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Game state manager and restored inventory
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parent
f0f49f8fb4
commit
a0ec2f3d74
27 changed files with 1283 additions and 1175 deletions
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@ -55,8 +55,9 @@ script = ExtResource("1_vsywg")
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[node name="Init" type="Node" parent="StateMachine"]
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script = ExtResource("2_3oyrx")
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[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_moduleNodes")]
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[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_inputProvider", "_moduleNodes")]
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script = ExtResource("3_cc7e7")
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_inputProvider = NodePath("../../InputProvider")
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_moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"), NodePath("../../ShadowModule"), NodePath("../../InteractionController"), NodePath("../../ActivationProvider"), NodePath("../../WeaponModule"), NodePath("../../AcidDeathModule")]
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[node name="Dead" type="Node" parent="StateMachine"]
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6
Scenes/Utils/GlobalInputManager.tscn
Normal file
6
Scenes/Utils/GlobalInputManager.tscn
Normal file
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://dhm44md5hllhn"]
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[ext_resource type="Script" uid="uid://y776grpi3a30" path="res://Scripts/Utils/GlobalInputManager.cs" id="1_kms28"]
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[node name="GlobalInputManager" type="Node"]
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script = ExtResource("1_kms28")
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