Box models and item drops

This commit is contained in:
Marco 2025-06-17 17:49:40 +02:00
commit 2fe9618942
132 changed files with 9210 additions and 999 deletions

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[remap]
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[deps]
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meshes/light_baking=1
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skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
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gltf/naming_version=1
gltf/embedded_image_handling=1

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@ -0,0 +1,14 @@
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size = Vector3(0.763428, 0.469452, 0.77832)
[node name="BoxBlue" type="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00549316, 0.0253752, -0.000488281)
shape = SubResource("BoxShape3D_hsg1w")
[node name="blockbench_export" parent="." instance=ExtResource("1_03sp0")]

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[gd_scene load_steps=3 format=3 uid="uid://c6cdl3y3i3axl"]
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size = Vector3(0.763428, 0.469452, 0.77832)
[node name="BoxBlue" type="StaticBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00549316, 0.0253752, -0.000488281)
shape = SubResource("BoxShape3D_hsg1w")
[node name="blockbench_export" parent="." instance=ExtResource("1_0rxnx")]

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@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://41wnjh6ftght"]
[ext_resource type="Resource" uid="uid://5bc1qysixhmh" path="res://3D/TrenchBroom/EntityDefinitions/base/actor_base.tres" id="1_tgkjo"]
[ext_resource type="PackedScene" uid="uid://c6cdl3y3i3axl" path="res://3D/Scenes/Props/Box_3D_Yellow.tscn" id="2_tgkjo"]
[ext_resource type="Script" uid="uid://c83r7t467hm4m" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="3_023jf"]
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script = ExtResource("3_023jf")
scene_file = ExtResource("2_tgkjo")
apply_rotation_on_map_build = true
apply_scale_on_map_build = false
classname = "actor_box_yellow"
description = "Yellow Box"
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_tgkjo")])
class_properties = {}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
meta_properties = {
"model": "\"3D/MapModels/Box_Yellow.glb\"",
"size": AABB(-8, -8, -4, 8, 8, 4)
}
node_class = ""
name_property = ""
metadata/_custom_type_script = "uid://c83r7t467hm4m"

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@ -0,0 +1,25 @@
[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=4 format=3 uid="uid://dj72os2jpdl4l"]
[ext_resource type="Resource" uid="uid://5bc1qysixhmh" path="res://3D/TrenchBroom/EntityDefinitions/base/actor_base.tres" id="1_8m0gw"]
[ext_resource type="PackedScene" uid="uid://c8wwioforxms3" path="res://3D/Scenes/Props/Box_3D_Green.tscn" id="2_3do5h"]
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[resource]
script = ExtResource("3_6f4l5")
scene_file = ExtResource("2_3do5h")
apply_rotation_on_map_build = true
apply_scale_on_map_build = false
classname = "actor_box_green"
description = "Green Box"
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_8m0gw")])
class_properties = {}
class_property_descriptions = {}
auto_apply_to_matching_node_properties = false
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"model": "\"3D/MapModels/Box_Green.glb\"",
"size": AABB(-8, -8, -4, 8, 8, 4)
}
node_class = ""
name_property = ""
metadata/_custom_type_script = "uid://c83r7t467hm4m"

