mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:55:35 +00:00
Weapon balancing
This commit is contained in:
parent
f996513dca
commit
d78daf4e18
5 changed files with 23 additions and 7 deletions
|
|
@ -1,4 +1,4 @@
|
|||
[gd_resource type="Resource" script_class="BulletScript3D" load_steps=6 format=3 uid="uid://bbogxl60hvdp1"]
|
||||
[gd_resource type="Resource" script_class="BulletScript3D" format=3 uid="uid://bbogxl60hvdp1"]
|
||||
|
||||
[ext_resource type="Resource" uid="uid://wbdspte0ch33" path="res://Resources/Bullets/3D/simple_enemy_bullet_3D.tres" id="1_bjips"]
|
||||
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_bjips"]
|
||||
|
|
|
|||
16
Resources/Bullets/3D/ice_shotgun_bullets_3D.tres
Normal file
16
Resources/Bullets/3D/ice_shotgun_bullets_3D.tres
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
[gd_resource type="Resource" script_class="BulletResource" format=3 uid="uid://csyvua8yyo3ix"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://byc67yxbkefyk" path="res://Scenes/Weapons/bullet_3D.tscn" id="1_bv1ya"]
|
||||
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_pumim"]
|
||||
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="3_0n4t0"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("3_0n4t0")
|
||||
BulletScene = ExtResource("1_bv1ya")
|
||||
BulletSprite = ExtResource("2_pumim")
|
||||
BulletSize = 0.1
|
||||
BulletSpeed = 10.0
|
||||
BulletDamage = 2.5
|
||||
MaxDamage = 3.2
|
||||
Knockback = 100.0
|
||||
TimeModifiers = []
|
||||
|
|
@ -13,8 +13,8 @@ ShortName = &""
|
|||
ItemDescription = &"Ammo for Ice-Based Weapons"
|
||||
ItemKey = &"ICE_AMMO"
|
||||
Item = 3
|
||||
Amount = 20
|
||||
Max = 250
|
||||
Amount = 5
|
||||
Max = 30
|
||||
ConsumeOnUse = true
|
||||
AutoPickup = true
|
||||
InventorySprite = SubResource("AtlasTexture_3y0hf")
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://cc82lnukilbaw"]
|
||||
|
||||
[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_hlpog"]
|
||||
[ext_resource type="Resource" uid="uid://csyvua8yyo3ix" path="res://Resources/Bullets/3D/ice_shotgun_bullets_3D.tres" id="1_xo8lg"]
|
||||
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_fsb4a"]
|
||||
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_xo8lg"]
|
||||
[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_e875s"]
|
||||
|
|
@ -8,7 +8,7 @@
|
|||
[resource]
|
||||
script = ExtResource("2_fsb4a")
|
||||
Name = &"Improved Ice Shotgun 3D"
|
||||
BulletData = ExtResource("1_hlpog")
|
||||
BulletData = ExtResource("1_xo8lg")
|
||||
Priority = 30
|
||||
RateOfFire = 0.4
|
||||
BulletCapacity = 4
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://bsdi1iudx5431"]
|
||||
|
||||
[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_ublmp"]
|
||||
[ext_resource type="Resource" uid="uid://csyvua8yyo3ix" path="res://Resources/Bullets/3D/ice_shotgun_bullets_3D.tres" id="1_vgotw"]
|
||||
[ext_resource type="Resource" uid="uid://cc82lnukilbaw" path="res://Resources/Weapons/ICE_SHOTGUN_T1_3D_3D.tres" id="2_uxcop"]
|
||||
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
|
||||
[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
[resource]
|
||||
script = ExtResource("4_u3gqe")
|
||||
Name = &"Ice Shotgun"
|
||||
BulletData = ExtResource("1_ublmp")
|
||||
BulletData = ExtResource("1_vgotw")
|
||||
Priority = 30
|
||||
RateOfFire = 0.5
|
||||
BulletCapacity = 4
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue