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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Enemy spawning
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parent
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commit
29dc9bebe0
20 changed files with 564 additions and 105 deletions
69
Scripts/Actors/EnemyMarker3D.cs
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69
Scripts/Actors/EnemyMarker3D.cs
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@ -0,0 +1,69 @@
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using Cirno.Scripts.Components.FSM.Enemy._3D;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Utils;
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using Godot;
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namespace Cirno.Scripts.Actors;
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[Tool]
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public partial class EnemyMarker3D : PreviewMarker3D
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{
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private EnemyResource _enemy;
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[Export]
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public EnemyResource Enemy
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{
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get => _enemy;
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set
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{
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_enemy = value;
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if (Engine.IsEditorHint())
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{
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//QueueRedraw();
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this.Texture = _enemy.IconSprite;
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}
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}
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}
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[Export] public bool AutoSpawn { get; set; } = false;
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private EnemyProxy3D _spawnedEnemy;
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public override void _Ready()
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{
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base._Ready();
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if (AutoSpawn)
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{
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Spawn(false);
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}
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}
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public EnemyProxy3D Spawn(bool deleteMarker)
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{
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if (Engine.IsEditorHint()) return null ;
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if (Enemy is null) return null;
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if (_spawnedEnemy is not null) return _spawnedEnemy;
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if (deleteMarker)
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{
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this.QueueFree();
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}
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var enemyScene = GD.Load<PackedScene>(Enemy.PrefabPath);
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_spawnedEnemy = this.CreateSibling<EnemyProxy3D>(enemyScene);
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_spawnedEnemy.Init(Enemy);
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//Spawned = true;
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_spawnedEnemy.Death += SpawnedEnemyOnDeath;
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return _spawnedEnemy;
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}
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private void SpawnedEnemyOnDeath(EnemyProxy3D enemy)
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{
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_spawnedEnemy.Death -= SpawnedEnemyOnDeath;
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_spawnedEnemy = null;
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//Spawned = false;
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}
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}
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1
Scripts/Actors/EnemyMarker3D.cs.uid
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1
Scripts/Actors/EnemyMarker3D.cs.uid
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@ -0,0 +1 @@
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uid://00rbjdb4mnb0
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@ -5,7 +5,7 @@ using Godot;
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namespace Cirno.Scripts.Actors;
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[Tool]
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public partial class ItemMarker3D : Marker3D
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public partial class ItemMarker3D : PreviewMarker3D
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{
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private LootItem _item;
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@ -18,15 +18,16 @@ public partial class ItemMarker3D : Marker3D
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_item = value;
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if (Engine.IsEditorHint())
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{
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QueueRedraw();
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//QueueRedraw();
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this.Texture = _item.InventorySprite;
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}
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}
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}
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[Export] public bool AutoSpawn { get; set; } = false;
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[ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
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[ExportToolButton("Clear Children")] public Callable ClearChildrenButton => Callable.From(ClearChildren);
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// [ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
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// [ExportToolButton("Clear Children")] public Callable ClearChildrenButton => Callable.From(ClearChildren);
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// public override void _Draw()
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// {
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@ -37,60 +38,61 @@ public partial class ItemMarker3D : Marker3D
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// DrawTexture(Item.InventorySprite, - new Vector2(Item.InventorySprite.GetWidth() / 2f, Item.InventorySprite.GetHeight() / 2f));
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// }
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//
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private void Redraw()
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{
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QueueRedraw();
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}
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// private void Redraw()
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// {
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// QueueRedraw();
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// }
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private void ClearChildren()
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{
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var children = GetChildren();
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foreach (var child in children)
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{
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if (child is Sprite3D)
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{
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child.QueueFree();
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}
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}
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_sprite = null;
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}
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// private void ClearChildren()
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// {
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// var children = GetChildren();
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// foreach (var child in children)
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// {
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// if (child is Sprite3D)
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// {
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// child.QueueFree();
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// }
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// }
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//
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// _sprite = null;
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// }
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private void QueueRedraw()
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{
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if (!Engine.IsEditorHint()) return;
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if (Item?.InventorySprite is null) return;
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// private void QueueRedraw()
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// {
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// if (!Engine.IsEditorHint()) return;
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// if (Item?.InventorySprite is null) return;
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//
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// if (_sprite is null)
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// {
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// GD.Print("Remaking sprite");
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// _sprite = new EditorSprite3D();
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// this.AddChild(_sprite);
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// //_sprite.Owner = GetTree().EditedSceneRoot;
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// }
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//
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// _sprite.Texture = Item.InventorySprite;
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// //_sprite.SetRotationDegrees(new Vector3(-45, 45, 0));
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// _sprite.FixedSize = true;
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// _sprite.SetBillboardMode(BaseMaterial3D.BillboardModeEnum.Enabled);
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// _sprite.TextureFilter = BaseMaterial3D.TextureFilterEnum.Nearest;
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//
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//
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// }
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if (_sprite is null)
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{
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GD.Print("Remaking sprite");
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_sprite = new EditorSprite3D();
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this.AddChild(_sprite);
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//_sprite.Owner = GetTree().EditedSceneRoot;
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}
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_sprite.Texture = Item.InventorySprite;
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//_sprite.SetRotationDegrees(new Vector3(-45, 45, 0));
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_sprite.FixedSize = true;
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_sprite.SetBillboardMode(BaseMaterial3D.BillboardModeEnum.Enabled);
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_sprite.TextureFilter = BaseMaterial3D.TextureFilterEnum.Nearest;
