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e5ffb0cf94
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Implemented vending machine
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2026-03-07 16:49:06 +01:00 |
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6215008db7
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Added loot to boxes
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2026-03-01 21:16:49 +01:00 |
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8d52b49e57
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Autopickup for player
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2026-03-01 20:59:11 +01:00 |
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63ad349b42
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Fixed garbled shader sprite on player
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2026-02-28 10:38:39 +01:00 |
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b6cc5a00e8
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Add FSM components for player and enemy state management, including initialization and module resolution
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2026-02-26 23:13:57 +01:00 |
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e735060f93
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Update resource
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2026-02-08 20:34:01 +01:00 |
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4011a7c6f6
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Basic laser integration
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2026-01-31 10:23:10 +01:00 |
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d16f9b3b9d
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Upgrade to godot 4.6
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2026-01-31 08:38:43 +01:00 |
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c11acda1df
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Fix for immediately closing inventory
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2025-12-30 15:27:37 +01:00 |
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f1b5251045
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Terminal textbox and ui
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2025-12-30 13:44:49 +01:00 |
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e416b3d8cd
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Automatic resizing shadows
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2025-12-29 13:07:43 +01:00 |
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1dfce7802b
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Shadows decals
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2025-12-28 22:53:31 +01:00 |
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Marco
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76cd6f20db
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Increased UI resolution
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2025-10-09 10:49:52 +02:00 |
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Marco
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3a7fd66193
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Readded loot drops
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2025-09-29 14:50:10 +02:00 |
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Marco
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e356c593eb
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Restored cirno walk
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2025-09-25 16:59:58 +02:00 |
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Marco
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3b5edf04ef
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Restored cirno walk
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2025-09-25 16:42:49 +02:00 |
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Marco
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05047da6b3
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Navigation improvements
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2025-09-25 15:50:34 +02:00 |
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Marco
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a996585547
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Added buffer stencils indicators
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2025-09-17 09:48:32 +02:00 |
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Marco
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f46d3ad994
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Chairs and filing cabinets
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2025-09-15 15:08:13 +02:00 |
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Marco
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a11e61b2c2
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Enemy sounds
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2025-09-11 14:10:14 +02:00 |
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Marco
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280af2fcfa
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Weapon sounds
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2025-09-11 10:54:02 +02:00 |
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Marco
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7a8bb4311b
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Level Teleporters
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2025-09-10 16:16:05 +02:00 |
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Marco
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bd8c8901f3
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Tweaks to maps and enemies
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2025-09-09 09:58:36 +02:00 |
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Marco
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3df9e2dd85
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Mapping fixes and new tanks
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2025-08-25 15:03:10 +02:00 |
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Marco
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f148e7cac7
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Movement turning smoothing
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2025-08-18 12:28:05 +02:00 |
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Marco
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5c0e05021d
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Better movement momentum
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2025-08-14 18:11:41 +02:00 |
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Marco
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c68e40b8c3
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Better movement handling
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2025-08-14 17:50:11 +02:00 |
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Marco
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54fa750bca
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Implemented battery weapons
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2025-08-13 16:51:56 +02:00 |
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Marco
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745cfce0d0
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Hide roguelite test
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2025-08-13 09:50:25 +02:00 |
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Marco
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fadc498926
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Revamped intro briefing
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2025-08-13 09:49:37 +02:00 |
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Marco
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690ac102dc
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Selector changes
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2025-08-12 08:43:26 +02:00 |
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Marco
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0a7b1614a9
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Made selector 3D
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2025-08-07 15:09:02 +02:00 |
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Marco
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b7686411ff
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Bullets sparks
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2025-08-06 15:31:52 +02:00 |
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Marco
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0293291315
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Enemy debris
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2025-08-05 16:24:21 +02:00 |
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Marco
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8c2d7eae66
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Mapping and models
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2025-07-09 17:18:09 +02:00 |
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Marco
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ed86ffd184
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Valve and music
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2025-07-09 10:41:44 +02:00 |
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4728677e80
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Falling props
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2025-07-04 22:55:28 +02:00 |
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Marco
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847d33ad4e
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Grazing particles and sound
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2025-07-03 15:18:51 +02:00 |
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Marco
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7d49c5a25e
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Game over and proper acid death
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2025-07-02 15:15:47 +02:00 |
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Marco
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bacf41e726
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Fixed explosions and mapping
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2025-07-02 14:23:55 +02:00 |
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1a6d5bd1ec
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Patterns
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2025-07-01 23:12:01 +02:00 |
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Marco
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1a455251a9
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3D bullet rotation
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2025-07-01 13:40:13 +02:00 |
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Marco
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593f7706af
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rumia NS 1 patterns
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2025-06-30 19:04:06 +02:00 |
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Marco
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dbf7f1a963
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3D Boss scripts implementation
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2025-06-30 17:28:19 +02:00 |
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Marco
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d1517f864a
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Enemy Gravity
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2025-06-29 18:09:13 +02:00 |
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Marco
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b3bfc1a888
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Mapping
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2025-06-29 15:04:51 +02:00 |
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Marco
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49867f849b
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Debug moonjump and cirno's height adjustment
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2025-06-29 12:50:13 +02:00 |
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Marco
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16992c2bea
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Better gravity handling
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2025-06-29 12:35:19 +02:00 |
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Marco
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f3edc2b433
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3D Lights and shadows
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2025-06-28 10:05:07 +02:00 |
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Marco
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1907a38575
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Teleporters
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2025-06-27 17:43:15 +02:00 |
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