Door and forcefield in TB

This commit is contained in:
Marco 2025-06-25 16:52:31 +02:00
commit 52756defba
18 changed files with 880 additions and 628 deletions

View file

@ -1,17 +1,53 @@
using Cirno.Scripts.Misc;
using System.Linq;
using Cirno.Scripts.Misc;
using Cirno.Scripts.Resources;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Interactables;
[Tool]
public partial class Interactable3D : Area3D, IInteractable
{
[Export] public Array<LootItem> Requirements = [];
[Export] public Array<StringName> RequirementKeys = [];
public virtual bool Activate(ActivationType activationType = ActivationType.Toggle)
{
return true;
return MeetsRequirements();
}
protected virtual bool MeetsRequirements()
{
if (Requirements.Count != 0)
{
if (InventoryManager.Instance.HasItems(Requirements.Select(x => x.ItemKey.ToString()).ToList()))
{
GD.Print($"Requirements for activation of {this.Name} successfully met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return true;
}
else
{
GD.Print($"Requirements for activation of {this.Name} not met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return false;
}
}
if (RequirementKeys.Count != 0)
{
if (InventoryManager.Instance.HasItems(RequirementKeys.Select(x => x.ToString()).ToList()))
{
GD.Print($"Requirements for activation of {this.Name} successfully met: {string.Join(",", RequirementKeys.Select(x => x))} ");
return true;
}
else
{
GD.Print($"Requirements for activation of {this.Name} not met: {string.Join(",", RequirementKeys.Select(x => x))} ");
return false;
}
}
return true;
}

View file

@ -29,6 +29,10 @@ public partial class Switch3D : Interactable3D
public void _func_godot_apply_properties(Dictionary<string, string> props)
{
TargetGroup = props["target"];
if (props.TryGetValue("key", out var prop))
{
RequirementKeys = [prop];
}
//TargetFunc = props["targetfunc"];
//TargetName = props["targetname"];
}