mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-07 03:15:53 +00:00
Enemy blinking
This commit is contained in:
parent
79cac3ebae
commit
e5a60a6ccd
11 changed files with 172 additions and 30 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=3 uid="uid://bh3vxmqflijgj"]
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[gd_scene load_steps=32 format=3 uid="uid://bh3vxmqflijgj"]
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[ext_resource type="Script" uid="uid://dwregubt4iila" path="res://Scripts/Components/FSM/Enemy/3D/EnemyProxy3D.cs" id="1_a3crc"]
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[ext_resource type="Resource" uid="uid://ccym6mcq4fbul" path="res://Resources/Enemies/Fairy_Guard_3D.tres" id="2_jgarc"]
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@ -9,7 +9,12 @@
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[ext_resource type="Script" uid="uid://crahxykgis2bp" path="res://Scripts/Components/FSM/Enemy/3D/Shooting.cs" id="7_rg1hb"]
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[ext_resource type="Script" uid="uid://3irm5sccr2fc" path="res://Scripts/Components/FSM/Enemy/3D/Dead.cs" id="8_5j04l"]
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[ext_resource type="Script" uid="uid://mpws3eyrmx0q" path="res://Scripts/Components/FSM/Enemy/3D/Controlled.cs" id="9_dm2sd"]
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[ext_resource type="Shader" uid="uid://b8up3g1w7uqey" path="res://Shaders/Blink_3D.gdshader" id="10_2xi0r"]
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[ext_resource type="Script" uid="uid://cq1joxgoj3jdp" path="res://Scripts/Components/Actors/3D/PlayerAnimationProvider3D.cs" id="10_5gcuf"]
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[ext_resource type="Material" uid="uid://dsrsfpcpwmaql" path="res://Resources/Materials/Player_Blink_Teleport_Material_3D.tres" id="10_05pdu"]
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[ext_resource type="Script" uid="uid://ts64slgd7twt" path="res://Scripts/Components/FSM/Enemy/3D/EnemyAnimationModule3D.cs" id="10_d6h7c"]
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[ext_resource type="SpriteFrames" uid="uid://ch2ll1on8im2p" path="res://Resources/Sprites/FairyGuard.tres" id="10_hew1j"]
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[ext_resource type="Texture2D" uid="uid://xhwfgbv0fjbr" path="res://Sprites/Actors/FairyGuard.png" id="11_2xi0r"]
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[ext_resource type="Script" uid="uid://de31afbiua8xu" path="res://Scripts/Components/FSM/Enemy/3D/EnemyFSMAnimatedSprite3D.cs" id="11_jgarc"]
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[ext_resource type="Script" uid="uid://chq5a73kw0c0m" path="res://Scripts/Components/FSM/Enemy/3D/EnemyStorage3D.cs" id="11_xne4s"]
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[ext_resource type="Script" uid="uid://extjdng8nk6r" path="res://Scripts/Components/FSM/Enemy/3D/PlayerDetection3D.cs" id="13_rg1hb"]
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@ -24,6 +29,20 @@
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radius = 0.264547
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height = 0.935884
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[sub_resource type="AtlasTexture" id="AtlasTexture_ad5n8"]
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atlas = ExtResource("11_2xi0r")
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region = Rect2(32, 0, 16, 16)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_d6h7c"]
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("10_2xi0r")
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shader_parameter/tex = SubResource("AtlasTexture_ad5n8")
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shader_parameter/blink_color = Color(0.954799, 0.00675169, 0, 1)
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shader_parameter/blink_intensity = 0.0
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shader_parameter/teleport_progress = 0.0
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shader_parameter/scanline_density = 0.0
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_5j04l"]
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height = 1.91858
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radius = 3.04834
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@ -54,17 +73,18 @@ shape = SubResource("CapsuleShape3D_jgarc")
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[node name="StateMachine" type="Node" parent="."]
