Enemy blinking

This commit is contained in:
Marco 2025-06-26 14:03:36 +02:00
commit e5a60a6ccd
11 changed files with 172 additions and 30 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://bh3vxmqflijgj"]
[gd_scene load_steps=32 format=3 uid="uid://bh3vxmqflijgj"]
[ext_resource type="Script" uid="uid://dwregubt4iila" path="res://Scripts/Components/FSM/Enemy/3D/EnemyProxy3D.cs" id="1_a3crc"]
[ext_resource type="Resource" uid="uid://ccym6mcq4fbul" path="res://Resources/Enemies/Fairy_Guard_3D.tres" id="2_jgarc"]
@ -9,7 +9,12 @@
[ext_resource type="Script" uid="uid://crahxykgis2bp" path="res://Scripts/Components/FSM/Enemy/3D/Shooting.cs" id="7_rg1hb"]
[ext_resource type="Script" uid="uid://3irm5sccr2fc" path="res://Scripts/Components/FSM/Enemy/3D/Dead.cs" id="8_5j04l"]
[ext_resource type="Script" uid="uid://mpws3eyrmx0q" path="res://Scripts/Components/FSM/Enemy/3D/Controlled.cs" id="9_dm2sd"]
[ext_resource type="Shader" uid="uid://b8up3g1w7uqey" path="res://Shaders/Blink_3D.gdshader" id="10_2xi0r"]
[ext_resource type="Script" uid="uid://cq1joxgoj3jdp" path="res://Scripts/Components/Actors/3D/PlayerAnimationProvider3D.cs" id="10_5gcuf"]
[ext_resource type="Material" uid="uid://dsrsfpcpwmaql" path="res://Resources/Materials/Player_Blink_Teleport_Material_3D.tres" id="10_05pdu"]
[ext_resource type="Script" uid="uid://ts64slgd7twt" path="res://Scripts/Components/FSM/Enemy/3D/EnemyAnimationModule3D.cs" id="10_d6h7c"]
[ext_resource type="SpriteFrames" uid="uid://ch2ll1on8im2p" path="res://Resources/Sprites/FairyGuard.tres" id="10_hew1j"]
[ext_resource type="Texture2D" uid="uid://xhwfgbv0fjbr" path="res://Sprites/Actors/FairyGuard.png" id="11_2xi0r"]
[ext_resource type="Script" uid="uid://de31afbiua8xu" path="res://Scripts/Components/FSM/Enemy/3D/EnemyFSMAnimatedSprite3D.cs" id="11_jgarc"]
[ext_resource type="Script" uid="uid://chq5a73kw0c0m" path="res://Scripts/Components/FSM/Enemy/3D/EnemyStorage3D.cs" id="11_xne4s"]
[ext_resource type="Script" uid="uid://extjdng8nk6r" path="res://Scripts/Components/FSM/Enemy/3D/PlayerDetection3D.cs" id="13_rg1hb"]
@ -24,6 +29,20 @@
radius = 0.264547
height = 0.935884
[sub_resource type="AtlasTexture" id="AtlasTexture_ad5n8"]
atlas = ExtResource("11_2xi0r")
region = Rect2(32, 0, 16, 16)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d6h7c"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("10_2xi0r")
shader_parameter/tex = SubResource("AtlasTexture_ad5n8")
shader_parameter/blink_color = Color(0.954799, 0.00675169, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 0.0
[sub_resource type="CylinderShape3D" id="CylinderShape3D_5j04l"]
height = 1.91858
radius = 3.04834
@ -54,17 +73,18 @@ shape = SubResource("CapsuleShape3D_jgarc")
[node name="StateMachine" type="Node" parent="."]
script = ExtResource("2_xne4s")
[node name="Init" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "DetectionProvider")]
[node name="Init" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "DetectionProvider", "_moduleNodes")]
script = ExtResource("4_jgarc")
Storage = NodePath("../../Storage")
DetectionProvider = NodePath("../../PlayerDetectionProvider")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "PlayerDetection", "_moduleNodes")]
script = ExtResource("5_rg1hb")
Storage = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetectionProvider")
DebugEnabled = true
_moduleNodes = [NodePath("../../DamageModule")]
_moduleNodes = [NodePath("../../DamageModule"), NodePath("../../AnimationModule")]
[node name="Alert" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "PlayerDetection", "NavigationModule", "_moduleNodes")]
script = ExtResource("6_jgarc")
@ -72,7 +92,7 @@ Storage = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetectionProvider")
NavigationModule = NodePath("../../NavigationProvider")
DebugEnabled = true
_moduleNodes = [NodePath("../../DamageModule")]
_moduleNodes = [NodePath("../../DamageModule"), NodePath("../../AnimationModule")]
[node name="Shooting" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "PlayerDetection", "EquippedWeapon", "NavigationModule", "_moduleNodes")]
script = ExtResource("7_rg1hb")
@ -80,7 +100,7 @@ Storage = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetectionProvider")
EquippedWeapon = NodePath("../../Weapon")
NavigationModule = NodePath("../../NavigationProvider")
_moduleNodes = [NodePath("../../DamageModule")]
_moduleNodes = [NodePath("../../DamageModule"), NodePath("../../AnimationModule")]
[node name="Dead" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage")]
script = ExtResource("8_5j04l")
@ -91,14 +111,32 @@ script = ExtResource("9_dm2sd")
Storage = NodePath("../../Storage")
_moduleNodes = [NodePath("../../DamageModule")]
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="." node_paths=PackedStringArray("EnemyProxy")]
[node name="AnimationModule" type="Node" parent="." node_paths=PackedStringArray("AnimationProvider", "Storage", "HealthProvider")]
script = ExtResource("10_d6h7c")
AnimationProvider = NodePath("../AnimationProvider")
Storage = NodePath("../Storage")
HealthProvider = NodePath("../DamageReceiver/HealthProvider")
[node name="AnimationProvider" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
script = ExtResource("10_5gcuf")
AnimatedSprite = NodePath("../AnimatedSprite3D")
WalkRightAnimationName = &"right"
WalkLeftAnimationName = &"left"
WalkDownAnimationName = &"down"
WalkUpAnimationName = &"up"
BlinkMaterial = ExtResource("10_05pdu")
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
material_override = SubResource("ShaderMaterial_d6h7c")
pixel_size = 0.05
billboard = 1
texture_filter = 0
sprite_frames = ExtResource("10_hew1j")
animation = &"down"
frame = 2
frame_progress = 0.92087
script = ExtResource("11_jgarc")
EnemyProxy = NodePath("..")
[node name="Storage" type="Node" parent="." node_paths=PackedStringArray("Root")]
script = ExtResource("11_xne4s")
@ -125,10 +163,11 @@ debug_enabled = true
[node name="Weapon" parent="." instance=ExtResource("15_27vgy")]
[node name="DamageModule" type="Node" parent="." node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
[node name="DamageModule" type="Node" parent="." node_paths=PackedStringArray("DamageReceiver", "StorageModule", "AnimationProvider")]
script = ExtResource("16_27vgy")
DamageReceiver = NodePath("../DamageReceiver")
StorageModule = NodePath("../Storage")
AnimationProvider = NodePath("../AnimationProvider")
[node name="DamageReceiver" type="Area3D" parent="." node_paths=PackedStringArray("HealthProvider")]
collision_layer = 64

