Relative movement pattern

This commit is contained in:
Marco 2025-06-30 17:59:07 +02:00
commit cd309ca49c
7 changed files with 139 additions and 95 deletions

View file

@ -10,6 +10,7 @@ public partial class SimpleMovementPattern3D : AttackPattern
{
[Export] private Vector2 relativeTargetPosition;
[Export] private float moveDuration = 2f;
[Export] public bool RelativeToPlayer { get; private set; }
[Export] private Tween.TransitionType transitionType = Tween.TransitionType.Linear;
[Export] private Tween.EaseType easeType = Tween.EaseType.InOut;
@ -36,8 +37,31 @@ public partial class SimpleMovementPattern3D : AttackPattern
tween = Parent.CreateTween();
isComplete = false;
Vector2 targetPosition = (Boss?.HomePosition.ToVector2() ?? boss.ParentObject.GlobalPosition.ToVector2()) + pattern.relativeTargetPosition;
// Vector2 targetPosition = (Boss?.HomePosition.ToVector2() ?? boss.ParentObject.GlobalPosition.ToVector2()) + pattern.relativeTargetPosition;
var offset = pattern.relativeTargetPosition;
var targetPosition = (Boss?.HomePosition.ToVector2() ?? boss.ParentObject.GlobalPosition.ToVector2());
if (pattern.RelativeToPlayer && GameController.Instance.PlayerPosition.HasValue)
{
var bossPos2D = boss.ParentObject.GlobalPosition.ToVector2();
var playerPos2D = GameController.Instance.PlayerPosition.Value.ToVector2();
var toPlayer = (playerPos2D - bossPos2D).Normalized();
var left = new Vector2(-toPlayer.Y, toPlayer.X); // Perpendicular toPlayer (left)
// Transform the relative offset into the rotated coordinate space
Vector2 transformedOffset = toPlayer * offset.Y + left * offset.X;
targetPosition += transformedOffset;
}
else
{
// Apply default offset from home
targetPosition += offset;
}
var targetPosition3D = targetPosition.ToVector3(boss.ParentObject.GlobalPosition.Y);
boss.ChangeSpriteDirection(-(boss.ParentObject.GlobalPosition.ToVector2() - targetPosition));