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script = ExtResource("2_xne4s")
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[node name="Init" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "DetectionProvider")]
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[node name="Init" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "DetectionProvider", "_moduleNodes")]
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script = ExtResource("4_jgarc")
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Storage = NodePath("../../Storage")
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DetectionProvider = NodePath("../../PlayerDetectionProvider")
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_moduleNodes = [NodePath("../../AnimationModule")]
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "PlayerDetection", "_moduleNodes")]
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script = ExtResource("5_rg1hb")
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Storage = NodePath("../../Storage")
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PlayerDetection = NodePath("../../PlayerDetectionProvider")
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DebugEnabled = true
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_moduleNodes = [NodePath("../../DamageModule")]
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_moduleNodes = [NodePath("../../DamageModule"), NodePath("../../AnimationModule")]
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[node name="Alert" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "PlayerDetection", "NavigationModule", "_moduleNodes")]
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script = ExtResource("6_jgarc")
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@ -72,7 +92,7 @@ Storage = NodePath("../../Storage")
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PlayerDetection = NodePath("../../PlayerDetectionProvider")
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NavigationModule = NodePath("../../NavigationProvider")
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DebugEnabled = true
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_moduleNodes = [NodePath("../../DamageModule")]
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_moduleNodes = [NodePath("../../DamageModule"), NodePath("../../AnimationModule")]
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[node name="Shooting" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage", "PlayerDetection", "EquippedWeapon", "NavigationModule", "_moduleNodes")]
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script = ExtResource("7_rg1hb")
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@ -80,7 +100,7 @@ Storage = NodePath("../../Storage")
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PlayerDetection = NodePath("../../PlayerDetectionProvider")
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EquippedWeapon = NodePath("../../Weapon")
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NavigationModule = NodePath("../../NavigationProvider")
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_moduleNodes = [NodePath("../../DamageModule")]
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_moduleNodes = [NodePath("../../DamageModule"), NodePath("../../AnimationModule")]
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[node name="Dead" type="Node" parent="StateMachine" node_paths=PackedStringArray("Storage")]
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script = ExtResource("8_5j04l")
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@ -91,14 +111,32 @@ script = ExtResource("9_dm2sd")
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Storage = NodePath("../../Storage")
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_moduleNodes = [NodePath("../../DamageModule")]
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="." node_paths=PackedStringArray("EnemyProxy")]
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[node name="AnimationModule" type="Node" parent="." node_paths=PackedStringArray("AnimationProvider", "Storage", "HealthProvider")]
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script = ExtResource("10_d6h7c")
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AnimationProvider = NodePath("../AnimationProvider")
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Storage = NodePath("../Storage")
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HealthProvider = NodePath("../DamageReceiver/HealthProvider")
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[node name="AnimationProvider" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
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script = ExtResource("10_5gcuf")
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AnimatedSprite = NodePath("../AnimatedSprite3D")
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WalkRightAnimationName = &"right"
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WalkLeftAnimationName = &"left"
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WalkDownAnimationName = &"down"
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WalkUpAnimationName = &"up"
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BlinkMaterial = ExtResource("10_05pdu")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
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transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
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material_override = SubResource("ShaderMaterial_d6h7c")
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pixel_size = 0.05
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billboard = 1
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texture_filter = 0
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sprite_frames = ExtResource("10_hew1j")
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animation = &"down"
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frame = 2
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frame_progress = 0.92087
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script = ExtResource("11_jgarc")
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EnemyProxy = NodePath("..")
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[node name="Storage" type="Node" parent="." node_paths=PackedStringArray("Root")]
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script = ExtResource("11_xne4s")
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@ -125,10 +163,11 @@ debug_enabled = true
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[node name="Weapon" parent="." instance=ExtResource("15_27vgy")]
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[node name="DamageModule" type="Node" parent="." node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
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[node name="DamageModule" type="Node" parent="." node_paths=PackedStringArray("DamageReceiver", "StorageModule", "AnimationProvider")]
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script = ExtResource("16_27vgy")
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DamageReceiver = NodePath("../DamageReceiver")
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StorageModule = NodePath("../Storage")
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AnimationProvider = NodePath("../AnimationProvider")
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[node name="DamageReceiver" type="Area3D" parent="." node_paths=PackedStringArray("HealthProvider")]
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collision_layer = 64
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@ -147,7 +147,7 @@ script = ExtResource("2_3oyrx")
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[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_inputProvider", "AnimationProvider", "Storage", "DamageReceiver", "_moduleNodes")]
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script = ExtResource("3_cc7e7")
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_inputProvider = NodePath("../../InputProvider")
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AnimationProvider = NodePath("../../Sprites")
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AnimationProvider = NodePath("../../AnimationProvider")
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Storage = NodePath("../../Storage")
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DamageReceiver = NodePath("../../DamageReceiver")
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_moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"), NodePath("../../ShadowModule"), NodePath("../../InteractionController"), NodePath("../../ActivationProvider"), NodePath("../../WeaponModule"), NodePath("../../AcidDeathModule")]