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="FuncGodotFGDFile" load_steps=17 format=3 uid="uid://b700sa4be6dfa"]
[gd_resource type="Resource" script_class="FuncGodotFGDFile" load_steps=19 format=3 uid="uid://b700sa4be6dfa"]
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[ext_resource type="Script" uid="uid://cknmd0lgmorx2" path="res://addons/func_godot/src/fgd/func_godot_fgd_file.gd" id="1_lykim"]
@ -16,6 +16,8 @@
[ext_resource type="Resource" uid="uid://jn17j3xk5f3m" path="res://3D/TrenchBroom/EntityDefinitions/point/actors/actor_elevator.tres" id="13_f0hti"]
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[ext_resource type="Resource" uid="uid://41wnjh6ftght" path="res://3D/TrenchBroom/EntityDefinitions/point/actors/actor_box_green.tres" id="16_7h4of"]
[ext_resource type="Resource" uid="uid://dj72os2jpdl4l" path="res://3D/TrenchBroom/EntityDefinitions/point/actors/actor_box_yellow.tres" id="17_m3sbm"]
[resource]
script = ExtResource("1_lykim")
@ -23,5 +25,5 @@ export_file = false
target_map_editor = 1
fgd_name = "FuncGodot"
base_fgd_files = Array[Resource]([])
entity_definitions = Array[Resource]([ExtResource("1_7vcj1"), ExtResource("2_u7uvb"), ExtResource("3_u7uvb"), ExtResource("4_1nmxk"), ExtResource("5_ljb2x"), ExtResource("6_seuvu"), ExtResource("7_fmwex"), ExtResource("8_c8m8m"), ExtResource("9_14sjf"), ExtResource("10_xik3w"), ExtResource("11_dgiqm"), ExtResource("12_1teik"), ExtResource("13_f0hti"), ExtResource("14_6ld6e"), ExtResource("15_g8j5j")])
entity_definitions = Array[Resource]([ExtResource("1_7vcj1"), ExtResource("2_u7uvb"), ExtResource("3_u7uvb"), ExtResource("4_1nmxk"), ExtResource("5_ljb2x"), ExtResource("6_seuvu"), ExtResource("7_fmwex"), ExtResource("8_c8m8m"), ExtResource("9_14sjf"), ExtResource("10_xik3w"), ExtResource("11_dgiqm"), ExtResource("12_1teik"), ExtResource("13_f0hti"), ExtResource("14_6ld6e"), ExtResource("15_g8j5j"), ExtResource("16_7h4of"), ExtResource("17_m3sbm")])
metadata/_custom_type_script = "uid://cknmd0lgmorx2"

View file

@ -24,3 +24,4 @@ Selectable = false
AutoPickup = true
InventorySprite = SubResource("AtlasTexture_3y0hf")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -25,3 +25,4 @@ Selectable = false
AutoPickup = false
InventorySprite = SubResource("AtlasTexture_ebbst")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("2_0vddk")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -25,3 +25,4 @@ Selectable = false
AutoPickup = false
InventorySprite = SubResource("AtlasTexture_munhl")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -25,3 +25,4 @@ Selectable = false
AutoPickup = false
InventorySprite = SubResource("AtlasTexture_iasoh")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -21,4 +21,5 @@ Selectable = false
AutoPickup = true
InventorySprite = ExtResource("1_b4fj2")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -29,4 +29,5 @@ Selectable = false
AutoPickup = false
InventorySprite = ExtResource("1_00obu")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -29,4 +29,5 @@ Selectable = true
AutoPickup = true
InventorySprite = ExtResource("1_xg75n")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("2_4ibag")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_hq5ny")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_qo2ul")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_l7ik6")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_wkd5q")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_cr14o")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("2_eaoas")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("2_3abss")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_mj87v")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_cked8")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_h548w")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -21,4 +21,5 @@ Selectable = true
AutoPickup = true
InventorySprite = ExtResource("1_woor7")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -23,3 +23,4 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_qxsuv")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -21,3 +21,4 @@ Selectable = false
AutoPickup = true
InventorySprite = ExtResource("1_nas3h")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -21,4 +21,5 @@ Selectable = false
AutoPickup = true
InventorySprite = ExtResource("1_nsfmo")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -21,3 +21,4 @@ Selectable = false
AutoPickup = true
InventorySprite = ExtResource("1_cang8")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -21,3 +21,4 @@ Selectable = false
AutoPickup = false
InventorySprite = ExtResource("1_glhfu")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -29,4 +29,5 @@ Selectable = false
AutoPickup = false
InventorySprite = ExtResource("1_e61f8")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -29,4 +29,5 @@ Selectable = true
AutoPickup = true
InventorySprite = ExtResource("1_0hq6q")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -53,4 +53,5 @@ Selectable = true
AutoPickup = true
InventorySprite = SubResource("AtlasTexture_gpot4")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -25,3 +25,4 @@ Selectable = false
AutoPickup = false
InventorySprite = SubResource("AtlasTexture_ew85h")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -21,3 +21,4 @@ Selectable = false
AutoPickup = true
InventorySprite = ExtResource("1_jt7l8")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"

View file

@ -23,4 +23,5 @@ Selectable = true
AutoPickup = false
InventorySprite = ExtResource("1_2w24o")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -21,4 +21,5 @@ Selectable = false
AutoPickup = false
InventorySprite = ExtResource("1_pival")
DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
DropScenePath3D = &"uid://cnot7sft7lpf3"
metadata/_custom_type_script = "uid://epnwjptvks3t"

