.EnemyResource.ViewRange);
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PlayerDetection.PlayerInRange += PlayerDetectionOnPlayerInRange;
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PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
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// player detection
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// damage receiver will be a module
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GD.Print("Entered Idle");
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}
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public override void ExitState()
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{
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base.ExitState();
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PlayerDetection.PlayerInRange -= PlayerDetectionOnPlayerInRange;
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PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;
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// DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
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//
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// DamageReceiver.HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
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// DamageReceiver.ChangeState(false);
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}
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private void HealthProviderOnResourceDepleted()
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{
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ChangeState(EnemyState.Dead);
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}
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private void HealthProviderOnResourceDecreased(float oldvalue, float newvalue, float maxvalue)
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{
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Storage.AiState = AiState.Enabled;
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@ -63,12 +62,12 @@ public partial class Idle : EnemyStateBase3D
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_isPlayerInRange = true;
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GD.Print("Player In Range");
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}
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private void PlayerDetectionOnPlayerOutOfRange()
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{
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_isPlayerInRange = false;
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}
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public override void PhysicsProcessState(double delta)
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{
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base.PhysicsProcessState(delta);
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@ -83,15 +82,17 @@ public partial class Idle : EnemyStateBase3D
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if (DebugEnabled)
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{
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DebugDraw3D.DrawText(MainObject.GlobalPosition - new Vector3(0,16,0), "Idle");
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#if !DISABLE_DD3D
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DebugDraw3D.DrawText(MainObject.GlobalPosition - new Vector3(0, 16, 0), "Idle");
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#endif
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}
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MainObject.Velocity = new Vector3(MainObject.Velocity.X, GravityProvider.CalculateGravityVelocity(MainObject.Velocity.Y, delta), MainObject.Velocity.Z);
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MainObject.Velocity = new Vector3(MainObject.Velocity.X,
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GravityProvider.CalculateGravityVelocity(MainObject.Velocity.Y, delta), MainObject.Velocity.Z);
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MainObject.MoveAndSlide();
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}
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public override void ProcessState(double delta)
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{
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base.ProcessState(delta);
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@ -33,12 +33,12 @@ public partial class Bullet3D : Area3D, IBullet
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public bool Enabled { get; private set; } = false;
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//public float SpriteRotation { get; private set; } = 0f;
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[Signal]
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public delegate void OnDestroyEventHandler();
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[Signal]
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public delegate void InitializedEventHandler();
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public delegate void InitializedEventHandler();
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private AudioStreamPlayer3D _grazeSound;
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private GpuParticles3D _grazeParticles;
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@ -70,7 +70,7 @@ public partial class Bullet3D : Area3D, IBullet
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rotation
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);
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}
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public override void _Ready()
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{
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_grazeSound = GetNodeOrNull<AudioStreamPlayer3D>("GrazeSound");
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@ -84,7 +84,7 @@ public partial class Bullet3D : Area3D, IBullet
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public void Initialize(BulletInfo bulletInfo)
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{
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_bulletInfo = bulletInfo;
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_elapsedTime = 0f;
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this.Speed = bulletInfo.Speed;
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@ -99,12 +99,12 @@ public partial class Bullet3D : Area3D, IBullet
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if (_collisionShape.Shape is SphereShape3D sphere && bulletInfo.OriginalBulletResource.BulletSize > 0)
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{
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sphere.Radius = bulletInfo.OriginalBulletResource.BulletSize;
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sphere.Radius = bulletInfo.OriginalBulletResource.BulletSize;
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}
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IsGrazed = false;
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IsFrozen = false;
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// Need to clone them here
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// _modifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone()).ToList();
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@ -114,7 +114,7 @@ public partial class Bullet3D : Area3D, IBullet
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// Ugly hack to make instances unique
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_modifiers = _bulletInfo.TimeModifiers.Select(x => x.Wrap()).ToList();
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EmitSignalInitialized();
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}
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@ -134,11 +134,11 @@ public partial class Bullet3D : Area3D, IBullet
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direction.X * cos - direction.Y * sin,
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direction.X * sin + direction.Y * cos
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);
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//float zRotation = Mathf.Atan2(rotatedDir.Y, rotatedDir.X)/* - Mathf.Pi / 2f*/;
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float zRotation = Mathf.Atan2(-rotatedDir.Y, rotatedDir.X) + Mathf.Pi;
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return MakeRotationVectorRad(zRotation);
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}
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@ -190,7 +190,6 @@ public partial class Bullet3D : Area3D, IBullet
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private void ApplyTimeModifiers(double delta)
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{
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foreach (var modifier in _modifiers)
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{
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if (_elapsedTime >= modifier.TimeModifier.TimeInSeconds)
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@ -205,9 +204,8 @@ public partial class Bullet3D : Area3D, IBullet
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{
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modifier.Elapsed += delta;
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}
