Grazing particles and sound

This commit is contained in:
Marco 2025-07-03 15:18:51 +02:00
commit 847d33ad4e
14 changed files with 246 additions and 134 deletions

View file

@ -10,14 +10,9 @@ BulletScene = ExtResource("1_8m7mi")
BulletSprite = ExtResource("2_p44mg")
BulletSize = 0.08
BulletSpeed = 2.5
Direction = Vector2(1, 0)
BulletDamage = 20.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 20.0
Owner = 2
DamageType = 0
GrazeValue = 0.2
Attributes = 98
TimeModifiers = null
TimeModifiers = []
metadata/_custom_type_script = "uid://dslyrfcej3g2n"

View file

@ -1,22 +1,17 @@
[gd_resource type="Resource" script_class="BulletResource" load_steps=4 format=3 uid="uid://qrqsywgiij7i"]
[ext_resource type="PackedScene" uid="uid://c133312rx63ps" path="res://Scenes/Weapons/base_enemy_bullet_3D_small.tscn" id="1_pm333"]
[ext_resource type="PackedScene" uid="uid://d28e1t2c0lwbp" path="res://Scenes/Weapons/base_enemy_bullet_3D.tscn" id="1_wf025"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_4bl80"]
[ext_resource type="Texture2D" uid="uid://bdyd0bht18n47" path="res://Sprites/EnemyProjectile.png" id="2_e1tuw"]
[resource]
script = ExtResource("2_4bl80")
BulletScene = ExtResource("1_pm333")
BulletScene = ExtResource("1_wf025")
BulletSprite = ExtResource("2_e1tuw")
BulletSize = 0.08
BulletSpeed = 2.5
Direction = Vector2(1, 0)
BulletDamage = 8.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 10.0
Owner = 2
DamageType = 0
GrazeValue = 1.0
Attributes = 290
TimeModifiers = []

View file

@ -7,18 +7,8 @@
script = ExtResource("1_o3tyw")
BulletScene = ExtResource("1_vsj6i")
BulletSpeed = 60.0
Direction = Vector2(1, 0)
BulletDamage = 12.0
MaxDamage = 1.0
Knockback = 1.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 2
DamageType = 0
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
Attributes = 290
TimeModifiers = []

View file

@ -12,7 +12,7 @@ resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_s52cn")
shader_parameter/tex = SubResource("AtlasTexture_h5qtm")
shader_parameter/blink_color = Color(0.954799, 0.00675169, 0, 1)
shader_parameter/blink_color = Color(0.9529412, 0.007843138, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 0.0

View file

@ -0,0 +1,7 @@
[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://k221i4n2f67e"]
[resource]
particle_flag_disable_z = true
spread = 180.0
initial_velocity_max = 73.59
gravity = Vector3(0, 0, 0)

View file

@ -0,0 +1,10 @@
[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://ogkwkokxevat"]
[resource]
angle_min = -294.4
angle_max = 124.10001
spread = 180.0
initial_velocity_min = 4.0
initial_velocity_max = 4.0
gravity = Vector3(0, 0, 0)
color = Color(0.45030138, 0.73216647, 1.3569999, 1)