Marco
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8d2aab985e
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Aiming 2.0
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2025-06-26 17:00:49 +02:00 |
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Marco
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fe552608ee
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Crosshair
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2025-06-26 15:38:28 +02:00 |
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Marco
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e5a60a6ccd
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Enemy blinking
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2025-06-26 14:03:36 +02:00 |
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Marco
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79cac3ebae
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Mapping and balance fixes
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2025-06-26 13:17:21 +02:00 |
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Marco
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6162d11165
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Player shader
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2025-06-26 10:58:27 +02:00 |
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Marco
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a0ec2f3d74
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Game state manager and restored inventory
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2025-06-25 15:36:50 +02:00 |
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Marco
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6e949d5bb1
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Props models
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2025-06-24 18:13:26 +02:00 |
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fe33f8d225
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Forcefield
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2025-06-23 22:38:25 +02:00 |
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Marco
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b89043cd8c
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Chests
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2025-06-23 17:47:58 +02:00 |
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Marco
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796f70b69a
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Triggerable acid
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2025-06-23 09:19:41 +02:00 |
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Marco
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595444885d
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Mapping and models
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2025-06-22 13:52:23 +02:00 |
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7772f69cd3
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Enemy Damage
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2025-06-21 18:54:14 +02:00 |
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Marco
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29dc9bebe0
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Enemy spawning
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2025-06-21 16:44:44 +02:00 |
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Marco
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ede8f2028a
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Enemy AI
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2025-06-21 15:41:29 +02:00 |
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Marco
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0a6e89faed
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Shooting and big tank fix
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2025-06-20 15:39:19 +02:00 |
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Marco
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ad63d2ff43
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3D Explosions
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2025-06-20 11:28:18 +02:00 |
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Marco
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44ebc70448
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Destroyable props
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2025-06-19 17:55:23 +02:00 |
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Marco
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341f76d885
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Shooting
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2025-06-18 18:09:30 +02:00 |
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Marco
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1229613def
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Player spawning and isometric in menu
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2025-06-18 15:16:43 +02:00 |
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Marco
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054c0998ad
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Map Triggers
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2025-06-18 11:33:27 +02:00 |
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Marco
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2fe9618942
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Box models and item drops
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2025-06-17 17:49:40 +02:00 |
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Marco
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cc9c4e5aa1
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2D Character and weapons
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2025-06-17 11:57:59 +02:00 |
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dbd2899d69
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Capacitor and models
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2025-06-16 23:18:02 +02:00 |
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Marco
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cb60226ced
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3D Switches
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2025-06-13 17:46:44 +02:00 |
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Marco
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5271b84923
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Interaction manager and hud
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2025-06-12 18:03:55 +02:00 |
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Marco
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4fc136e5d7
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Elevators
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2025-06-12 16:26:11 +02:00 |
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Marco
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929d993f99
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Custom func_godot entities
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2025-06-12 11:50:22 +02:00 |
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Marco
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8ab7735d17
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Mapping and shadows
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2025-06-11 17:30:53 +02:00 |
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Marco
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a324f2e347
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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Marco
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ed656f00bb
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Isometric implementation
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2025-06-10 16:33:43 +02:00 |
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Marco
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1434f7aa6d
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Isometric test
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2025-06-09 18:57:53 +02:00 |
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Marco
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72c6270eb5
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Use bullet flags instead of bools
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2025-06-08 16:50:38 +02:00 |
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Marco
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fa3805ecfe
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Bullets pooling
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2025-06-08 16:33:38 +02:00 |
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Marco
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37bcf8b2d0
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Reimu Patterns
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2025-06-08 13:23:45 +02:00 |
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Marco
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bc67da05e6
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Reimu sprites
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2025-06-06 09:56:19 +02:00 |
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Marco
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6aad69d5df
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Level 1 cleanup
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2025-06-05 15:17:40 +02:00 |
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Marco
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cee0a8fe8f
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Added path to spawner
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2025-06-03 11:41:50 +02:00 |
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Marco
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161580fa7b
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Mapping
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2025-06-03 11:32:35 +02:00 |
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Marco
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d99c773641
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Generic enemies
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2025-06-03 10:11:09 +02:00 |
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Marco
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762666242e
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Reimu actor
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2025-06-02 08:39:02 +02:00 |
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Marco
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98a37cdc50
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Added cyclops
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2025-05-29 14:18:23 +02:00 |
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Marco
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5067605316
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Hacking minigame scene
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2025-05-29 11:28:51 +02:00 |
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Marco
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f25bce557d
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Fixes for prisms
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2025-05-28 14:37:42 +02:00 |
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Marco
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dbb81b7642
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Rotating prism
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2025-05-27 17:35:48 +02:00 |
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Marco
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ec64f272c4
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Rotating prism sprite
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2025-05-27 15:38:08 +02:00 |
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Marco
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dbca78c0b7
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Prisms and hit buttons
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2025-05-27 15:11:02 +02:00 |
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Marco
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1a898cb7b8
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Mapping
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2025-05-27 14:25:57 +02:00 |
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Marco
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1538a15f4c
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Mapping and tiles
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2025-05-26 17:58:56 +02:00 |
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Marco
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1e5075eeb2
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Working rotating turrets
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2025-05-26 11:13:22 +02:00 |
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Marco
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8889a2cdac
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Merge remote-tracking branch 'origin/develop' into develop
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2025-05-26 09:22:38 +02:00 |
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