View file

@ -381,10 +381,9 @@ _animationProvider = NodePath("../../AnimationProvider")
script = ExtResource("6_82vrk")
_animationProvider = NodePath("../../AnimationProvider")
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider", "_inputProvider", "_healthProvider", "_motivationProvider")]
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider", "_healthProvider", "_motivationProvider")]
script = ExtResource("4_0pqs8")
_animationProvider = NodePath("../../AnimationProvider")
_inputProvider = NodePath("")
_healthProvider = NodePath("../../DamageReceiver/HealthProvider")
_motivationProvider = NodePath("../../DamageReceiver/MotivationProvider")

View file

@ -0,0 +1,24 @@
[gd_scene load_steps=4 format=3 uid="uid://cnot7sft7lpf3"]
[ext_resource type="Script" uid="uid://cc60s31w2sive" path="res://Scripts/Interactables/ItemPickup3D.cs" id="1_rqfak"]
[ext_resource type="Texture2D" uid="uid://b61po207ggn63" path="res://Sprites/Items/Yin_Ammo.png" id="2_rqfak"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_f43iq"]
height = 0.538086
[node name="Item" type="Area3D" groups=["Interactable"]]
collision_layer = 32
collision_mask = 0
script = ExtResource("1_rqfak")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0649414, 0)
shape = SubResource("CylinderShape3D_f43iq")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
pixel_size = 0.05
texture_filter = 0
texture = ExtResource("2_rqfak")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]

View file

@ -1313,7 +1313,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")]
Requirements = [ExtResource("84_ma1ta")]
Requirements = Array[ExtResource("36_pt47r")]([ExtResource("84_ma1ta")])
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220)

View file

@ -0,0 +1,9 @@
using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class EditorSprite3D : Sprite3D
{
}

View file

@ -0,0 +1 @@
uid://iih7baty86xt

View file

@ -0,0 +1,118 @@
using Cirno.Scripts.Interactables;
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class ItemMarker3D : Marker3D
{
private LootItem _item;
[Export]
public LootItem Item
{
get => _item;
set
{
_item = value;
if (Engine.IsEditorHint())
{
QueueRedraw();
}
}
}
[Export] public bool AutoSpawn { get; set; } = false;
[ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
[ExportToolButton("Clear Children")] public Callable ClearChildrenButton => Callable.From(ClearChildren);
// public override void _Draw()
// {
// if (!Engine.IsEditorHint()) return;
// if (Item is null) return;
// if (Item.InventorySprite is null) return;
//
// DrawTexture(Item.InventorySprite, - new Vector2(Item.InventorySprite.GetWidth() / 2f, Item.InventorySprite.GetHeight() / 2f));
// }
//
private void Redraw()
{
QueueRedraw();
}
private void ClearChildren()
{
var children = GetChildren();
foreach (var child in children)
{
if (child is Sprite3D)
{
child.QueueFree();
}
}
_sprite = null;
}
private void QueueRedraw()
{
if (!Engine.IsEditorHint()) return;
if (Item?.InventorySprite is null) return;
if (_sprite is null)
{
GD.Print("Remaking sprite");
_sprite = new EditorSprite3D();
this.AddChild(_sprite);
//_sprite.Owner = GetTree().EditedSceneRoot;
}
_sprite.Texture = Item.InventorySprite;
//_sprite.SetRotationDegrees(new Vector3(-45, 45, 0));
_sprite.FixedSize = true;
_sprite.SetBillboardMode(BaseMaterial3D.BillboardModeEnum.Enabled);
_sprite.TextureFilter = BaseMaterial3D.TextureFilterEnum.Nearest;
}
private Sprite3D _sprite;
public override void _Ready()
{
_sprite = GetNodeOrNull<Sprite3D>("Sprite3D");
if (Engine.IsEditorHint())
{
QueueRedraw();
return;
}
ClearChildren();
if (AutoSpawn)
{
Spawn(false);
}
}
// public override void _Process(double delta)
// {
//
// }
public ItemPickup3D Spawn(bool deleteMarker)
{
if (Engine.IsEditorHint()) return null;
if (Item is null) return null;
if (deleteMarker)
{
this.QueueFree();
}
return Item.Spawn3D(this);
}
}