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@ -155,29 +155,29 @@ _moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"
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[node name="Dead" type="Node" parent="StateMachine"]
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script = ExtResource("5_ok250")
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[node name="Sprites" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
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[node name="AnimationProvider" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
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script = ExtResource("6_onfm2")
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AnimatedSprite = NodePath("AnimatedSprite3D")
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BlinkMaterial = ExtResource("7_yarib")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Sprites"]
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="AnimationProvider"]
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transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
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material_override = ExtResource("7_yarib")
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pixel_size = 0.05
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texture_filter = 0
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sprite_frames = ExtResource("6_yq7h2")
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animation = &"idle"
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frame_progress = 0.840695
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frame_progress = 0.1756
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script = ExtResource("9_yarib")
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[node name="Legs" type="AnimatedSprite3D" parent="Sprites"]
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[node name="Legs" type="AnimatedSprite3D" parent="AnimationProvider"]
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pixel_size = 0.05
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billboard = 1
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texture_filter = 0
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sprite_frames = ExtResource("7_l4f8l")
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animation = &"idle"
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[node name="Sprite" type="Sprite3D" parent="Sprites"]
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[node name="Sprite" type="Sprite3D" parent="AnimationProvider"]
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transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
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visible = false
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pixel_size = 0.05
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@ -27,7 +27,7 @@ public partial class AnimatedShaderSprite3D : AnimatedSprite3D
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FrameChanged += HandleFrameChanged;
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}
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private void HandleFrameChanged()
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protected void HandleFrameChanged()
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{
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_shaderMaterial.SetShaderParameter("tex", SpriteFrames.GetFrameTexture(Animation, Frame));
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}
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@ -116,8 +116,12 @@ public partial class PlayerAnimationProvider3D : Node3D
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public void Blink()
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{
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if (BlinkMaterial == null) return;
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AnimatedSprite.MaterialOverride = BlinkMaterial;
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if (AnimatedSprite.MaterialOverride is null)
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{
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return;
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}
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//if (BlinkMaterial == null) return;
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//AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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@ -133,8 +137,12 @@ public partial class PlayerAnimationProvider3D : Node3D
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public void PlayTeleportAnimation()
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{
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if (BlinkMaterial == null) return;
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AnimatedSprite.MaterialOverride = BlinkMaterial;
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if (AnimatedSprite.MaterialOverride is null)
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{
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return;
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}
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//if (BlinkMaterial == null) return;
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//AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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@ -149,8 +157,12 @@ public partial class PlayerAnimationProvider3D : Node3D
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public void PlayUnteleportAnimation()
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{
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if (BlinkMaterial == null) return;
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AnimatedSprite.MaterialOverride = BlinkMaterial;
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if (AnimatedSprite.MaterialOverride is null)
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{
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return;
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}
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//if (BlinkMaterial == null) return;
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//AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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61
Scripts/Components/FSM/Enemy/3D/EnemyAnimationModule3D.cs
Normal file
61
Scripts/Components/FSM/Enemy/3D/EnemyAnimationModule3D.cs
Normal file
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@ -0,0 +1,61 @@
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using Cirno.Scripts.Components.Actors;
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using Cirno.Scripts.Components.Actors._3D;
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using Cirno.Scripts.Enums;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy._3D;
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public partial class EnemyAnimationModule3D : ModuleBase<EnemyState, CharacterBody3D>
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{
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private IStateMachine<EnemyState, CharacterBody3D> _machine;
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[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
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[Export] public EnemyStorage3D Storage { get; private set; }
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[Export] public ActorResourceProvider HealthProvider { get; private set; }
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public override void EnterState(EnemyState state)
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{
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AnimationProvider.SetAnimation(Storage.AimingDirection);
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AnimationProvider.SetAnimation(Vector2.Zero);
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if (HealthProvider is not null)
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{
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HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
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}
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}
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private void HealthProviderOnResourceDecreased(float oldValue, float newValue, float maxValue)
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{
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AnimationProvider?.Blink();
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}
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public override void ExitState(EnemyState state)
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{
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AnimationProvider.SetAnimation(Vector2.Zero);