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}
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private Sprite3D _sprite;
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//private Sprite3D _sprite;
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public override void _Ready()
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{
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_sprite = GetNodeOrNull<Sprite3D>("Sprite3D");
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if (Engine.IsEditorHint())
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{
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QueueRedraw();
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return;
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}
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ClearChildren();
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base._Ready();
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// _sprite = GetNodeOrNull<Sprite3D>("Sprite3D");
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// if (Engine.IsEditorHint())
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// {
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// QueueRedraw();
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//
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// return;
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// }
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//
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// ClearChildren();
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if (AutoSpawn)
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{
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124
Scripts/Actors/PreviewMarker3D.cs
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124
Scripts/Actors/PreviewMarker3D.cs
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@ -0,0 +1,124 @@
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using Godot;
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namespace Cirno.Scripts.Actors;
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[Tool]
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public partial class PreviewMarker3D : Marker3D
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{
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private Texture2D _texture;
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protected Texture2D Texture
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{
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get => _texture;
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set
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{
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_texture = value;
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if (Engine.IsEditorHint())
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{
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QueueRedraw();
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}
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}
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}
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private bool _fixedSize;
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private bool _billboard;
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private float _pixelSize = 0.1f;
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[Export]
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protected bool FixedSize
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{
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get => _fixedSize;
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set
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{
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_fixedSize = value;
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if (Engine.IsEditorHint())
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{
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QueueRedraw();
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}
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}
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}
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[Export]
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protected bool Billboard
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{
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get => _billboard;
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set
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{
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_billboard = value;
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if (Engine.IsEditorHint())
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{
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QueueRedraw();
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}
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}
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}
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[Export]
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protected float PixelSize
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{
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get => _pixelSize;
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set
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{
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_pixelSize = value;
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if (Engine.IsEditorHint())
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{
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QueueRedraw();
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}
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}
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}
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[ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
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[ExportToolButton("Clear Children")] public Callable ClearChildrenButton => Callable.From(ClearChildren);
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private Sprite3D _sprite;
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public override void _Ready()
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{
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_sprite = GetNodeOrNull<Sprite3D>("Sprite3D");
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ClearChildren();
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if (Engine.IsEditorHint())
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{
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QueueRedraw();
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return;
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}
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}
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private void Redraw()
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{
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QueueRedraw();
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}
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private void ClearChildren()
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{
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var children = GetChildren();
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foreach (var child in children)
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{
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if (child is Sprite3D)
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{
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child.QueueFree();
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}
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}
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_sprite = null;
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}
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protected void QueueRedraw()
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{
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if (!Engine.IsEditorHint()) return;
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if (_texture is null) return;
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if (_sprite is null)
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{
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GD.Print("Remaking sprite");
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_sprite = new EditorSprite3D();
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this.AddChild(_sprite);
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//_sprite.Owner = GetTree().EditedSceneRoot;
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}
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_sprite.Texture = _texture;
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//_sprite.SetRotationDegrees(new Vector3(-45, 45, 0));
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_sprite.FixedSize = FixedSize;
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_sprite.SetBillboardMode(Billboard ? BaseMaterial3D.BillboardModeEnum.Enabled : BaseMaterial3D.BillboardModeEnum.Disabled);
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_sprite.TextureFilter = BaseMaterial3D.TextureFilterEnum.Nearest;
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_sprite.PixelSize = PixelSize;
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}
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}
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1
Scripts/Actors/PreviewMarker3D.cs.uid
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1
Scripts/Actors/PreviewMarker3D.cs.uid
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@ -0,0 +1 @@
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uid://c3imdj88iofiy
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@ -1,16 +1,20 @@
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using Godot;
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using Cirno.Scripts.Resources;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy._3D;
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public partial class EnemyFSMAnimatedSprite3D : AnimatedSprite3D
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{
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[Export] public EnemyProxy3D EnemyProxy { get; private set; }
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public override void _Ready()
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{
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var enemyFsmProxy = this.GetParentOrNull<EnemyProxy3D>();
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if (enemyFsmProxy?.EnemyResource?.AnimationFrames != null)
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{
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this.SpriteFrames = enemyFsmProxy.EnemyResource.AnimationFrames;
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}
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//EnemyProxy.Initialized += EnemyFsmProxyOnInitialized;
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this.SpriteFrames = EnemyProxy.EnemyResource.AnimationFrames;
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}
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private void EnemyFsmProxyOnInitialized(EnemyResource resource)
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{
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this.SpriteFrames = resource.AnimationFrames;
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}
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}
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@ -26,10 +26,13 @@ public partial class EnemyProxy3D : CharacterBody3D, IActivable
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[Signal] public delegate void DeathEventHandler(EnemyProxy3D enemy);
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[Signal]
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public delegate void InitializedEventHandler(EnemyResource resource);
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public void Init(EnemyResource enemyResource)
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{
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this.EnemyResource = enemyResource;
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EmitSignalInitialized(enemyResource);
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}
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public void TriggerDeath()
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