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modifier.TimeModifier.Update(this, delta, modifier.Elapsed);
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}
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}
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}
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@ -216,7 +214,7 @@ public partial class Bullet3D : Area3D, IBullet
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{
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float radians = Mathf.DegToRad(degrees);
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_direction = _direction.Rotated(radians).Normalized(); // Rotate direction
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
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SetSpriteRotationToDirection();
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//SetRotation(Rotation + radians);
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@ -227,9 +225,9 @@ public partial class Bullet3D : Area3D, IBullet
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
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var currentRotation = _sprite.GetRotationDegrees().Z;
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_sprite.RotateZ(Mathf.DegToRad(currentRotation + degrees));
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// SpriteRotation = Mathf.DegToRad(Mathf.RadToDeg(SpriteRotation) + degrees);
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//SetRotationDegrees(RotationDegrees + degrees);
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@ -240,28 +238,28 @@ public partial class Bullet3D : Area3D, IBullet
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
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var currentRotation = _sprite.GetRotation().Z;
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var axis = Basis.FromEuler(_defaultRotation).Z;
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_sprite?.Rotate(axis, currentRotation + radians);
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//_sprite.SetRotation(new Vector3());
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//Rotate(axis, radians);
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//_sprite?.Rotate(Vector3.Forward, radians);
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//_sprite?.RotateZ(radians);
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//SetRotation(Rotation + radians);
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}
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public void FacePlayer()
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{
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if (GameController.Instance.PlayerPosition.HasValue)
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{
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_direction = (GameController.Instance.PlayerPosition.Value.ToVector2() - this.GlobalPosition.ToVector2()).Normalized();
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_direction = (GameController.Instance.PlayerPosition.Value.ToVector2() - this.GlobalPosition.ToVector2())
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.Normalized();
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RotateBullet(0); // quick hack to rotate lasers
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//LookAt(player.GlobalPosition);
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}
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}
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public void SetDirection(Vector2 direction)
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{
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@ -270,11 +268,9 @@ public partial class Bullet3D : Area3D, IBullet
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_direction = normalized;
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if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
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SetSpriteRotationToDirection();
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//SetRotation(Mathf.Atan2(normalized.Y, normalized.X) + Mathf.Pi / 2);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -290,7 +286,10 @@ public partial class Bullet3D : Area3D, IBullet
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if (GameController.Instance is not null && GameController.Instance.DebugDraw)
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{
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DebugDraw3D.DrawSphere(this.GlobalPosition, this._bulletInfo.OriginalBulletResource.BulletSize, Colors.DarkRed);
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#if !DISABLE_DD3D
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DebugDraw3D.DrawSphere(this.GlobalPosition, this._bulletInfo.OriginalBulletResource.BulletSize,
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Colors.DarkRed);
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#endif
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}
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}
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@ -308,7 +307,7 @@ public partial class Bullet3D : Area3D, IBullet
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}
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var newPos2D = ((float)(Speed * delta) * _direction);
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this.Position += new Vector3(newPos2D.X, 0, newPos2D.Y);
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}
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@ -335,7 +334,7 @@ public partial class Bullet3D : Area3D, IBullet
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private readonly StringName SolidGroup = "Solid";
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private readonly StringName PermeableGroup = "Permeable";
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private readonly StringName DestroyableGroup = "Destroyable";
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private void _on_body_entered(Node3D body)
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{
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if (body.IsInGroup(DestroyableGroup) && body is IDestructible destructible &&
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@ -347,7 +346,7 @@ public partial class Bullet3D : Area3D, IBullet
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RequestCollisionDestruction();
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return;
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}
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if (body.IsInGroup(SolidGroup) && !body.IsInGroup(PermeableGroup))
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{
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//Debug.WriteLine("Collision");
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@ -407,7 +406,7 @@ public partial class Bullet3D : Area3D, IBullet
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var particleData =
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_bulletInfo?.OriginalBulletResource.DestructionParticlesBullet.MakeBullet(
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this.GlobalPosition.ToVector2());
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var particle = PoolingManager.Instance.SpawnBullet<Bullet3D>(particleData.OriginalBulletResource);
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particle.GlobalPosition = this.GlobalPosition;
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particle.Initialize(particleData);
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@ -26,6 +26,7 @@ debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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@ -39,11 +40,11 @@ application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version="0.1.0.0"
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application/product_version="0.1.0.0"
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application/company_name="Maddo"
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application/company_name="Maddo Productions"
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application/product_name="Cirno: No Reason"
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application/file_description=""
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application/copyright="Maddo"
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application/trademarks=""
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application/trademarks="Maddo Productions, 2025"
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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@ -65,7 +66,7 @@ ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debu
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/include_debug_symbols=false
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dotnet/embed_build_outputs=true
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[preset.1]
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@ -96,6 +97,7 @@ debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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@ -110,5 +112,5 @@ ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/include_debug_symbols=false
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dotnet/embed_build_outputs=false
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