Commit graph

766 commits

Author SHA1 Message Date
e5ffb0cf94 Implemented vending machine 2026-03-07 16:49:06 +01:00
6215008db7 Added loot to boxes 2026-03-01 21:16:49 +01:00
8d52b49e57 Autopickup for player 2026-03-01 20:59:11 +01:00
63ad349b42 Fixed garbled shader sprite on player 2026-02-28 10:38:39 +01:00
b6cc5a00e8 Add FSM components for player and enemy state management, including initialization and module resolution 2026-02-26 23:13:57 +01:00
e735060f93 Update resource 2026-02-08 20:34:01 +01:00
4011a7c6f6 Basic laser integration 2026-01-31 10:23:10 +01:00
d16f9b3b9d Upgrade to godot 4.6 2026-01-31 08:38:43 +01:00
c11acda1df Fix for immediately closing inventory 2025-12-30 15:27:37 +01:00
f1b5251045 Terminal textbox and ui 2025-12-30 13:44:49 +01:00
e416b3d8cd Automatic resizing shadows 2025-12-29 13:07:43 +01:00
1dfce7802b Shadows decals 2025-12-28 22:53:31 +01:00
Marco
76cd6f20db Increased UI resolution 2025-10-09 10:49:52 +02:00
Marco
3a7fd66193 Readded loot drops 2025-09-29 14:50:10 +02:00
Marco
e356c593eb Restored cirno walk 2025-09-25 16:59:58 +02:00
Marco
3b5edf04ef Restored cirno walk 2025-09-25 16:42:49 +02:00
Marco
05047da6b3 Navigation improvements 2025-09-25 15:50:34 +02:00
Marco
a996585547 Added buffer stencils indicators 2025-09-17 09:48:32 +02:00
Marco
f46d3ad994 Chairs and filing cabinets 2025-09-15 15:08:13 +02:00
Marco
a11e61b2c2 Enemy sounds 2025-09-11 14:10:14 +02:00
Marco
280af2fcfa Weapon sounds 2025-09-11 10:54:02 +02:00
Marco
7a8bb4311b Level Teleporters 2025-09-10 16:16:05 +02:00
Marco
bd8c8901f3 Tweaks to maps and enemies 2025-09-09 09:58:36 +02:00
Marco
3df9e2dd85 Mapping fixes and new tanks 2025-08-25 15:03:10 +02:00
Marco
f148e7cac7 Movement turning smoothing 2025-08-18 12:28:05 +02:00
Marco
5c0e05021d Better movement momentum 2025-08-14 18:11:41 +02:00
Marco
c68e40b8c3 Better movement handling 2025-08-14 17:50:11 +02:00
Marco
54fa750bca Implemented battery weapons 2025-08-13 16:51:56 +02:00
Marco
745cfce0d0 Hide roguelite test 2025-08-13 09:50:25 +02:00
Marco
fadc498926 Revamped intro briefing 2025-08-13 09:49:37 +02:00
Marco
690ac102dc Selector changes 2025-08-12 08:43:26 +02:00
Marco
0a7b1614a9 Made selector 3D 2025-08-07 15:09:02 +02:00
Marco
b7686411ff Bullets sparks 2025-08-06 15:31:52 +02:00
Marco
0293291315 Enemy debris 2025-08-05 16:24:21 +02:00
Marco
8c2d7eae66 Mapping and models 2025-07-09 17:18:09 +02:00
Marco
ed86ffd184 Valve and music 2025-07-09 10:41:44 +02:00
4728677e80 Falling props 2025-07-04 22:55:28 +02:00
Marco
847d33ad4e Grazing particles and sound 2025-07-03 15:18:51 +02:00
Marco
7d49c5a25e Game over and proper acid death 2025-07-02 15:15:47 +02:00
Marco
bacf41e726 Fixed explosions and mapping 2025-07-02 14:23:55 +02:00
1a6d5bd1ec Patterns 2025-07-01 23:12:01 +02:00
Marco
1a455251a9 3D bullet rotation 2025-07-01 13:40:13 +02:00
Marco
593f7706af rumia NS 1 patterns 2025-06-30 19:04:06 +02:00
Marco
dbf7f1a963 3D Boss scripts implementation 2025-06-30 17:28:19 +02:00
Marco
d1517f864a Enemy Gravity 2025-06-29 18:09:13 +02:00
Marco
b3bfc1a888 Mapping 2025-06-29 15:04:51 +02:00
Marco
49867f849b Debug moonjump and cirno's height adjustment 2025-06-29 12:50:13 +02:00
Marco
16992c2bea Better gravity handling 2025-06-29 12:35:19 +02:00
Marco
f3edc2b433 3D Lights and shadows 2025-06-28 10:05:07 +02:00
Marco
1907a38575 Teleporters 2025-06-27 17:43:15 +02:00