Shooting and big tank fix

This commit is contained in:
Marco 2025-06-20 15:39:19 +02:00
commit 0a6e89faed
26 changed files with 797 additions and 9 deletions

View file

@ -0,0 +1,36 @@
[gd_resource type="Resource" script_class="BulletScript3D" load_steps=6 format=3 uid="uid://bbogxl60hvdp1"]
[ext_resource type="Resource" uid="uid://wbdspte0ch33" path="res://Resources/Bullets/simple_enemy_bullet_3D.tres" id="1_bjips"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_yjtbi"]
[ext_resource type="Script" uid="uid://bxiprx5nwmpnu" path="res://Scripts/AttackPatterns/ShootingPattern3D.cs" id="3_2rxa2"]
[ext_resource type="Script" uid="uid://w8hcpu68ssq" path="res://Scripts/Resources/BulletScripts/BulletScript3D.cs" id="4_mksdg"]
[sub_resource type="Resource" id="Resource_2y301"]
script = ExtResource("3_2rxa2")
BulletResource = ExtResource("1_bjips")
EmitterOffset = Vector3(0, 0, 0)
bulletCount = 2
rotationSpeed = 60.0
_rotationOffset = 0.0
duration = 10.0
spread = 360.0
burstInterval = 0.1
ShotsPerBurst = 6
BurstRate = 0.5
_targetPlayer = false
_predictPlayer = false
OverrideOwner = false
Owner = 0
OverrideDamageType = false
DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = Array[ExtResource("2_yjtbi")]([])
WaitForCompletion = true
metadata/_custom_type_script = "uid://bxiprx5nwmpnu"
[resource]
script = ExtResource("4_mksdg")
Patterns = Array[Object]([SubResource("Resource_2y301")])
metadata/_custom_type_script = "uid://w8hcpu68ssq"

View file

@ -0,0 +1,24 @@
[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://wbdspte0ch33"]
[ext_resource type="PackedScene" uid="uid://d28e1t2c0lwbp" path="res://Scenes/Weapons/base_enemy_bullet_3D.tscn" id="1_l7ter"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_5nrie"]
[resource]
script = ExtResource("2_5nrie")
BulletScene = ExtResource("1_l7ter")
BulletSpeed = 2.0
Direction = Vector2(1, 0)
BulletDamage = 12.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 290
TimeModifiers = []