Marco
|
af44d96c33
|
Door Animation Module
|
2025-07-09 09:20:48 +02:00 |
|
Marco
|
f7334c056b
|
Door player detection
|
2025-07-08 14:31:12 +02:00 |
|
Marco
|
87438dff2b
|
Mapping and models
|
2025-07-07 12:06:27 +02:00 |
|
|
|
4728677e80
|
Falling props
|
2025-07-04 22:55:28 +02:00 |
|
Marco
|
7aee230b3c
|
Destructible triggers
|
2025-07-04 10:31:53 +02:00 |
|
Marco
|
847d33ad4e
|
Grazing particles and sound
|
2025-07-03 15:18:51 +02:00 |
|
Marco
|
dde91dfaf4
|
Added export groups
|
2025-07-02 20:50:18 +02:00 |
|
Marco
|
7d49c5a25e
|
Game over and proper acid death
|
2025-07-02 15:15:47 +02:00 |
|
Marco
|
bacf41e726
|
Fixed explosions and mapping
|
2025-07-02 14:23:55 +02:00 |
|
Marco
|
d35af0dc2a
|
Debug boxes
|
2025-07-02 10:34:14 +02:00 |
|
Marco
|
a344ed8b72
|
Rumia's patterns
|
2025-07-01 18:26:57 +02:00 |
|
Marco
|
e061ad9570
|
Correct sprites rotation
|
2025-07-01 14:56:50 +02:00 |
|
Marco
|
da73823ac8
|
Simplified and optimized bullet pooling
|
2025-07-01 13:55:30 +02:00 |
|
Marco
|
1a455251a9
|
3D bullet rotation
|
2025-07-01 13:40:13 +02:00 |
|
Marco
|
4541c5fbf4
|
Boss patterns
|
2025-07-01 10:00:02 +02:00 |
|
Marco
|
cd309ca49c
|
Relative movement pattern
|
2025-06-30 17:59:07 +02:00 |
|
Marco
|
dbf7f1a963
|
3D Boss scripts implementation
|
2025-06-30 17:28:19 +02:00 |
|
Marco
|
b0d0161ab0
|
Camera triggers
|
2025-06-30 10:02:37 +02:00 |
|
Marco
|
d1517f864a
|
Enemy Gravity
|
2025-06-29 18:09:13 +02:00 |
|
Marco
|
49867f849b
|
Debug moonjump and cirno's height adjustment
|
2025-06-29 12:50:13 +02:00 |
|
Marco
|
16992c2bea
|
Better gravity handling
|
2025-06-29 12:35:19 +02:00 |
|
|
|
92062cd559
|
Textures and mapping
|
2025-06-28 21:35:19 +02:00 |
|
Marco
|
9d0036c436
|
Triggerable movable walls
|
2025-06-28 13:59:12 +02:00 |
|
|
|
4abf28066a
|
typed Open trigger
|
2025-06-27 21:28:01 +02:00 |
|
Marco
|
1907a38575
|
Teleporters
|
2025-06-27 17:43:15 +02:00 |
|
Marco
|
7e76edc153
|
3D Cameras with sweep and animation
|
2025-06-27 15:06:33 +02:00 |
|
Marco
|
4cc7a0c004
|
Chest contents in trenchbroom
|
2025-06-27 09:08:00 +02:00 |
|
Marco
|
8d2aab985e
|
Aiming 2.0
|
2025-06-26 17:00:49 +02:00 |
|
Marco
|
fe552608ee
|
Crosshair
|
2025-06-26 15:38:28 +02:00 |
|
Marco
|
e5a60a6ccd
|
Enemy blinking
|
2025-06-26 14:03:36 +02:00 |
|
Marco
|
79cac3ebae
|
Mapping and balance fixes
|
2025-06-26 13:17:21 +02:00 |
|
Marco
|
6162d11165
|
Player shader
|
2025-06-26 10:58:27 +02:00 |
|
Marco
|
357ced3e94
|
Weapon inventory manager fix
|
2025-06-26 08:44:24 +02:00 |
|
Marco
|
22936c4678
|
force fields
|
2025-06-26 08:32:13 +02:00 |
|
Marco
|
52756defba
|
Door and forcefield in TB
|
2025-06-25 16:52:31 +02:00 |
|
Marco
|
a0ec2f3d74
|
Game state manager and restored inventory
|
2025-06-25 15:36:50 +02:00 |
|
Marco
|
164c186201
|
Chest animation, alarm box entity
|
2025-06-24 15:00:27 +02:00 |
|
Marco
|
f28a3b70fd
|
Rebel Base map
|
2025-06-24 13:57:18 +02:00 |
|
Marco
|
dd979fe50a
|
Terminal dialogue and entities fix
|
2025-06-24 11:06:33 +02:00 |
|
Marco
|
7b2d32e727
|
Changed events to generic node
|
2025-06-23 18:30:42 +02:00 |
|
Marco
|
b89043cd8c
|
Chests
|
2025-06-23 17:47:58 +02:00 |
|
Marco
|
796f70b69a
|
Triggerable acid
|
2025-06-23 09:19:41 +02:00 |
|
Marco
|
595444885d
|
Mapping and models
|
2025-06-22 13:52:23 +02:00 |
|
|
|
7ea1016253
|
Mapping and modeling
|
2025-06-21 21:00:57 +02:00 |
|
|
|
7772f69cd3
|
Enemy Damage
|
2025-06-21 18:54:14 +02:00 |
|
Marco
|
29dc9bebe0
|
Enemy spawning
|
2025-06-21 16:44:44 +02:00 |
|
Marco
|
ede8f2028a
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
Marco
|
383fc740df
|
Camera jitter fix
|
2025-06-21 11:22:02 +02:00 |
|
Marco
|
a6c8544de8
|
3D Bullet pattern fix
|
2025-06-21 10:42:11 +02:00 |
|
Marco
|
0a6e89faed
|
Shooting and big tank fix
|
2025-06-20 15:39:19 +02:00 |
|