Rebalanced weapons

This commit is contained in:
Marco 2025-09-22 16:32:55 +02:00
commit 82f4c75ad7
4 changed files with 25 additions and 13 deletions

View file

@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="BulletResource" load_steps=5 format=3 uid="uid://c2ptnbivq3ioj"]
[ext_resource type="PackedScene" uid="uid://byc67yxbkefyk" path="res://Scenes/Weapons/bullet_3D.tscn" id="1_2kmbn"]
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="2_cafp2"]
[ext_resource type="Resource" uid="uid://dye4820oabo2f" path="res://Resources/Bullets/3D/Bullet_Spark_Harmless_3D.tres" id="3_pvk5i"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="4_vi8av"]
[resource]
script = ExtResource("4_vi8av")
BulletScene = ExtResource("1_2kmbn")
BulletSprite = ExtResource("2_cafp2")
BulletSize = 0.08
DestructionParticlesBullet = ExtResource("3_pvk5i")
BulletSpeed = 10.0
BulletDamage = 0.8
MaxDamage = 1.6
Knockback = 100.0
Owner = 1
DamageType = 3
Attributes = 256
TimeModifiers = []

View file

@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://bsdi1iudx5431"]
[ext_resource type="Resource" uid="uid://csmq6hngkx41e" path="res://Resources/Bullets/3D/icicle_gun_bullets_3D.tres" id="1_ublmp"]
[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_ublmp"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_vgotw"]
[ext_resource type="AudioStream" uid="uid://oyjbk3qjp5cr" path="res://SFX/Chiptone_Source/Shotgun.wav" id="3_uxcop"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_u3gqe"]
@ -10,17 +10,14 @@ script = ExtResource("4_u3gqe")
Name = &"Ice Shotgun"
BulletData = ExtResource("1_ublmp")
Priority = 30
AmmoPerShot = 1
RateOfFire = 0.5
BulletCapacity = 4
ReloadTime = 0.8
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICE_SHOTGUN"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 3
SpreadAngle = 8.0
RandomSpread = 15.0
_rotationOffset = 0.0
ReloadSound = ExtResource("2_vgotw")
ShootSound = ExtResource("3_uxcop")

View file

@ -11,13 +11,13 @@ Name = &"Icicle Gun"
BulletData = ExtResource("1_d2kl0")
Priority = 10
AmmoPerShot = 5
RateOfFire = 0.05299999999988358
RateOfFire = 0.12
BulletCapacity = 100
ReloadTime = 0.5
InfiniteAmmo = false
ItemKey = &"ICICLE_GUN"
AmmoKey = &"BATTERY"
RechargeTime = 0.1999999999970896
RechargeTime = 0.18
RechargeAmount = 10
SpreadAngle = 5.0
RandomSpread = 2.5

View file

@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://dhi6ml0xhkka5"]
[ext_resource type="Resource" uid="uid://csmq6hngkx41e" path="res://Resources/Bullets/3D/icicle_gun_bullets_3D.tres" id="1_nxdsa"]
[ext_resource type="Resource" uid="uid://c2ptnbivq3ioj" path="res://Resources/Bullets/3D/icicle_repeater_bullets_3D.tres" id="1_nxdsa"]
[ext_resource type="AudioStream" uid="uid://jsv3yjluv1au" path="res://SFX/Weapons/Reload_01.wav" id="2_grfjv"]
[ext_resource type="AudioStream" uid="uid://cjg8r7bthkfsy" path="res://SFX/Laser_shoot 11.wav" id="3_agxp1"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="4_hppsh"]
@ -10,17 +10,11 @@ script = ExtResource("4_hppsh")
Name = &"Icicle Repeater"
BulletData = ExtResource("1_nxdsa")
Priority = 10
AmmoPerShot = 1
RateOfFire = 0.05
BulletCapacity = 6
ReloadTime = 0.5
AutoReload = true
InfiniteAmmo = false
ItemKey = &"ICICLE_REPEATER_T0"
AmmoKey = &"ICE_AMMO"
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
_rotationOffset = 0.0
ReloadSound = ExtResource("2_grfjv")
ShootSound = ExtResource("3_agxp1")