View file

@ -0,0 +1 @@
uid://b88cmj87g78mx

View file

@ -0,0 +1,68 @@
using System.Linq;
using Cirno.Scripts.Resources;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Interactables;
public partial class ItemPickup3D : Interactable3D
{
[Export] public Array<LootItem> LootTable = [];
private bool _autoPickup = false;
public bool AutoPickup => _autoPickup;
public override void _Ready()
{
_autoPickup = LootTable.Any(x => x.AutoPickup);
}
public override bool Activate(ActivationType activationType = ActivationType.Toggle)
{
if (!MeetsRequirements()) return false;
Collect();
return true;
}
public void AddItemsToInventory()
{
var failedItems = new Array<LootItem>();
foreach (var item in LootTable)
{
if (!InventoryManager.Instance.AddItem(item))
{
failedItems.Add(item);
}
}
if (failedItems.Count > 0)
{
foreach (var failedItem in failedItems)
{
var dup = this.Duplicate() as ItemPickup;
this.AddSibling(dup);
dup.LootTable = [failedItem];
}
}
// Delet This
QueueFree();
}
public void Collect()
{
AddItemsToInventory();
}
public void SetSprite(Texture2D sprite)
{
var spriteNode = GetNodeOrNull<Sprite3D>("Sprite3D");
if (spriteNode is null) return;
spriteNode.Texture = sprite;
}
}

View file

@ -0,0 +1 @@
uid://cc60s31w2sive

View file

@ -24,24 +24,67 @@ public partial class LootItem : Resource
[Export(PropertyHint.Flags, "Icon,Count,Ammo,Energy")]
public UiItemType UiType { get; set; } = 0;
[Export] public bool Selectable;
[Export] public bool AutoPickup { get; private set; } = false;
[Export] public Texture2D InventorySprite;
//[Export] public SpriteFrames WorldSprite;
//[Export] public PackedScene HudItemScene;
[Export(PropertyHint.File)] public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
[Export(PropertyHint.File)]
public StringName DropScenePath { get; private set; } // Has to be a string path to avoid recursion issues
[Export(PropertyHint.File)]
public StringName DropScenePath3D { get; private set; } // Has to be a string path to avoid recursion issues
public ItemPickup Spawn(Node2D sibling, bool dropAsChild = false)
{
if (string.IsNullOrWhiteSpace(DropScenePath)) return null;
var itemScene = GD.Load<PackedScene>(DropScenePath);
var spawnedItem = dropAsChild ? sibling.CreateChild<ItemPickup>(itemScene) : sibling.CreateSibling<ItemPickup>(itemScene);
var spawnedItem = dropAsChild
? sibling.CreateChild<ItemPickup>(itemScene)
: sibling.CreateSibling<ItemPickup>(itemScene);
spawnedItem.Name = this.ItemKey;
spawnedItem.LootTable.Add(this);
spawnedItem.SetSprite(InventorySprite);
return spawnedItem;
}
public ItemPickup3D Spawn3D(Node3D sibling, bool dropAsChild = false)
{
if (string.IsNullOrWhiteSpace(DropScenePath3D)) return null;
var itemScene = GD.Load<PackedScene>(DropScenePath3D);
var spawnedItem = itemScene.Instantiate<ItemPickup3D>();
spawnedItem.Name = this.ItemKey;
if (dropAsChild)
{
CallDeferred(MethodName.DeferredSpawn3D, sibling, spawnedItem, sibling.GlobalPosition);
//sibling.CallDeferred(Node.MethodName.AddChild, spawnedItem);
//sibling.AddChild(spawnedItem);
}
else
{
CallDeferred(MethodName.DeferredSpawn3D, sibling.GetParentNode3D(), spawnedItem, sibling.GlobalPosition);
//sibling.GetParent().CallDeferred(Node.MethodName.AddChild, spawnedItem);
//sibling.GetParent().AddChild(spawnedItem);
}
//spawnedItem.GlobalPosition = sibling.GlobalPosition;
spawnedItem.LootTable.Add(this);
spawnedItem.SetSprite(InventorySprite);
return spawnedItem;
}
private void DeferredSpawn3D(Node3D parent, Node3D instance, Vector3 position)
{
parent.AddChild(instance);
instance.GlobalPosition = position;
}
}

View file

@ -3,25 +3,26 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://c5g0qg6u2gm6f"
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path.s3tc="res://.godot/imported/Ammo1.png-05d86b462dc0f5b4fb8cd16192981dcd.s3tc.ctex"
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[deps]
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dest_files=["res://.godot/imported/Ammo1.png-05d86b462dc0f5b4fb8cd16192981dcd.ctex"]
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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@ -31,4 +32,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

View file

@ -3,25 +3,26 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://4x3ouxyxjqjc"
path="res://.godot/imported/Credits_Pickup.png-3f222edf3f4332d8f948db40f0ef4d98.ctex"
path.s3tc="res://.godot/imported/Credits_Pickup.png-3f222edf3f4332d8f948db40f0ef4d98.s3tc.ctex"
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@ -3,25 +3,26 @@
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type="CompressedTexture2D"
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path.s3tc="res://.godot/imported/Icicle_Gun.png-9b35e9376441b673558b1800d9bc4b4e.s3tc.ctex"
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2024 DmitriySalnikov
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the Software), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, andor sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View file

@ -0,0 +1,157 @@
![icon](/images/icon_3d_128.png)
# Debug drawing utility for Godot
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in `C++` and can be used with `GDScript` or `C#`.
Based on my previous addon, which was developed [only for C#](https://github.com/DmitriySalnikov/godot_debug_draw_cs), and which was inspired by [Zylann's GDScript addon](https://github.com/Zylann/godot_debug_draw)
## [Documentation](https://dd3d.dmitriysalnikov.ru/docs/)
## [Godot 3 version](https://github.com/DmitriySalnikov/godot_debug_draw_3d/tree/godot_3)
## Support me
Your support adds motivation to develop my public projects.
<a href="https://boosty.to/dmitriysalnikov/donate"><img src="/docs/images/boosty.png" alt="Boosty" width=150px/></a>
<a href="#"><img src="/docs/images/USDT-TRC20.png" alt="USDT-TRC20" width=150px/></a>
<b>USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v</b>
## Features
3D:
* Arrow
* Billboard opaque square
* Box
* Camera Frustum
* Cylinder
* Gizmo
* Grid
* Line
* Line Path
* Line with Arrow
* Plane
* Points
* Position 3D (3 crossing axes)
* Sphere
* 3D Text
2D:
* **[Work in progress]**
Overlay:
* Text (with grouping and coloring)
Precompiled for:
* Windows
* Linux (built on Ubuntu 22.04)
* macOS (10.15+)
* Android (5.0+)
* iOS
* Web (Firefox is supported by Godot 4.3+)
This addon supports working with several World3D and different Viewports.
There is also a no depth test mode and other settings that can be changed for each instance.
This library supports double-precision builds, for more information, [see the documentation](https://dd3d.dmitriysalnikov.ru/docs/?page=md_docs_2DoublePrecision.html).
## [Interactive Web Demo](https://dd3d.dmitriysalnikov.ru/demo/)
[![screenshot_web](/images/screenshot_web.png)](https://dd3d.dmitriysalnikov.ru/demo/)
## Download
To download, use the [Godot Asset Library](https://godotengine.org/asset-library/asset/1766) or use one of the stable versions from the [GitHub Releases](https://github.com/DmitriySalnikov/godot_debug_draw_3d/releases) page.
For versions prior to `1.4.5`, just download one of the `source codes` in the assets. For newer versions, download `debug-draw-3d_[version].zip`.
### Installation
* Close editor
* Copy `addons/debug_draw_3d` to your `addons` folder, create it if the folder doesn't exist
* Launch editor
## Examples
More examples can be found in the `examples_dd3d/` folder.
Simple test:
```gdscript
func _process(delta: float) -> void:
var _time = Time.get_ticks_msec() / 1000.0
var box_pos = Vector3(0, sin(_time * 4), 0)
var line_begin = Vector3(-1, sin(_time * 4), 0)
var line_end = Vector3(1, cos(_time * 4), 0)
DebugDraw3D.draw_box(box_pos, Quaternion.IDENTITY, Vector3(1, 2, 1), Color(0, 1, 0))
DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
DebugDraw2D.set_text("Time", _time)
DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
DebugDraw2D.set_text("delta", delta)
```
![screenshot_1](/images/screenshot_1.png)
An example of using scoped configs:
```gdscript
@tool
extends Node3D
func _ready():
# Set the base scoped_config.
# Each frame will be reset to these scoped values.
DebugDraw3D.scoped_config().set_thickness(0.1).set_center_brightness(0.6)
func _process(delta):
# Draw using the base scoped config.
DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE * 2, Color.CORNFLOWER_BLUE)
if true:
# Create a scoped config that will exist until exiting this if.
var _s = DebugDraw3D.new_scoped_config().set_thickness(0).set_center_brightness(0.1)
# Draw with a thickness of 0
DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE, Color.RED)
# If necessary, the values inside this scope can be changed
# even before each call to draw_*.
_s.set_thickness(0.05)
DebugDraw3D.draw_box(Vector3(1,0,1), Quaternion.IDENTITY, Vector3.ONE * 1, Color.BLUE_VIOLET)
```
![screenshot_5](/images/screenshot_5.png)
> [!TIP]
>
> If you want to use a non-standard Viewport for rendering a 3d scene, then do not forget to specify it in the scoped config!
## API
This project has a separate [documentation](https://dd3d.dmitriysalnikov.ru/docs/) page.
Also, a list of all functions is available in the documentation inside the editor (see `DebugDraw3D` and `DebugDraw2D`).
![screenshot_4](/images/screenshot_4.png)
## Known issues and limitations
The text in the keys and values of a text group cannot contain multi-line strings.
The entire text overlay can only be placed in one corner.
[Frustum of Camera3D does not take into account the window size from ProjectSettings](https://github.com/godotengine/godot/issues/70362).
## More screenshots
`DebugDrawDemoScene.tscn` in editor
![screenshot_2](/images/screenshot_2.png)
`DebugDrawDemoScene.tscn` in play mode
![screenshot_3](/images/screenshot_3.png)

