Player spawning and isometric in menu

This commit is contained in:
Marco 2025-06-18 15:16:43 +02:00
commit 1229613def
10 changed files with 286 additions and 43 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3 uid="uid://rimplblbptcd"]
[gd_scene load_steps=23 format=3 uid="uid://rimplblbptcd"]
[ext_resource type="Script" uid="uid://88smibkin17p" path="res://Scripts/Components/FSM/3DPlayer/IsoPlayerFSMProxy.cs" id="1_cc7e7"]
[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="1_vex34"]
@ -16,6 +16,7 @@
[ext_resource type="AudioStream" uid="uid://myr6n2c1u503" path="res://SFX/581602__samsterbirdies__beep-error.mp3" id="13_2ffwi"]
[ext_resource type="Script" uid="uid://d2psafx4f3f58" path="res://Scripts/Components/FSM/3DPlayer/PlayerWeaponModule3D.cs" id="15_el8as"]
[ext_resource type="Script" uid="uid://by0x0qmbmkoak" path="res://Scripts/Components/FSM/3DPlayer/PlayerWeaponProvider3D.cs" id="16_olwak"]
[ext_resource type="PackedScene" uid="uid://cfgc6ik8vb08c" path="res://Scenes/Weapons/BaseWeapon_3D.tscn" id="17_olwak"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fg04g"]
radius = 0.349554
@ -133,6 +134,12 @@ WeaponProvider = NodePath("WeaponProvider")
InputProvider = NodePath("../InputProvider")
Storage = NodePath("../Storage")
[node name="WeaponProvider" type="Node" parent="WeaponModule" node_paths=PackedStringArray("StorageModule")]
[node name="WeaponProvider" type="Node" parent="WeaponModule" node_paths=PackedStringArray("StorageModule", "WeaponRightOffset", "WeaponLeftOffset")]
script = ExtResource("16_olwak")
StorageModule = NodePath("../../Storage")
WeaponTemplate = ExtResource("17_olwak")
WeaponRightOffset = NodePath("../Marker3D")
WeaponLeftOffset = NodePath("../Marker3D")
[node name="Marker3D" type="Marker3D" parent="WeaponModule"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.267617, 0, -0.24769)

View file

@ -0,0 +1,24 @@
[gd_scene load_steps=4 format=3 uid="uid://cfgc6ik8vb08c"]
[ext_resource type="Script" uid="uid://dutroqc0grqyv" path="res://Scripts/Weapons/Weapon3D.cs" id="1_gdxml"]
[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="2_s6td3"]
[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="3_6jcxd"]
[node name="Weapon" type="Node3D" node_paths=PackedStringArray("Muzzle", "Pivot", "Sprite")]
script = ExtResource("1_gdxml")
WeaponData = ExtResource("2_s6td3")
Muzzle = NodePath("Muzzle")
Pivot = NodePath("Pivot")
Sprite = NodePath("Sprite3D")
[node name="Muzzle" type="Marker3D" parent="."]
[node name="Pivot" type="Marker3D" parent="."]
[node name="ShootTimer" type="Timer" parent="."]
one_shot = true
[node name="Sprite3D" type="Sprite3D" parent="."]
billboard = 1
texture_filter = 0
texture = ExtResource("3_6jcxd")