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if (HealthProvider is not null)
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{
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HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
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}
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}
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public override void Init(IStateMachine<EnemyState, CharacterBody3D> machine)
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{
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_machine = machine;
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}
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public override void Process(double delta)
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{
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AnimationProvider.SetAnimation(Storage.AimingDirection);
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if (_machine.MainObject.Velocity == Vector3.Zero)
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{
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AnimationProvider.SetAnimation(Vector2.Zero);
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}
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}
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public override void PhysicsProcess(double delta)
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{
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}
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}
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@ -0,0 +1 @@
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uid://ts64slgd7twt
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@ -1,4 +1,5 @@
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using Cirno.Scripts.Components.Actors;
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using Cirno.Scripts.Components.Actors._3D;
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using Cirno.Scripts.Enums;
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using Godot;
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@ -8,6 +9,8 @@ public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3
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{
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[Export] public DamageReceiver3D DamageReceiver { get; private set; }
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[Export] public EnemyStorage3D StorageModule { get; private set; }
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[Export] public PlayerAnimationProvider3D AnimationProvider { get; private set; }
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private IStateMachine<EnemyState, CharacterBody3D> _machine;
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public override void EnterState(EnemyState state)
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@ -15,14 +18,14 @@ public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3
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DamageReceiver.ChangeState(true);
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DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
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// DamageReceiver.HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
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DamageReceiver.HealthProvider.ResourceDecreased += HealthProviderOnResourceDecreased;
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}
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public override void ExitState(EnemyState state)
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{
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DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
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// DamageReceiver.HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
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DamageReceiver.HealthProvider.ResourceDecreased -= HealthProviderOnResourceDecreased;
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DamageReceiver.ChangeState(false);
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}
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@ -43,8 +46,13 @@ public partial class EnemyDamageModule3D : ModuleBase<EnemyState, CharacterBody3
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private void HealthProviderOnResourceDecreased(float oldvalue, float newvalue, float maxvalue)
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{
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StorageModule.AiState = AiState.Enabled;
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_machine.SetState(EnemyState.Alert);
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if (_machine.GetState() is EnemyState.Idle)
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{
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StorageModule.AiState = AiState.Enabled;
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_machine.SetState(EnemyState.Alert);
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}
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AnimationProvider.Blink();
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}
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private void HealthProviderOnResourceDepleted()
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@ -1,20 +1,30 @@
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Components.Actors._3D;
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using Cirno.Scripts.Resources;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy._3D;
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public partial class EnemyFSMAnimatedSprite3D : AnimatedSprite3D
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[Tool]
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public partial class EnemyFSMAnimatedSprite3D : AnimatedShaderSprite3D
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{
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[Export] public EnemyProxy3D EnemyProxy { get; private set; }
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//[Export] public EnemyProxy3D EnemyProxy { get; private set; }
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public override void _Ready()
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{
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base._Ready();
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//EnemyProxy.Initialized += EnemyFsmProxyOnInitialized;
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this.SpriteFrames = EnemyProxy.EnemyResource.AnimationFrames;
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if (!Engine.IsEditorHint())
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{
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var enemyProxy = GetParent<EnemyProxy3D>();
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this.SpriteFrames = enemyProxy.EnemyResource.AnimationFrames;
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HandleFrameChanged();
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}
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}
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private void EnemyFsmProxyOnInitialized(EnemyResource resource)
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{
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if (Engine.IsEditorHint()) return;
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this.SpriteFrames = resource.AnimationFrames;
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}
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}
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@ -12,6 +12,7 @@ public interface IStateMachine<TKey, [MustBeVariant] TType>
|
|||
public IState<TKey, TType> CurrentState { get; }
|
||||
public TKey InitialState { get; }
|
||||
public void SetState(TKey stateId);
|
||||
public TKey GetState();
|
||||
|
||||
public TType MainObject { get; }
|
||||
}
|
||||
|
|
@ -30,7 +30,12 @@ public abstract partial class IsoStateMachineBase<TKey, TType> : Node, IStateMac
|
|||
}
|
||||
SetState(InitialState);
|
||||
}
|
||||
|
||||
|
||||
public TKey GetState()
|
||||
{
|
||||
return CurrentState.StateId;
|
||||
}
|
||||
|
||||
public void SetState(TKey stateId)
|
||||
{
|
||||
if (CurrentStateIndex is not null)
|
||||
|
|
|
|||
|
|
@ -31,6 +31,11 @@ public abstract partial class StateMachineBase<TKey, TType> : Node, IStateMachin
|
|||
SetState(InitialState);
|
||||
}
|
||||
|
||||
public TKey GetState()
|
||||
{
|
||||
return CurrentState.StateId;
|
||||
}
|
||||
|
||||
public void SetState(TKey stateId)
|
||||
{
|
||||
if (CurrentStateIndex is not null)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue