Changed shadows

This commit is contained in:
Marco 2025-07-02 09:49:31 +02:00
commit 05576dcbe6
9 changed files with 2586 additions and 2408 deletions

View file

@ -21,7 +21,7 @@ nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/create_shadow_meshes=false
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,37 @@
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://bl3lxmse670pv"]
[ext_resource type="Script" uid="uid://msq50x6rk4po" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_7n2vi"]
[ext_resource type="Script" uid="uid://oq2ep51w11u5" path="res://3D/TrenchBroom/EntityScripts/Solid/worldspawn.gd" id="2_s7wnd"]
[resource]
script = ExtResource("1_7n2vi")
spawn_type = 2
origin_type = 4
build_visuals = true
use_in_baked_light = true
shadow_casting_setting = 1
build_occlusion = true
render_layers = 1
collision_shape_type = 1
collision_layer = 1
collision_mask = 0
collision_priority = 1.0
collision_shape_margin = 0.04
add_textures_metadata = false
add_vertex_metadata = false
add_face_position_metadata = false
add_face_normal_metadata = false
add_collision_shape_face_range_metadata = false
script_class = ExtResource("2_s7wnd")
classname = "solid_shadow"
description = "Default static world geometry. Builds a StaticBody3D with a single MeshInstance3D and a single convex CollisionShape3D shape. Also builds Occluder3D to aid in render culling of other VisualInstance3D nodes."
func_godot_internal = false
base_classes = Array[Resource]([])
class_properties = {}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0.227738, 0.227738, 0.227738, 1)
}
node_class = "StaticBody3D"
name_property = ""

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="FuncGodotFGDFile" load_steps=9 format=3 uid="uid://dgkdkac8ppgnq"]
[gd_resource type="Resource" script_class="FuncGodotFGDFile" load_steps=10 format=3 uid="uid://dgkdkac8ppgnq"]
[ext_resource type="Script" uid="uid://cknmd0lgmorx2" path="res://addons/func_godot/src/fgd/func_godot_fgd_file.gd" id="1_jws5j"]
[ext_resource type="Resource" uid="uid://cxy7jnh6d7msn" path="res://addons/func_godot/fgd/func_detail.tres" id="1_rbohd"]
@ -8,6 +8,7 @@
[ext_resource type="Resource" uid="uid://cqyc33bbc701f" path="res://3D/TrenchBroom/EntityDefinitions/solid/triggers/trigger_area.tres" id="5_1pqwq"]
[ext_resource type="Resource" uid="uid://c2x5nns4yv5y1" path="res://3D/TrenchBroom/EntityDefinitions/solid/Brush/acid_area.tres" id="6_ire2f"]
[ext_resource type="Resource" uid="uid://jnnorlsenrwb" path="res://3D/TrenchBroom/EntityDefinitions/solid/funcs/func_move.tres" id="7_h7bc3"]
[ext_resource type="Resource" uid="uid://bl3lxmse670pv" path="res://3D/TrenchBroom/EntityDefinitions/solid/Brush/worldspawn_shadow.tres" id="8_jyjj4"]
[resource]
script = ExtResource("1_jws5j")
@ -15,5 +16,5 @@ export_file = false
target_map_editor = 1
fgd_name = "FuncGodot"
base_fgd_files = Array[Resource]([])
entity_definitions = Array[Resource]([ExtResource("1_rbohd"), ExtResource("2_1pqwq"), ExtResource("3_ire2f"), ExtResource("4_h7bc3"), ExtResource("5_1pqwq"), ExtResource("6_ire2f"), ExtResource("7_h7bc3")])
entity_definitions = Array[Resource]([ExtResource("1_rbohd"), ExtResource("2_1pqwq"), ExtResource("3_ire2f"), ExtResource("4_h7bc3"), ExtResource("5_1pqwq"), ExtResource("6_ire2f"), ExtResource("7_h7bc3"), ExtResource("8_jyjj4")])
metadata/_custom_type_script = "uid://cknmd0lgmorx2"

View file

@ -34,12 +34,26 @@ script = ExtResource("3_itd0i")
script = ExtResource("6_w4wji")
AlarmSound = ExtResource("7_5vm3d")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.442606, -0.744379, 0.5, 0.287606, 0.645974, 0.707107, -0.849343, -0.169167, 0.5, 30.2584, 5.82742, 20.7297)
[node name="DirectionalLight3D_Original" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.442606, -0.744379, 0.5, 0.287606, 0.645974, 0.707107, -0.849343, -0.169167, 0.5, 28.5973, 5.82742, 17.535)
visible = false
light_energy = 1.375
light_bake_mode = 1
shadow_enabled = true
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.401703, -0.767225, 0.5, 0.322119, 0.629476, 0.707107, -0.857248, -0.122987, 0.5, 28.5973, 5.82742, 17.535)
light_energy = 1.375
light_bake_mode = 1
[node name="DirectionalLight3D2" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.0306036, -0.825802, -0.56313, -0.675985, -0.43211, 0.596931, -0.73628, 0.362399, -0.571454, 27.8154, 5.82742, 13.9456)
light_energy = 0.932
light_bake_mode = 1
shadow_enabled = true
shadow_blur = 0.51
sky_mode = 1
[node name="TestLevel" parent="." instance=ExtResource("12_g83w3")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.84862, 0, -4.8932)

View file

@ -6,19 +6,15 @@
[resource]
script = ExtResource("2_mvqvb")
BulletScene = ExtResource("1_hv3jl")
BulletSize = 0.0
BulletSpeed = 100.0
Direction = Vector2(1, 0)
BulletDamage = 30.0
MaxDamage = 30.0
Knockback = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = true
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 98
TimeModifiers = []