View file

@ -147,7 +147,7 @@ script = ExtResource("2_3oyrx")
[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_inputProvider", "AnimationProvider", "Storage", "DamageReceiver", "_moduleNodes")]
script = ExtResource("3_cc7e7")
_inputProvider = NodePath("../../InputProvider")
AnimationProvider = NodePath("../../Sprites")
AnimationProvider = NodePath("../../AnimationProvider")
Storage = NodePath("../../Storage")
DamageReceiver = NodePath("../../DamageReceiver")
_moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"), NodePath("../../ShadowModule"), NodePath("../../InteractionController"), NodePath("../../ActivationProvider"), NodePath("../../WeaponModule"), NodePath("../../AcidDeathModule")]
@ -155,29 +155,29 @@ _moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"
[node name="Dead" type="Node" parent="StateMachine"]
script = ExtResource("5_ok250")
[node name="Sprites" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
[node name="AnimationProvider" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
script = ExtResource("6_onfm2")
AnimatedSprite = NodePath("AnimatedSprite3D")
BlinkMaterial = ExtResource("7_yarib")
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Sprites"]
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="AnimationProvider"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
material_override = ExtResource("7_yarib")
pixel_size = 0.05
texture_filter = 0
sprite_frames = ExtResource("6_yq7h2")
animation = &"idle"
frame_progress = 0.840695
frame_progress = 0.1756
script = ExtResource("9_yarib")
[node name="Legs" type="AnimatedSprite3D" parent="Sprites"]
[node name="Legs" type="AnimatedSprite3D" parent="AnimationProvider"]
pixel_size = 0.05
billboard = 1
texture_filter = 0
sprite_frames = ExtResource("7_l4f8l")
animation = &"idle"
[node name="Sprite" type="Sprite3D" parent="Sprites"]
[node name="Sprite" type="Sprite3D" parent="AnimationProvider"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
visible = false
pixel_size = 0.05