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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Camera triggers
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parent
827d4f1914
commit
b0d0161ab0
8 changed files with 1136 additions and 1074 deletions
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@ -1,14 +1,37 @@
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using Godot;
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using System;
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using Cirno.Scripts.Utils;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Actors._3D;
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[Tool]
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public partial class SecurityCamera3D : Destructible3D
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{
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[Export] public StringName SweepAnimation { get; private set; } = "SweepLoop";
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[Export] public string TargetGroup { get; private set; }
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[Export] public ActivationType ActivationType { get; set; } = ActivationType.Toggle;
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[Signal]
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public delegate void AnimationStartEventHandler(string animationName);
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[Signal]
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public delegate void OnActivatedEventHandler(ActivationType activationType);
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public void _func_godot_apply_properties(Dictionary<string, string> props)
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{
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TargetGroup = props["target"];
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if (props.TryGetValue("activationtype", out var type))
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{
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var t = Enum.TryParse(type, true, out ActivationType activationType);
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if (t)
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{
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ActivationType = activationType;
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}
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}
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}
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public override void _Ready()
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{
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if (Engine.IsEditorHint()) return;
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@ -20,5 +43,9 @@ public partial class SecurityCamera3D : Destructible3D
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if (Engine.IsEditorHint()) return;
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GD.Print($"{body.Name} Sighted!");
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AlarmManager.Instance?.SoundAlarm(this.GlobalPosition);
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if (!string.IsNullOrWhiteSpace(TargetGroup))
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{
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ActivationHelper.UseTargets(this, TargetGroup);
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}
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}
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}
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@ -1,4 +1,6 @@
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using System.Linq;
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using System;
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using System.Linq;
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using Cirno.Scripts.Utils;
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using Godot;
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using Godot.Collections;
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@ -33,6 +35,14 @@ public partial class Switch3D : Interactable3D
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{
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RequirementKeys = [prop];
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}
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if (props.TryGetValue("activationtype", out var type))
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{
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var t = Enum.TryParse(type, true, out ActivationType activationType);
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if (t)
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{
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ActivationType = activationType;
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}
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}
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//TargetFunc = props["targetfunc"];
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//TargetName = props["targetname"];
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}
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@ -51,7 +61,7 @@ public partial class Switch3D : Interactable3D
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if (!string.IsNullOrWhiteSpace(TargetGroup))
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{
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UseTargets(this, TargetGroup);
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ActivationHelper.UseTargets(this, TargetGroup);
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}
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return Targets.Aggregate(success, (current, target) => ActivateTarget(target, activationTypeToUse) | success);
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@ -64,19 +74,19 @@ public partial class Switch3D : Interactable3D
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return true;
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}
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private void UseTargets(Node activator, string target)
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{
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GD.Print($"Trying to use targets called: {target}");
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var targetList = GetTree().GetNodesInGroup(target);
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foreach (var t in targetList)
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{
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//string f;
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GD.Print($"Trying to use {t.Name}");
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if (t is IActivable activable)
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{
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GD.Print($"Activating {t.Name}");
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activable.Toggle();
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}
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}
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}
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// private void UseTargets(Node activator, string target)
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// {
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// GD.Print($"Trying to use targets called: {target}");
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// var targetList = activator.GetTree().GetNodesInGroup(target);
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// foreach (var t in targetList)
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// {
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// //string f;
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// GD.Print($"Trying to use {t.Name}");
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// if (t is IActivable activable)
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// {
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// GD.Print($"Activating {t.Name}");
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// activable.Toggle();
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// }
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// }
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// }
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}
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22
Scripts/Utils/ActivationHelper.cs
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22
Scripts/Utils/ActivationHelper.cs
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@ -0,0 +1,22 @@
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using Godot;
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namespace Cirno.Scripts.Utils;
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public static class ActivationHelper
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{
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public static void UseTargets(Node activator, string target)
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{
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GD.Print($"Trying to use targets called: {target}");
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var targetList = activator.GetTree().GetNodesInGroup(target);
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foreach (var t in targetList)
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{
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//string f;
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GD.Print($"Trying to use {t.Name}");
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if (t is IActivable activable)
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{
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GD.Print($"Activating {t.Name}");
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activable.Toggle();
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}
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}
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}
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}
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1
Scripts/Utils/ActivationHelper.cs.uid
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1
Scripts/Utils/ActivationHelper.cs.uid
Normal file
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@ -0,0 +1 @@
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uid://yaelg8hdimia
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