mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 08:45:33 +00:00
Player shader
This commit is contained in:
parent
357ced3e94
commit
6162d11165
19 changed files with 480 additions and 24 deletions
18
Resources/Materials/Player_Blink_Teleport_Material_3D.tres
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18
Resources/Materials/Player_Blink_Teleport_Material_3D.tres
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@ -0,0 +1,18 @@
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://dsrsfpcpwmaql"]
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[ext_resource type="Shader" uid="uid://b8up3g1w7uqey" path="res://Shaders/Blink_3D.gdshader" id="1_s52cn"]
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[ext_resource type="Texture2D" uid="uid://sgp57e3tsg35" path="res://Sprites/Actors/Cirno_Float.png" id="2_vdssg"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_h5qtm"]
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atlas = ExtResource("2_vdssg")
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region = Rect2(0, 0, 16, 16)
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[resource]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("1_s52cn")
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shader_parameter/tex = SubResource("AtlasTexture_h5qtm")
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shader_parameter/blink_color = Color(0.954799, 0.00675169, 0, 1)
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shader_parameter/blink_intensity = 0.0
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shader_parameter/teleport_progress = 0.0
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shader_parameter/scanline_density = 0.0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=3 uid="uid://rimplblbptcd"]
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[gd_scene load_steps=32 format=3 uid="uid://rimplblbptcd"]
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[ext_resource type="Script" uid="uid://88smibkin17p" path="res://Scripts/Components/FSM/3DPlayer/IsoPlayerFSMProxy.cs" id="1_cc7e7"]
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[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="1_vex34"]
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@ -8,9 +8,14 @@
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[ext_resource type="Script" uid="uid://c5brx3ail1tlh" path="res://Scripts/Components/FSM/3DPlayer/IsoMovementModule.cs" id="5_fg04g"]
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[ext_resource type="Script" uid="uid://cmafvigtkg2qo" path="res://Scripts/Components/FSM/3DPlayer/Dead.cs" id="5_ok250"]
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[ext_resource type="Script" uid="uid://eop2ue3otxcs" path="res://Scripts/Components/FSM/3DPlayer/IsoPlayerStorageModule.cs" id="6_habpy"]
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[ext_resource type="Script" uid="uid://cq1joxgoj3jdp" path="res://Scripts/Components/Actors/3D/PlayerAnimationProvider3D.cs" id="6_onfm2"]
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[ext_resource type="SpriteFrames" uid="uid://c6exoa8pxbc6w" path="res://Resources/Sprites/player_float.tres" id="6_yq7h2"]
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[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="7_4cdxq"]
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[ext_resource type="SpriteFrames" uid="uid://byb4cbb23cawf" path="res://Resources/Sprites/player_float_legs.tres" id="7_l4f8l"]
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[ext_resource type="Material" uid="uid://dsrsfpcpwmaql" path="res://Resources/Materials/Player_Blink_Teleport_Material_3D.tres" id="7_yarib"]
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[ext_resource type="Script" uid="uid://1fryvj4omkin" path="res://Scripts/Components/Actors/MouseAimProvider3D.cs" id="9_2ffwi"]
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[ext_resource type="Script" uid="uid://c8ar11sg0su2h" path="res://Scripts/Components/FSM/3DPlayer/ShadowModule.cs" id="9_fg04g"]
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[ext_resource type="Script" uid="uid://ceiworv2pgl1r" path="res://Scripts/Components/Actors/3D/AnimatedShaderSprite3D.cs" id="9_yarib"]
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[ext_resource type="Script" uid="uid://dvln1783wvvuw" path="res://Scripts/Components/Actors/ShadowProvider.cs" id="10_2kukh"]
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[ext_resource type="Script" uid="uid://bm73kgly8gv2i" path="res://Scripts/Components/FSM/3DPlayer/IsoInteractionController.cs" id="10_habpy"]
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[ext_resource type="Script" uid="uid://d1ixvdcii6uy7" path="res://Scripts/Components/FSM/3DPlayer/SelectorController.cs" id="11_4cdxq"]
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@ -55,16 +60,41 @@ script = ExtResource("1_vsywg")
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[node name="Init" type="Node" parent="StateMachine"]
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script = ExtResource("2_3oyrx")
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[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_inputProvider", "_moduleNodes")]
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[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_inputProvider", "AnimationProvider", "Storage", "_moduleNodes")]
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script = ExtResource("3_cc7e7")
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_inputProvider = NodePath("../../InputProvider")
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AnimationProvider = NodePath("../../Sprites")
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Storage = NodePath("../../Storage")
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_moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"), NodePath("../../ShadowModule"), NodePath("../../InteractionController"), NodePath("../../ActivationProvider"), NodePath("../../WeaponModule"), NodePath("../../AcidDeathModule")]
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[node name="Dead" type="Node" parent="StateMachine"]
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script = ExtResource("5_ok250")
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[node name="Sprite" type="Sprite3D" parent="."]
