3D bullet rotation

This commit is contained in:
Marco 2025-07-01 13:40:13 +02:00
commit 1a455251a9
43 changed files with 279 additions and 203 deletions

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Enums;
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
@ -10,6 +11,8 @@ public partial class Init : EnemyStateBase3D
[Export] public PlayerDetection3D DetectionProvider { get; private set; }
[Export] public ActorResourceProvider HealthProvider { get; private set; }
public override void EnterState()
{
//DamageReceiver.HealthProvider.MaxResource = StorageModule.Root.EnemyResource.MaxHealth;
@ -19,6 +22,10 @@ public partial class Init : EnemyStateBase3D
Storage.HomePosition = MainObject.GlobalPosition;
// TODO: Hide wings
// TODO: Hide aiming reticule
HealthProvider.MaxResource = Storage.Root.EnemyResource.MaxHealth;
HealthProvider.FillResource();
StateMachine.SetState(EnemyState.Idle);
}

View file

@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Components;
using Cirno.Scripts.Utils;
using Godot;
using Godot.Collections;
@ -12,6 +13,8 @@ public partial class BulletResource : Resource
{
[Export]
public PackedScene BulletScene { get; set; }
[Export] public Texture2D BulletSprite { get; set; }
[Export] public float BulletSize { get; set; }
[Export] public PackedScene DestructionParticlesScene { get; set; }
[Export] public float BulletSpeed = 100f;
[Export] public Vector2 Direction = Vector2.Right;
@ -19,13 +22,8 @@ public partial class BulletResource : Resource
[Export] public float MaxDamage = 1;
[Export] public float Knockback = 1;
[Export] public float LifeTime = 10f;
[Export] public bool DestroyOnCollision = true;
[Export] public BulletOwner Owner = BulletOwner.None;
[Export] public DamageType DamageType = DamageType.Neutral;
[Export] public bool RotateSprite = false;
[Export] public bool Controllable = false;
[Export] public bool Freezable { get; set; } = true;
[Export] public bool Grazeable { get; set; } = true;
[Export] public float GrazeValue { get; set; } = 0.2f;
[Export] public BulletFlags Attributes { get; set; }
@ -51,13 +49,13 @@ public partial class BulletResource : Resource
RotationOffset = rotationOffset,
Modifier = Modifier,
LifeTime = LifeTime,
DestroyOnCollision = DestroyOnCollision,
DestroyOnCollision = Attributes.HasNoFlags(BulletFlags.Piercing),
DestructionParticlesScene = DestructionParticlesScene,
RotateSprite = RotateSprite,
Controllabe = Controllable,
Freezable = Freezable,
RotateSprite = Attributes.HasFlag(BulletFlags.Rotateable),
Controllabe = Attributes.HasFlag(BulletFlags.Controllable),
Freezable = Attributes.HasFlag(BulletFlags.Freezable),
TimeModifiers = TimeModifiers.Select(x => x).ToList(),
Grazeable = Grazeable,
Grazeable = Attributes.HasFlag(BulletFlags.Grazeable),
GrazeValue = GrazeValue,
Attributes = Attributes,
// TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().Select(m => new ModifierWrapper()

View file

@ -45,23 +45,45 @@ public partial class Bullet3D : Area3D, IBullet
private CollisionShape3D _collisionShape;
private Sprite3D _sprite;
private readonly Vector3 _defaultRotation = new(
Mathf.DegToRad(-45f),
Mathf.DegToRad(45f),
0f
);
public override void _Ready()
{
_grazeSound = GetNodeOrNull<AudioStreamPlayer3D>("AudioStreamPlayer");
_grazeParticles = GetNodeOrNull<GpuParticles3D>("GrazeParticles");
_collisionShape = GetNode<CollisionShape3D>("CollisionShape");
_sprite = GetNodeOrNull<Sprite3D>("Sprite");
}
public void Initialize(BulletInfo bulletInfo)
{
_bulletInfo = bulletInfo;
_elapsedTime = 0f;
this.Speed = bulletInfo.Speed;
_sprite?.SetRotation(_defaultRotation);
SpriteRotation = 0f;
if (_sprite is not null && bulletInfo.OriginalBulletResource.BulletSprite is not null)
{
_sprite.Texture = _bulletInfo.OriginalBulletResource.BulletSprite;
}
if (_collisionShape.Shape is SphereShape3D sphere && bulletInfo.OriginalBulletResource.BulletSize > 0)
{
sphere.Radius = bulletInfo.OriginalBulletResource.BulletSize;
}
// Need to clone them here
// _modifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone()).ToList();
@ -151,7 +173,7 @@ public partial class Bullet3D : Area3D, IBullet
_direction = _direction.Rotated(radians).Normalized(); // Rotate direction
if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
RotateSprite(SpriteRotation + radians);
RotateSprite(SpriteRotation + radians + Mathf.DegToRad(45));
//SetRotation(Rotation + radians);
}
@ -169,15 +191,14 @@ public partial class Bullet3D : Area3D, IBullet
if (!BulletInfo.Attributes.HasFlag(BulletFlags.Rotateable)) return;
SpriteRotation += radians;
Vector3 axis = Basis.FromEuler(new Vector3(
Mathf.DegToRad(-45f),
Mathf.DegToRad(45f),
0f
)).Z;
Rotate(axis, radians);
var axis = Basis.FromEuler(_defaultRotation).Z;
_sprite?.Rotate(axis, radians);
//_sprite.SetRotation(new Vector3());
//Rotate(axis, radians);
//_sprite?.Rotate(Vector3.Forward, radians);
//_sprite?.RotateZ(radians);
//SetRotation(Rotation + radians);
}
public void FacePlayer()