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@ -0,0 +1,153 @@
[configuration]
entry_symbol = "debug_draw_3d_library_init"
compatibility_minimum = "4.2.2"
reloadable = false
[dependencies]
; example.x86_64 = { "relative or absolute path to the dependency" : "the path relative to the exported project", }
; -------------------------------------
; debug
macos = { }
windows.x86_64 = { }
linux.x86_64 = { }
; by default godot is using threads
web.wasm32.nothreads = {}
web.wasm32 = {}
android.arm32 = { }
android.arm64 = { }
android.x86_32 = { }
android.x86_64 = { }
ios = {}
; -------------------------------------
; release no debug draw
macos.template_release = { }
windows.template_release.x86_64 = { }
linux.template_release.x86_64 = { }
web.template_release.wasm32.nothreads = { }
web.template_release.wasm32 = { }
android.template_release.arm32 = { }
android.template_release.arm64 = { }
android.template_release.x86_32 = { }
android.template_release.x86_64 = { }
ios.template_release = {}
; -------------------------------------
; release forced debug draw
macos.template_release.forced_dd3d = { }
windows.template_release.x86_64.forced_dd3d = { }
linux.template_release.x86_64.forced_dd3d = { }
web.template_release.wasm32.nothreads.forced_dd3d = { }
web.template_release.wasm32.forced_dd3d = { }
ios.template_release.forced_dd3d = {}
[libraries]
; -------------------------------------
; debug
macos = "libs/libdd3d.macos.editor.universal.framework"
windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll"
linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so"
web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm"
web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm"
android.arm32 = "libs/libdd3d.android.template_debug.arm32.so"
android.arm64 = "libs/libdd3d.android.template_debug.arm64.so"
android.x86_32 = "libs/libdd3d.android.template_debug.x86_32.so"
android.x86_64 = "libs/libdd3d.android.template_debug.x86_64.so"
ios = "libs/libdd3d.ios.template_debug.universal.dylib"
; -------------------------------------
; release no debug draw
macos.template_release = "libs/libdd3d.macos.template_release.universal.framework"
windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll"
linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so"
web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm"
web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm"
android.template_release.arm32 = "libs/libdd3d.android.template_release.arm32.so"
android.template_release.arm64 = "libs/libdd3d.android.template_release.arm64.so"
android.template_release.x86_32 = "libs/libdd3d.android.template_release.x86_32.so"
android.template_release.x86_64 = "libs/libdd3d.android.template_release.x86_64.so"
ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib"
; -------------------------------------
; release forced debug draw
macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework"
windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll"
linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so"
web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm"
web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm"
ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.enabled.dylib"
; -------------------------------------
; DOUBLE PRECISION
; -------------------------------------
; -------------------------------------
; debug
macos.double = "libs/libdd3d.macos.editor.universal.double.framework"
windows.x86_64.double = "libs/libdd3d.windows.editor.x86_64.double.dll"
linux.x86_64.double = "libs/libdd3d.linux.editor.x86_64.double.so"
web.wasm32.nothreads.double = "libs/libdd3d.web.template_debug.wasm32.double.wasm"
web.wasm32.double = "libs/libdd3d.web.template_debug.wasm32.threads.double.wasm"
android.arm32.double = "libs/libdd3d.android.template_debug.arm32.double.so"
android.arm64.double = "libs/libdd3d.android.template_debug.arm64.double.so"
android.x86_32.double = "libs/libdd3d.android.template_debug.x86_32.double.so"
android.x86_64.double = "libs/libdd3d.android.template_debug.x86_64.double.so"
ios.double = "libs/libdd3d.ios.template_debug.universal.dylib"
; -------------------------------------
; release no debug draw
macos.template_release.double = "libs/libdd3d.macos.template_release.universal.double.framework"
windows.template_release.x86_64.double = "libs/libdd3d.windows.template_release.x86_64.double.dll"
linux.template_release.x86_64.double = "libs/libdd3d.linux.template_release.x86_64.double.so"
web.template_release.wasm32.nothreads.double = "libs/libdd3d.web.template_release.wasm32.double.wasm"
web.template_release.wasm32.double = "libs/libdd3d.web.template_release.wasm32.threads.double.wasm"
android.template_release.arm32.double = "libs/libdd3d.android.template_release.arm32.double.so"
android.template_release.arm64.double = "libs/libdd3d.android.template_release.arm64.double.so"
android.template_release.x86_32.double = "libs/libdd3d.android.template_release.x86_32.double.so"
android.template_release.x86_64.double = "libs/libdd3d.android.template_release.x86_64.double.so"
ios.template_release.double = "libs/libdd3d.ios.template_release.universal.double.dylib"
; -------------------------------------
; release forced debug draw
macos.template_release.forced_dd3d.double = "libs/libdd3d.macos.template_release.universal.enabled.double.framework"
windows.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.windows.template_release.x86_64.enabled.double.dll"
linux.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.linux.template_release.x86_64.enabled.double.so"
web.template_release.wasm32.nothreads.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.enabled.double.wasm"
web.template_release.wasm32.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.threads.enabled.double.wasm"
ios.template_release.forced_dd3d.double = "libs/libdd3d.ios.template_release.universal.enabled.double.dylib"

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uid://coi5puqbv40v1

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Generation of bindings started, output file: res://addons/debug_draw_3d/gen/csharp/DebugDrawGeneratedAPI.generated.cs
Log file: res://addons/debug_draw_3d/gen/csharp/log.txt
Hold Shift to print information on the Output panel when manually starting generation via the 'Project - Tools - Debug Draw' menu
Class: DebugDraw2D
Wrapper...
Constants...
Enums...
Methods...
clear_all
begin_text_group
end_text_group
set_text
clear_texts
get_render_stats
Properties...
empty_color
debug_enabled
config
custom_canvas
Class: DebugDraw2DStats
Wrapper...
Constants...
Enums...
Methods...
Properties...
overlay_text_groups
overlay_text_lines
Class: DebugDraw2DConfig
Wrapper...
Constants...
Enums...
BlockPosition
Methods...
Properties...
text_block_position
text_block_offset
text_padding
text_default_duration
text_default_size
text_foreground_color
text_background_color
text_custom_font
Class: DebugDraw3D
Wrapper...
Constants...
Enums...
PointType
Methods...
regenerate_geometry_meshes
clear_all
draw_sphere
color will be remapped to arg_2
draw_sphere_xf
color will be remapped to arg_2
draw_cylinder
color will be remapped to arg_2
draw_cylinder_ab
color will be remapped to arg_2
draw_box
color will be remapped to arg_2
draw_box_ab
color will be remapped to arg_2
draw_box_xf
color will be remapped to arg_2
draw_aabb
color will be remapped to arg_2
draw_aabb_ab
color will be remapped to arg_2
draw_line_hit
hit_color will be remapped to arg_2
after_hit_color will be remapped to arg_2
draw_line_hit_offset
hit_color will be remapped to arg_2
after_hit_color will be remapped to arg_2
draw_line
color will be remapped to arg_2
draw_lines
color will be remapped to arg_2
draw_ray
color will be remapped to arg_2
draw_line_path
color will be remapped to arg_2
draw_arrowhead
color will be remapped to arg_2
draw_arrow
color will be remapped to arg_2
draw_arrow_ray
color will be remapped to arg_2
draw_arrow_path
color will be remapped to arg_2
draw_point_path
points_color will be remapped to arg_2
lines_color will be remapped to arg_2
draw_square
color will be remapped to arg_2
draw_plane
color will be remapped to arg_2
draw_points
color will be remapped to arg_2
draw_camera_frustum
color will be remapped to arg_2
draw_camera_frustum_planes
color will be remapped to arg_2
draw_position
color will be remapped to arg_2
draw_gizmo
color will be remapped to arg_2
draw_grid
color will be remapped to arg_2
draw_grid_xf
color will be remapped to arg_2
draw_text
color will be remapped to arg_2
get_render_stats
get_render_stats_for_world
new_scoped_config
scoped_config
Properties...
empty_color
debug_enabled
config
Class: DebugDraw3DStats
Wrapper...
Constants...
Enums...
Methods...
Properties...
instances
lines
instances_physics
lines_physics
total_geometry
visible_instances
visible_lines
total_visible
time_filling_buffers_instances_usec
time_filling_buffers_lines_usec
time_filling_buffers_instances_physics_usec
time_filling_buffers_lines_physics_usec
total_time_filling_buffers_usec
time_culling_instances_usec
