2D Character and weapons

This commit is contained in:
Marco 2025-06-17 11:57:59 +02:00
commit cc9c4e5aa1
37 changed files with 1115 additions and 91 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3 uid="uid://rimplblbptcd"]
[gd_scene load_steps=22 format=3 uid="uid://rimplblbptcd"]
[ext_resource type="Script" uid="uid://88smibkin17p" path="res://Scripts/Components/FSM/3DPlayer/IsoPlayerFSMProxy.cs" id="1_cc7e7"]
[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="1_vex34"]
@ -8,11 +8,14 @@
[ext_resource type="Script" uid="uid://c5brx3ail1tlh" path="res://Scripts/Components/FSM/3DPlayer/IsoMovementModule.cs" id="5_fg04g"]
[ext_resource type="Script" uid="uid://eop2ue3otxcs" path="res://Scripts/Components/FSM/3DPlayer/IsoPlayerStorageModule.cs" id="6_habpy"]
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="7_4cdxq"]
[ext_resource type="Script" uid="uid://1fryvj4omkin" path="res://Scripts/Components/Actors/MouseAimProvider3D.cs" id="9_2ffwi"]
[ext_resource type="Script" uid="uid://c8ar11sg0su2h" path="res://Scripts/Components/FSM/3DPlayer/ShadowModule.cs" id="9_fg04g"]
[ext_resource type="Script" uid="uid://bm73kgly8gv2i" path="res://Scripts/Components/FSM/3DPlayer/IsoInteractionController.cs" id="10_habpy"]
[ext_resource type="Script" uid="uid://d1ixvdcii6uy7" path="res://Scripts/Components/FSM/3DPlayer/SelectorController.cs" id="11_4cdxq"]
[ext_resource type="Script" uid="uid://vne180ohyucn" path="res://Scripts/Components/FSM/3DPlayer/IsoActivationProvider.cs" id="11_4exx2"]
[ext_resource type="AudioStream" uid="uid://myr6n2c1u503" path="res://SFX/581602__samsterbirdies__beep-error.mp3" id="13_2ffwi"]
[ext_resource type="Script" uid="uid://d2psafx4f3f58" path="res://Scripts/Components/FSM/3DPlayer/PlayerWeaponModule3D.cs" id="15_el8as"]
[ext_resource type="Script" uid="uid://by0x0qmbmkoak" path="res://Scripts/Components/FSM/3DPlayer/PlayerWeaponProvider3D.cs" id="16_olwak"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fg04g"]
radius = 0.349554
@ -47,7 +50,7 @@ script = ExtResource("2_3oyrx")
[node name="Active" type="Node" parent="StateMachine" node_paths=PackedStringArray("_moduleNodes")]
script = ExtResource("3_cc7e7")
_moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"), NodePath("../../ShadowModule"), NodePath("../../InteractionController"), NodePath("../../ActivationProvider")]
_moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"), NodePath("../../ShadowModule"), NodePath("../../InteractionController"), NodePath("../../ActivationProvider"), NodePath("../../WeaponModule")]
[node name="Sprite" type="Sprite3D" parent="."]
transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 0, 0)
@ -80,6 +83,9 @@ Root = NodePath("..")
[node name="InputProvider" type="Node" parent="."]
script = ExtResource("7_4cdxq")
[node name="MouseAimProvider" type="Node3D" parent="InputProvider"]
script = ExtResource("9_2ffwi")
[node name="Shadow" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -0.29, 0)
mesh = SubResource("QuadMesh_fg04g")
@ -120,3 +126,13 @@ bus = &"Effects"
[node name="AudioListener3D" type="AudioListener3D" parent="."]
current = true
[node name="WeaponModule" type="Node" parent="." node_paths=PackedStringArray("WeaponProvider", "InputProvider", "Storage")]
script = ExtResource("15_el8as")
WeaponProvider = NodePath("WeaponProvider")
InputProvider = NodePath("../InputProvider")
Storage = NodePath("../Storage")
[node name="WeaponProvider" type="Node" parent="WeaponModule" node_paths=PackedStringArray("StorageModule")]
script = ExtResource("16_olwak")
StorageModule = NodePath("../../Storage")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=91 format=3 uid="uid://c4pr2707hbeph"]
[gd_scene load_steps=92 format=3 uid="uid://c4pr2707hbeph"]
[ext_resource type="Script" uid="uid://d2ubk5gucny6s" path="res://Scripts/Components/FSM/PlayerFSMProxy.cs" id="1_g3wua"]
[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
@ -27,6 +27,7 @@
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="15_5qlss"]
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="19_fnw0c"]
[ext_resource type="Texture2D" uid="uid://bc4tp44e00g0d" path="res://Sprites/Actors/Focus_Square.png" id="20_3ho10"]
[ext_resource type="Script" uid="uid://bfmnmk0rfwa1i" path="res://Scripts/Components/Actors/MouseAimProvider2D.cs" id="20_3rkrn"]
[ext_resource type="Script" uid="uid://dv205x8msohpv" path="res://Scripts/Components/Actors/ActivationProvider.cs" id="22_12cwd"]
[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="23_5tmtw"]
[ext_resource type="AudioStream" uid="uid://myr6n2c1u503" path="res://SFX/581602__samsterbirdies__beep-error.mp3" id="24_5tmtw"]
@ -383,7 +384,7 @@ _animationProvider = NodePath("../../AnimationProvider")
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider", "_inputProvider", "_healthProvider", "_motivationProvider")]
script = ExtResource("4_0pqs8")
_animationProvider = NodePath("../../AnimationProvider")
_inputProvider = NodePath("../../InputProvider")
_inputProvider = NodePath("")
_healthProvider = NodePath("../../DamageReceiver/HealthProvider")
_motivationProvider = NodePath("../../DamageReceiver/MotivationProvider")
@ -444,9 +445,12 @@ script = ExtResource("7_pmkfo")
_animatedSprite = NodePath("../Legs")
BlinkMaterial = ExtResource("4_5qlss")
[node name="InputProvider" type="Node2D" parent="."]
[node name="InputProvider" type="Node" parent="."]
script = ExtResource("8_i6wc8")
[node name="MouseAimProvider" type="Node2D" parent="InputProvider"]
script = ExtResource("20_3rkrn")
[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule", "AnimatedSprite")]
script = ExtResource("9_s0ir4")
StorageModule = NodePath("../Storage")

View file

@ -80,7 +80,7 @@ public partial class Barrel : Area2D, IDestructible
if (ExplosionData == null) return;
var explosion = PoolingManager.Instance.SpawnBullet(ExplosionData);
var explosion = PoolingManager.Instance.SpawnBullet<Bullet>(ExplosionData);
explosion.GlobalPosition = this.GlobalPosition;
//var explosion = this.CreateSibling<Bullet>(ExplosionData.BulletScene);

View file

@ -1313,7 +1313,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")]
Requirements = Array[ExtResource("36_pt47r")]([ExtResource("84_ma1ta")])
Requirements = [ExtResource("84_ma1ta")]
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220)