Player shader

This commit is contained in:
Marco 2025-06-26 10:58:27 +02:00
commit 6162d11165
19 changed files with 480 additions and 24 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://rimplblbptcd"]
[gd_scene load_steps=32 format=3 uid="uid://rimplblbptcd"]
[ext_resource type="Script" uid="uid://88smibkin17p" path="res://Scripts/Components/FSM/3DPlayer/IsoPlayerFSMProxy.cs" id="1_cc7e7"]
[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="1_vex34"]
@ -8,9 +8,14 @@
[ext_resource type="Script" uid="uid://c5brx3ail1tlh" path="res://Scripts/Components/FSM/3DPlayer/IsoMovementModule.cs" id="5_fg04g"]
[ext_resource type="Script" uid="uid://cmafvigtkg2qo" path="res://Scripts/Components/FSM/3DPlayer/Dead.cs" id="5_ok250"]
[ext_resource type="Script" uid="uid://eop2ue3otxcs" path="res://Scripts/Components/FSM/3DPlayer/IsoPlayerStorageModule.cs" id="6_habpy"]
[ext_resource type="Script" uid="uid://cq1joxgoj3jdp" path="res://Scripts/Components/Actors/3D/PlayerAnimationProvider3D.cs" id="6_onfm2"]
[ext_resource type="SpriteFrames" uid="uid://c6exoa8pxbc6w" path="res://Resources/Sprites/player_float.tres" id="6_yq7h2"]
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="7_4cdxq"]
[ext_resource type="SpriteFrames" uid="uid://byb4cbb23cawf" path="res://Resources/Sprites/player_float_legs.tres" id="7_l4f8l"]
[ext_resource type="Material" uid="uid://dsrsfpcpwmaql" path="res://Resources/Materials/Player_Blink_Teleport_Material_3D.tres" id="7_yarib"]
[ext_resource type="Script" uid="uid://1fryvj4omkin" path="res://Scripts/Components/Actors/MouseAimProvider3D.cs" id="9_2ffwi"]
[ext_resource type="Script" uid="uid://c8ar11sg0su2h" path="res://Scripts/Components/FSM/3DPlayer/ShadowModule.cs" id="9_fg04g"]
[ext_resource type="Script" uid="uid://ceiworv2pgl1r" path="res://Scripts/Components/Actors/3D/AnimatedShaderSprite3D.cs" id="9_yarib"]
[ext_resource type="Script" uid="uid://dvln1783wvvuw" path="res://Scripts/Components/Actors/ShadowProvider.cs" id="10_2kukh"]
[ext_resource type="Script" uid="uid://bm73kgly8gv2i" path="res://Scripts/Components/FSM/3DPlayer/IsoInteractionController.cs" id="10_habpy"]
[ext_resource type="Script" uid="uid://d1ixvdcii6uy7" path="res://Scripts/Components/FSM/3DPlayer/SelectorController.cs" id="11_4cdxq"]
@ -55,16 +60,41 @@ script = ExtResource("1_vsywg")
[node name="Init" type="Node" parent="StateMachine"]
script = ExtResource("2_3oyrx")
[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_inputProvider", "_moduleNodes")]
[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_inputProvider", "AnimationProvider", "Storage", "_moduleNodes")]
script = ExtResource("3_cc7e7")
_inputProvider = NodePath("../../InputProvider")
AnimationProvider = NodePath("../../Sprites")
Storage = NodePath("../../Storage")
_moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"), NodePath("../../ShadowModule"), NodePath("../../InteractionController"), NodePath("../../ActivationProvider"), NodePath("../../WeaponModule"), NodePath("../../AcidDeathModule")]
[node name="Dead" type="Node" parent="StateMachine"]
script = ExtResource("5_ok250")
[node name="Sprite" type="Sprite3D" parent="."]
[node name="Sprites" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
script = ExtResource("6_onfm2")
AnimatedSprite = NodePath("AnimatedSprite3D")
BlinkMaterial = ExtResource("7_yarib")
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Sprites"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
material_override = ExtResource("7_yarib")
pixel_size = 0.05
texture_filter = 0
sprite_frames = ExtResource("6_yq7h2")
animation = &"idle"
frame_progress = 0.0351052
script = ExtResource("9_yarib")
[node name="Legs" type="AnimatedSprite3D" parent="Sprites"]
pixel_size = 0.05
billboard = 1
texture_filter = 0
sprite_frames = ExtResource("7_l4f8l")
animation = &"idle"
[node name="Sprite" type="Sprite3D" parent="Sprites"]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
visible = false
pixel_size = 0.05
billboard = 1
texture_filter = 0