time_culling_lines_usec
total_time_culling_usec
total_time_spent_usec
created_scoped_configs
orphan_scoped_configs
nodes_label3d_visible
nodes_label3d_visible_physics
nodes_label3d_exists
nodes_label3d_exists_physics
nodes_label3d_exists_total
Class: DebugDraw3DConfig
Wrapper...
Constants...
Enums...
Methods...
Properties...
freeze_3d_render
visible_instance_bounds
use_frustum_culling
frustum_length_scale
force_use_camera_from_scene
geometry_render_layers
line_hit_color
line_after_hit_color
Class: DebugDraw3DScopeConfig
Wrapper...
Constants...
Enums...
Methods...
set_thickness
get_thickness
set_center_brightness
get_center_brightness
set_hd_sphere
is_hd_sphere
set_plane_size
get_plane_size
set_transform
get_transform
set_viewport
get_viewport
set_no_depth_test
is_no_depth_test
set_text_outline_color
get_text_outline_color
set_text_outline_size
get_text_outline_size
set_text_font
get_text_font
Properties...
Class: DebugDrawManager
Wrapper...
Constants...
Enums...
Methods...
clear_all
Properties...
debug_enabled
DebugDraw utilities:
Arguments remap...
Class factory...
The generation process is completed!

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>libdd3d.macos.editor.universal.dylib</string>
<key>CFBundleName</key>
<string>Debug Draw 3D</string>
<key>CFBundleDisplayName</key>
<string>Debug Draw 3D</string>
<key>CFBundleIdentifier</key>
<string>ru.dmitriysalnikov.dd3d</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright (c) Dmitriy Salnikov.</string>
<key>CFBundleVersion</key>
<string>1.5.1</string>
<key>CFBundleShortVersionString</key>
<string>1.5.1</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>DTPlatformName</key>
<string>macosx</string>
<key>LSMinimumSystemVersion</key>
<string>10.14</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>libdd3d.macos.template_release.universal.enabled.dylib</string>
<key>CFBundleName</key>
<string>Debug Draw 3D</string>
<key>CFBundleDisplayName</key>
<string>Debug Draw 3D</string>
<key>CFBundleIdentifier</key>
<string>ru.dmitriysalnikov.dd3d</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright (c) Dmitriy Salnikov.</string>
<key>CFBundleVersion</key>
<string>1.5.1</string>
<key>CFBundleShortVersionString</key>
<string>1.5.1</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>DTPlatformName</key>
<string>macosx</string>
<key>LSMinimumSystemVersion</key>
<string>10.14</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>libdd3d.macos.template_release.universal.dylib</string>
<key>CFBundleName</key>
<string>Debug Draw 3D</string>
<key>CFBundleDisplayName</key>
<string>Debug Draw 3D</string>
<key>CFBundleIdentifier</key>
<string>ru.dmitriysalnikov.dd3d</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright (c) Dmitriy Salnikov.</string>
<key>CFBundleVersion</key>
<string>1.5.1</string>
<key>CFBundleShortVersionString</key>
<string>1.5.1</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>DTPlatformName</key>
<string>macosx</string>
<key>LSMinimumSystemVersion</key>
<string>10.14</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>

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