|
|
e5ffb0cf94
|
Implemented vending machine
|
2026-03-07 16:49:06 +01:00 |
|
|
|
d78daf4e18
|
Weapon balancing
|
2026-03-02 00:10:35 +01:00 |
|
|
|
f996513dca
|
Broken graph editor
|
2026-03-01 23:14:33 +01:00 |
|
|
|
f58b9646df
|
Weapon evolution
|
2026-02-28 18:44:23 +01:00 |
|
|
|
63ad349b42
|
Fixed garbled shader sprite on player
|
2026-02-28 10:38:39 +01:00 |
|
|
|
18683c0680
|
Add enemy creation and viewer functionality with filtering options
|
2026-02-26 21:58:48 +01:00 |
|
|
|
5a8ccbe51b
|
Resources Upgrade
|
2026-02-08 19:07:32 +01:00 |
|
|
|
670a37140f
|
Deleted bad resource
|
2026-02-08 18:10:33 +01:00 |
|
|
|
4148dad367
|
Add DARK_MACHINE_GUN and DISAGIATOR items with associated resources and pickups
|
2026-02-08 16:45:28 +01:00 |
|
|
|
4011a7c6f6
|
Basic laser integration
|
2026-01-31 10:23:10 +01:00 |
|
|
|
d16f9b3b9d
|
Upgrade to godot 4.6
|
2026-01-31 08:38:43 +01:00 |
|
|
|
f1b5251045
|
Terminal textbox and ui
|
2025-12-30 13:44:49 +01:00 |
|
|
|
9c24e29009
|
various mapping
|
2025-12-29 18:22:25 +01:00 |
|
Marco
|
c72d96dc0a
|
Water cooler model
|
2025-10-09 18:41:01 +02:00 |
|
Marco
|
7cb5bfb593
|
Preliminary lasers
|
2025-10-09 09:11:25 +02:00 |
|
Marco
|
265f5ecfca
|
Rebalances and new fairy
|
2025-09-29 14:00:18 +02:00 |
|
Marco
|
25dff4215d
|
Pseudo Lasers
|
2025-09-29 10:45:57 +02:00 |
|
Marco
|
e356c593eb
|
Restored cirno walk
|
2025-09-25 16:59:58 +02:00 |
|
Marco
|
3b5edf04ef
|
Restored cirno walk
|
2025-09-25 16:42:49 +02:00 |
|
Marco
|
944249d408
|
Mapping and direction code
|
2025-09-25 10:25:10 +02:00 |
|
Marco
|
c1f83736f0
|
Enhanced bullet scripts
|
2025-09-24 17:47:15 +02:00 |
|
Marco
|
099c8acf5e
|
Pattern burst rotation
|
2025-09-24 16:51:47 +02:00 |
|
Marco
|
6d7a23e2f3
|
Mapping
|
2025-09-23 17:42:35 +02:00 |
|
Marco
|
82f4c75ad7
|
Rebalanced weapons
|
2025-09-22 16:32:55 +02:00 |
|
|
|
cb87dff402
|
Mapping
|
2025-09-19 22:19:18 +02:00 |
|
Marco
|
a774919a8b
|
Increased enemy damage
|
2025-09-15 16:31:27 +02:00 |
|
Marco
|
f46d3ad994
|
Chairs and filing cabinets
|
2025-09-15 15:08:13 +02:00 |
|
Marco
|
ecfd54f3e8
|
Factory 4 map
|
2025-09-11 14:41:00 +02:00 |
|
Marco
|
a11e61b2c2
|
Enemy sounds
|
2025-09-11 14:10:14 +02:00 |
|
Marco
|
585befb932
|
Enemy sounds
|
2025-09-11 11:01:36 +02:00 |
|
Marco
|
7a8bb4311b
|
Level Teleporters
|
2025-09-10 16:16:05 +02:00 |
|
Marco
|
bd8c8901f3
|
Tweaks to maps and enemies
|
2025-09-09 09:58:36 +02:00 |
|
Marco
|
08c7a9dbd1
|
Danmaku room in factory 3
|
2025-09-01 16:13:14 +02:00 |
|
Marco
|
823886b4ce
|
Trenchbroom support for health and destruction
|
2025-08-27 18:17:17 +02:00 |
|
Marco
|
3df9e2dd85
|
Mapping fixes and new tanks
|
2025-08-25 15:03:10 +02:00 |
|
Marco
|
400123a447
|
Added weapons and fixed others
|
2025-08-14 10:58:54 +02:00 |
|
Marco
|
54fa750bca
|
Implemented battery weapons
|
2025-08-13 16:51:56 +02:00 |
|
Marco
|
34a0e8e380
|
Disable debugdraw in release
|
2025-08-12 14:37:48 +02:00 |
|
Marco
|
0a7b1614a9
|
Made selector 3D
|
2025-08-07 15:09:02 +02:00 |
|
Marco
|
b7686411ff
|
Bullets sparks
|
2025-08-06 15:31:52 +02:00 |
|
Marco
|
3e1a08a915
|
Interactions and bullets
|
2025-08-05 16:31:46 +02:00 |
|
Marco
|
0293291315
|
Enemy debris
|
2025-08-05 16:24:21 +02:00 |
|
Marco
|
869dc16175
|
Retextured big tank
|
2025-07-10 11:17:58 +02:00 |
|
Marco
|
8c2d7eae66
|
Mapping and models
|
2025-07-09 17:18:09 +02:00 |
|
Marco
|
7d267c406d
|
Rotate bullet pattern to face parent
|
2025-07-09 12:00:23 +02:00 |
|
Marco
|
ed86ffd184
|
Valve and music
|
2025-07-09 10:41:44 +02:00 |
|
Marco
|
f7334c056b
|
Door player detection
|
2025-07-08 14:31:12 +02:00 |
|
|
|
4728677e80
|
Falling props
|
2025-07-04 22:55:28 +02:00 |
|
Marco
|
847d33ad4e
|
Grazing particles and sound
|
2025-07-03 15:18:51 +02:00 |
|
Marco
|
9389abf4de
|
Imported new floors in godot
|
2025-07-03 10:42:59 +02:00 |
|