Marco
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847d33ad4e
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Grazing particles and sound
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2025-07-03 15:18:51 +02:00 |
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Marco
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9389abf4de
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Imported new floors in godot
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2025-07-03 10:42:59 +02:00 |
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Marco
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dde91dfaf4
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Added export groups
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2025-07-02 20:50:18 +02:00 |
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Marco
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ad58895ba8
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Updated to Godot 4.5 Beta 2
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2025-07-02 16:40:12 +02:00 |
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Marco
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bacf41e726
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Fixed explosions and mapping
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2025-07-02 14:23:55 +02:00 |
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Marco
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05576dcbe6
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Changed shadows
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2025-07-02 09:49:31 +02:00 |
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1a6d5bd1ec
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Patterns
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2025-07-01 23:12:01 +02:00 |
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Marco
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a344ed8b72
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Rumia's patterns
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2025-07-01 18:26:57 +02:00 |
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Marco
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1a455251a9
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3D bullet rotation
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2025-07-01 13:40:13 +02:00 |
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Marco
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4541c5fbf4
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Boss patterns
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2025-07-01 10:00:02 +02:00 |
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Marco
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5ef3e64413
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Revert "Updated to godot 4.5 beta"
This reverts commit fae0e961d7.
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2025-07-01 09:20:48 +02:00 |
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Marco
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fae0e961d7
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Updated to godot 4.5 beta
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2025-07-01 09:12:36 +02:00 |
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Marco
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593f7706af
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rumia NS 1 patterns
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2025-06-30 19:04:06 +02:00 |
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Marco
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cd309ca49c
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Relative movement pattern
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2025-06-30 17:59:07 +02:00 |
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Marco
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dbf7f1a963
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3D Boss scripts implementation
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2025-06-30 17:28:19 +02:00 |
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397742c927
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Tweaked enemies
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2025-06-26 23:01:55 +02:00 |
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Marco
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79cac3ebae
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Mapping and balance fixes
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2025-06-26 13:17:21 +02:00 |
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Marco
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6162d11165
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Player shader
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2025-06-26 10:58:27 +02:00 |
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Marco
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650db8986c
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Restored guns
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2025-06-25 15:43:07 +02:00 |
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7772f69cd3
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Enemy Damage
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2025-06-21 18:54:14 +02:00 |
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Marco
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29dc9bebe0
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Enemy spawning
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2025-06-21 16:44:44 +02:00 |
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Marco
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ede8f2028a
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Enemy AI
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2025-06-21 15:41:29 +02:00 |
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Marco
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dd57cd55f2
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Bullet script tweak
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2025-06-21 11:02:29 +02:00 |
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Marco
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a6c8544de8
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3D Bullet pattern fix
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2025-06-21 10:42:11 +02:00 |
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Marco
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0a6e89faed
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Shooting and big tank fix
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2025-06-20 15:39:19 +02:00 |
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Marco
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ad63d2ff43
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3D Explosions
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2025-06-20 11:28:18 +02:00 |
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Marco
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341f76d885
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Shooting
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2025-06-18 18:09:30 +02:00 |
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Marco
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1229613def
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Player spawning and isometric in menu
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2025-06-18 15:16:43 +02:00 |
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Marco
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2fe9618942
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Box models and item drops
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2025-06-17 17:49:40 +02:00 |
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Marco
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929d993f99
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Custom func_godot entities
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2025-06-12 11:50:22 +02:00 |
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Marco
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a324f2e347
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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Marco
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70d22b2be8
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Spell card tweaks and wait mode
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2025-06-09 10:55:43 +02:00 |
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Marco
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72c6270eb5
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Use bullet flags instead of bools
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2025-06-08 16:50:38 +02:00 |
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Marco
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fa3805ecfe
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Bullets pooling
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2025-06-08 16:33:38 +02:00 |
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Marco
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37bcf8b2d0
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Reimu Patterns
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2025-06-08 13:23:45 +02:00 |
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Marco
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bc67da05e6
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Reimu sprites
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2025-06-06 09:56:19 +02:00 |
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Marco
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6aad69d5df
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Level 1 cleanup
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2025-06-05 15:17:40 +02:00 |
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Marco
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d99c773641
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Generic enemies
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2025-06-03 10:11:09 +02:00 |
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Marco
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762666242e
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Reimu actor
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2025-06-02 08:39:02 +02:00 |
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Marco
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f25bce557d
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Fixes for prisms
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2025-05-28 14:37:42 +02:00 |
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Marco
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1a898cb7b8
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Mapping
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2025-05-27 14:25:57 +02:00 |
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Marco
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1538a15f4c
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Mapping and tiles
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2025-05-26 17:58:56 +02:00 |
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Marco
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1e5075eeb2
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Working rotating turrets
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2025-05-26 11:13:22 +02:00 |
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f751135597
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Mapping and turret
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2025-05-24 15:59:26 +02:00 |
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Marco
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57b393fdcf
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Dialogue sound effects
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2025-05-22 17:13:43 +02:00 |
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Marco
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39ff2e8a99
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Shotgun sound
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2025-05-22 16:15:12 +02:00 |
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Marco
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b91e7dbf70
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Hurt sound
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2025-05-22 14:47:47 +02:00 |
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Marco
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fc31b529ac
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Refined big 2 map
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2025-05-21 14:30:45 +02:00 |
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Marco
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5ddcfcbf1f
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Updated maps
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2025-05-21 12:08:31 +02:00 |
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Marco
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ee84bafdad
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P power scaling
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2025-05-20 15:57:35 +02:00 |
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