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[node name="Sprites" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
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script = ExtResource("6_onfm2")
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AnimatedSprite = NodePath("AnimatedSprite3D")
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BlinkMaterial = ExtResource("7_yarib")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Sprites"]
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transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
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material_override = ExtResource("7_yarib")
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pixel_size = 0.05
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texture_filter = 0
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sprite_frames = ExtResource("6_yq7h2")
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animation = &"idle"
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frame_progress = 0.0351052
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script = ExtResource("9_yarib")
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[node name="Legs" type="AnimatedSprite3D" parent="Sprites"]
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pixel_size = 0.05
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billboard = 1
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texture_filter = 0
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sprite_frames = ExtResource("7_l4f8l")
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animation = &"idle"
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[node name="Sprite" type="Sprite3D" parent="Sprites"]
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transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
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visible = false
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pixel_size = 0.05
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billboard = 1
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texture_filter = 0
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84
Scripts/Components/Actors/3D/AnimatedShaderSprite3D.cs
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84
Scripts/Components/Actors/3D/AnimatedShaderSprite3D.cs
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@ -0,0 +1,84 @@
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using Godot;
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namespace Cirno.Scripts.Components.Actors._3D;
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[Tool]
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public partial class AnimatedShaderSprite3D : AnimatedSprite3D
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{
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private bool _isConnected = false;
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private ShaderMaterial _shaderMaterial;
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public override void _Ready()
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{
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base._Ready();
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ConnectSignals();
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_shaderMaterial = (ShaderMaterial)MaterialOverride;
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}
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private void ConnectSignals()
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{
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if (_isConnected)
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{
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return;
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}
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_isConnected = true;
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FrameChanged += HandleFrameChanged;
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}
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private void HandleFrameChanged()
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{
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_shaderMaterial.SetShaderParameter("tex", SpriteFrames.GetFrameTexture(Animation, Frame));
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}
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protected override void Dispose(bool disposing)
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{
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DisconnectSignals();
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base.Dispose(disposing);
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}
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private void DisconnectSignals()
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{
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if (!_isConnected)
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{
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return;
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}
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FrameChanged -= HandleFrameChanged;
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}
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// public override void _Process(double delta)
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// {
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// ((ShaderMaterial)MaterialOverride).SetShaderParameter("albedo_texture", SpriteFrames.GetFrameTexture(Animation, Frame));
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//
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// ((ShaderMaterial)MaterialOverride).SetShaderParameter("billboard_mode", (int)this.GetBillboardMode());
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// }
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// [Export(PropertyHint.File)] public string ShaderPath { get; private set; }
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//
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// public override void _Ready()
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// {
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// if (MaterialOverride is null)
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// {
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// ApplyMaterialOverride();
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// }
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//
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// ApplyTexture();
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// //texture_changed.connect(_apply_texture)
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// }
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//
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// private void ApplyMaterialOverride()
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// {
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// var shaderMaterial = new ShaderMaterial();
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// shaderMaterial.Shader = GD.Load<Shader>(ShaderPath);
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// MaterialOverride = shaderMaterial;
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// }
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//
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// private void ApplyTexture()
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// {
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// var shaderMaterial = MaterialOverride as ShaderMaterial;
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//
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// shaderMaterial.SetShaderParameter("sprite_texture", this.SpriteFrames.GetFrameTexture(Animation, Frame));
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// }
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}
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@ -0,0 +1 @@
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uid://ceiworv2pgl1r
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44
Scripts/Components/Actors/3D/OutlineEffect.cs
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44
Scripts/Components/Actors/3D/OutlineEffect.cs
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using Godot;
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namespace Cirno.Scripts.Components.Actors._3D;
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[Tool]
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public partial class OutlineEffect : CompositorEffect
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{
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private RenderingDevice RenderingDevice => RenderingServer.GetRenderingDevice();
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private Rid _shader;
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private Rid _pipeline;
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private Rid _parameterStorageBuffer;
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// tutorial: https://www.youtube.com/watch?v=PQHExF-sbB4
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public OutlineEffect()
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{
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var shaderFile = GD.Load<RDShaderFile>("res://Shaders/outline3D.glsl");
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var shaderSpirv = shaderFile.GetSpirV();
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_shader = RenderingDevice.ShaderCreateFromSpirV(shaderSpirv);
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_pipeline = RenderingDevice.ComputePipelineCreate(_shader);
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byte[] parameterData = [0, 0, 0, 0];
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_parameterStorageBuffer = RenderingDevice.StorageBufferCreate((uint)parameterData.Length, parameterData);
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}
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public override void _RenderCallback(int effectCallbackType, RenderData renderData)
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{
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//base._RenderCallback(effectCallbackType, renderData);
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var renderSceneBuffers = renderData.GetRenderSceneBuffers();
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if (renderSceneBuffers is null)
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{
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return;
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}
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//var size = renderSceneBuffers.get
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}
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}
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1
Scripts/Components/Actors/3D/OutlineEffect.cs.uid
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1
Scripts/Components/Actors/3D/OutlineEffect.cs.uid
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@ -0,0 +1 @@
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uid://bl63xfdr1e0fo
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39
Scripts/Components/Actors/3D/PlayerAnimationModule3D.cs
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39
Scripts/Components/Actors/3D/PlayerAnimationModule3D.cs
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@ -0,0 +1,39 @@
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using Cirno.Scripts.Components.FSM;
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using Cirno.Scripts.Components.FSM._3DPlayer;
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using Godot;
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namespace Cirno.Scripts.Components.Actors._3D;
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public partial class PlayerAnimationModule3D : ModuleBase<PlayerState, CharacterBody3D>
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{
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[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
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[Export] public IsoPlayerStorageModule Storage { get; private set; }
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public override void EnterState(PlayerState state)
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{
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AnimationProvider.ShowSprite();
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}
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public override void ExitState(PlayerState state)
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{
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AnimationProvider.SetAnimationSpeed(Vector2.Zero);
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}
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public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
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{
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}
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public override void Process(double delta)
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{
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}
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public override void PhysicsProcess(double delta)
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{
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}
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}
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@ -0,0 +1 @@
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uid://cu4gsbprip0r
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180
Scripts/Components/Actors/3D/PlayerAnimationProvider3D.cs
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180
Scripts/Components/Actors/3D/PlayerAnimationProvider3D.cs
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@ -0,0 +1,180 @@
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using Godot;
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using GTweens.Builders;
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using GTweens.Tweens;
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using GTweensGodot.Extensions;
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namespace Cirno.Scripts.Components.Actors._3D;
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public partial class PlayerAnimationProvider3D : Node3D
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{
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[Export] public AnimatedSprite3D AnimatedSprite {get; private set;}
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[ExportCategory("Animation Names")]
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[Export]
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public StringName WalkRightAnimationName {get; private set;} = "walk_right";
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[Export]
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public StringName WalkLeftAnimationName {get; private set;} = "walk_left";
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[Export]
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public StringName WalkDownAnimationName {get; private set;} = "walk_down";
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[Export]
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public StringName WalkUpAnimationName {get; private set;} = "walk_up";
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[Export]
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public StringName DrowningAnimationName {get; private set;} = "Drowning";
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[ExportCategory("Shaders")]
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[Export] public ShaderMaterial BlinkMaterial {get; private set;}
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[Export] public StringName BlinkShaderPropertyName { get; private set; } = new("blink_intensity");
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[Export] public StringName TeleportProgressPropertyName { get; private set; } = new("teleport_progress");
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[Export] public StringName ScanlineDensityPropertyName { get; private set; } = new("scanline_density");
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private GTween _blinkTween;
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[Signal] public delegate void OnAnimationEndedEventHandler(StringName animationName);
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public override void _Ready()
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{
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AnimatedSprite.AnimationFinished += () => EmitSignal(SignalName.OnAnimationEnded, AnimatedSprite.Animation);
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}
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public void ShowSprite()
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{
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this.Show();
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}
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public void HideSprite()
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{
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this.Hide();
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}
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public void SetAnimationSpeed(Vector2 velocity)
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{
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if (velocity.Length() == 0)
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{
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AnimatedSprite.SpeedScale = 0;
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}
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else
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{
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if (velocity.Length() > 40)
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{
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AnimatedSprite.SpeedScale = 1;
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}
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else
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{
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AnimatedSprite.SpeedScale = 0.8f;
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}
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}
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}
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public void SetAnimation(Vector2 direction)
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{
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if (direction == Vector2.Zero)
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return;
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float angle = Mathf.RadToDeg(direction.Angle());
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// Normalize to 0-360
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if (angle < 0)
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angle += 360;
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string animToPlay;
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switch (angle)
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{
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case >= 45 and < 135:
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AnimatedSprite.Play(WalkDownAnimationName);
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break;
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case >= 135 and < 225:
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AnimatedSprite.Play(WalkLeftAnimationName);
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break;
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case >= 225 and < 315:
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AnimatedSprite.Play(WalkUpAnimationName);
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break;
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default:
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AnimatedSprite.Play(WalkRightAnimationName);
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break;
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}
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}
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public void PlayDeathAnimation()
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{
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// if (_deathParticles is null) return;
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// this.CreateSibling<AutodeleteParticle>(_deathParticles, this.GlobalPosition);
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// _animatedSprite.Visible = false;
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}
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public void PlayDrowningAnimation()
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{
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this.Visible = true;
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AnimatedSprite.Play(DrowningAnimationName);
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AnimatedSprite.SpeedScale = 1;
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}
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public void Blink()
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{
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if (BlinkMaterial == null) return;
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AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 1f, 0f))
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.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 0f, 0.5f))
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.Build();
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_blinkTween.Play();
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}
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public void PlayTeleportAnimation()
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{
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if (BlinkMaterial == null) return;
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AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
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.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
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.Build();
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_blinkTween.Play();
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}
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public void PlayUnteleportAnimation()
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{
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if (BlinkMaterial == null) return;
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AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
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.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
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.Build();
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_blinkTween.Play();
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}
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private void SetShaderTeleportProgress(float value)
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{
|
||||
((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("teleport_progress", value);
|
||||
}
|
||||
|
||||
private void SetShaderScanlineDensity(float value)
|
||||
{
|
||||
((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("scanline_density", value);
|
||||
}
|
||||
|
||||
private void SetShaderBlinkIntensity(float newValue)
|
||||
{
|
||||
((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("blink_intensity", newValue);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://cq1joxgoj3jdp
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
using Cirno.Scripts.Components.Actors;
|
||||
using Cirno.Scripts.Components.Actors._3D;
|
||||
using Cirno.Scripts.Utils;
|
||||
using Godot;
|
||||
|
||||
|
|
@ -10,6 +11,9 @@ public partial class Active : BaseState<PlayerState, CharacterBody3D>
|
|||
|
||||
private CharacterBody3D _player;
|
||||
[Export] private InputProvider _inputProvider;
|
||||
[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
|
||||
|
||||
[Export] public IsoPlayerStorageModule Storage { get; private set; }
|
||||
|
||||
public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
|
||||
{
|
||||
|
|
@ -49,7 +53,7 @@ public partial class Active : BaseState<PlayerState, CharacterBody3D>
|
|||
// enable sprite
|
||||
// enable crosshair
|
||||
//_crosshairProvider.Show();
|
||||
//_animationProvider.ShowSprite();
|
||||
AnimationProvider.ShowSprite();
|
||||
//_damageReceiver.Enabled = true;
|
||||
//_activationProvider.Enabled = true;
|
||||
//_interactionController.Enabled = true;
|
||||
|
|
@ -60,7 +64,7 @@ public partial class Active : BaseState<PlayerState, CharacterBody3D>
|
|||
public override void ExitState()
|
||||
{
|
||||
base.ExitState();
|
||||
// _animationProvider.SetAnimationSpeed(Vector2.Zero);
|
||||
AnimationProvider.SetAnimationSpeed(Vector2.Zero);
|
||||
// //_animationProvider.SetAnimation(Vector2.Zero);
|
||||
// _crosshairProvider.Hide();
|
||||
// _hitboxSpriteProvider.Hide();
|
||||
|
|
@ -88,6 +92,9 @@ public partial class Active : BaseState<PlayerState, CharacterBody3D>
|
|||
base.ProcessState(delta);
|
||||
|
||||
HandleInputHotkeys();
|
||||
|
||||
AnimationProvider.SetAnimationSpeed(new Vector2(MainObject.Velocity.X, MainObject.Velocity.Z));
|
||||
AnimationProvider.SetAnimation(Storage.FacingDirection);
|
||||
}
|
||||
|
||||
private void HandleInputHotkeys()
|
||||
|
|
|
|||
|
|
@ -218,10 +218,4 @@ public partial class InventoryManager : Node
|
|||
{
|
||||
EmitSignalWeaponUpdate(itemKey);
|
||||
}
|
||||
}
|
||||
|
||||
public class ItemContainer
|
||||
{
|
||||
public LootItem Item { get; set; }
|
||||
public int Count { get; set; }
|
||||
}
|
||||
}
|
||||
7
Scripts/ItemContainer.cs
Normal file
7
Scripts/ItemContainer.cs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
using Cirno.Scripts.Resources;
|
||||
|
||||
public class ItemContainer
|
||||
{
|
||||
public LootItem Item { get; set; }
|
||||
public int Count { get; set; }
|
||||
}
|
||||
1
Scripts/ItemContainer.cs.uid
Normal file
1
Scripts/ItemContainer.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://c4ictvsdp1g0y
|
||||
46
Shaders/Blink_3D.gdshader
Normal file
46
Shaders/Blink_3D.gdshader
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
shader_type spatial;
|
||||
|
||||
render_mode unshaded, cull_disabled;
|
||||
|
||||
//uniform bool active = false;
|
||||
//uniform vec4 flash_color: source_color = vec4(1.0, 0.2, 0.2, 1.0);
|
||||
//uniform sampler2D tex: source_color;
|
||||
uniform sampler2D tex : source_color, filter_nearest;
|
||||
|
||||
uniform vec4 blink_color : source_color = vec4(1.0, 0.2, 0.2, 1.0);
|
||||
uniform float blink_intensity = 0.0;
|
||||
uniform float teleport_progress = 0.0;
|
||||
uniform float scanline_density = 50.0;
|
||||
|
||||
void fragment() {
|
||||
|
||||
vec4 color = texture(tex, UV);
|
||||
|
||||
// Apply blink effect based on alpha
|
||||
color = mix(color, blink_color, blink_intensity * color.a);
|
||||
|
||||
// Scanline effect: horizontal lines that control alpha
|
||||
float scanline = mod(UV.y * scanline_density, 1.0);
|
||||
float cutoff = smoothstep(0.0, 1.0, UV.y - teleport_progress);
|
||||
float alpha_multiplier = step(scanline, cutoff);
|
||||
color.a *= alpha_multiplier;
|
||||
|
||||
// Determine final output
|
||||
/*if (active) {
|
||||
ALBEDO = flash_color.rgb;
|
||||
} else {
|
||||
ALBEDO = color.rgb;
|
||||
}*/
|
||||
ALBEDO = color.rgb;
|
||||
ALPHA = color.a;
|
||||
/*
|
||||
if (active) {
|
||||
vec4 color = texture(tex, UV);
|
||||
ALPHA = color.a;
|
||||
ALBEDO = vec3(flash_color.r, flash_color.g, flash_color.b);
|
||||
} else {
|
||||
vec4 color = texture(tex, UV);
|
||||
ALPHA = color.a;
|
||||
ALBEDO = vec3(color.r, color.g, color.b);
|
||||
}*/
|
||||
}
|
||||
1
Shaders/Blink_3D.gdshader.uid
Normal file
1
Shaders/Blink_3D.gdshader.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://b8up3g1w7uqey
|
||||
|
|
@ -15,13 +15,13 @@ dest_files=["res://.godot/imported/Cirno_Float.png-be965ac538ab864e6f9bfe282bf41
|
|||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/mode=3
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
|
|
@ -31,4 +31,4 @@ process/normal_map_invert_y=false
|
|||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
detect_3d/compress_to=0
|
||||
|
|
|
|||
|
|
@ -15,13 +15,13 @@ dest_files=["res://.godot/imported/Cirno_Float_Legs.png-b2aa134d7de280e5da666f55
|
|||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/mode=3
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
|
|
@ -31,4 +31,4 @@ process/normal_map_invert_y=false
|
|||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
detect_3d/compress_to=0
|
||||
|
|
|
|||
|
|
@ -3,25 +3,26 @@
|
|||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bvjyivjk530r5"
|
||||
path="res://.godot/imported/Cirno_Surprised.png-cb1fc228a9e5f07a7c2cd5414df6d36f.ctex"
|
||||
path.s3tc="res://.godot/imported/Cirno_Surprised.png-cb1fc228a9e5f07a7c2cd5414df6d36f.s3tc.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Actors/Cirno_Surprised.png"
|
||||
dest_files=["res://.godot/imported/Cirno_Surprised.png-cb1fc228a9e5f07a7c2cd5414df6d36f.ctex"]
|
||||
dest_files=["res://.godot/imported/Cirno_Surprised.png-cb1fc228a9e5f07a7c2cd5414df6d36f.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
|
|
@ -31,4 +32,4 @@ process/normal_map_invert_y=false
|
|||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
detect_3d/compress_to=0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue