Teleporters

This commit is contained in:
Marco 2025-06-27 17:43:15 +02:00
commit 1907a38575
25 changed files with 616 additions and 4 deletions

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@ -90,6 +90,7 @@
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@ -3377,6 +3378,16 @@ shape = SubResource("SphereShape3D_rfncj")
transform = Transform3D(1.31134e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134e-07, 7.56185, 2.23262, 23.3804)
Target = NodePath("../Door")
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IsEnabled = true
Target = NodePath("../Teleporter2")
[node name="Teleporter2" parent="Props" node_paths=PackedStringArray("Target") instance=ExtResource("83_rri8m")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 11.2276, 1, 5.26922)
IsEnabled = true
Target = NodePath("../Teleporter")
[node name="Enemies" type="Node3D" parent="."]
[node name="FloorEmitter" parent="Enemies" instance=ExtResource("63_r8ono")]

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@ -1,14 +1,31 @@
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height = 0.949707
radius = 0.257813
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script = ExtResource("1_3138p")
TeleportOffset = Vector3(0, 0.4, 0)
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shape = SubResource("CylinderShape3D_5c8o5")
[connection signal="body_entered" from="TeleporterTrigger" to="." method="_on_body_entered"]

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@ -0,0 +1,26 @@
# Pixel Composer
newmtl mat.1
Kd 1.00 1.00 1.00
Ks 0.00 0.00 0.00
Ns 0.00
Ni 1.00
d 1.00
illum 0
map_Kd D:\Maddo\cirnogodot\ExternalMaterial\Barrel/Barrel_texture1.png
newmtl mat.2
Kd 1.00 1.00 1.00
Ks 0.00 0.00 0.00
Ns 0.00
Ni 1.00
d 1.00
illum 0
map_Kd D:\Maddo\cirnogodot\ExternalMaterial\Barrel/Barrel_texture2.png
newmtl mat.3
Kd 1.00 1.00 1.00
Ks 0.00 0.00 0.00
Ns 0.00
Ni 1.00
d 1.00
illum 0
map_Kd D:\Maddo\cirnogodot\ExternalMaterial\Barrel/Barrel_texture2.png

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@ -1,5 +1,7 @@
# Pixel Composer
mtllib Barrel.mtl
o shape0
usemtl mat.1
v 0.39298 0.30914 -0.50000
v 0.39298 0.30914 0.50000
v 0.18576 0.46421 -0.50000
@ -91,6 +93,7 @@ f 23/23/12 24/24/12 1/25/1
f 24/24/12 2/26/1 1/25/1
o shape1
usemtl mat.2
v 0.00000 0.00000 -0.50000
vn 0.00000 0.00000 -1.00000
@ -121,6 +124,7 @@ f 25/27/13 21/36/13 23/37/13
f 25/27/13 23/37/13 1/28/13
o shape2
usemtl mat.3
v -0.00000 -0.00000 0.50000
vn -0.00000 -0.00000 1.00000

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@ -221,6 +224,19 @@ _moduleNodes = [NodePath("../../InputProvider"), NodePath("../../MovementModule"
[node name="Dead" type="Node" parent="StateMachine"]
script = ExtResource("5_ok250")
[node name="Cutscene" type="Node" parent="StateMachine" node_paths=PackedStringArray("AnimationProvider", "PlayerStorage")]
script = ExtResource("6_chmen")
AnimationProvider = NodePath("../../AnimationProvider")
PlayerStorage = NodePath("../../Storage")
[node name="Teleporting" type="Node" parent="StateMachine" node_paths=PackedStringArray("AnimationProvider")]
script = ExtResource("7_nwocn")
AnimationProvider = NodePath("../../AnimationProvider")
[node name="UnTeleporting" type="Node" parent="StateMachine" node_paths=PackedStringArray("AnimationProvider")]
script = ExtResource("8_nk07c")
AnimationProvider = NodePath("../../AnimationProvider")
[node name="AnimationProvider" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
script = ExtResource("6_onfm2")
AnimatedSprite = NodePath("AnimatedSprite3D")

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@ -0,0 +1,197 @@
using System.Threading;
using System.Threading.Tasks;
using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM._3DPlayer;
using Godot;
using GTweensGodot.Extensions;
namespace Cirno.Scripts.Activables._3D;
[Tool]
public partial class Teleporter3D : StaticBody3D, IActivable
{
[Export] public bool IsEnabled { get; set; }
[Export] public bool Invisible { get; set; } = false;
public bool IsPrimed { get; private set; }
[Export] public Teleporter3D Target { get; set; }
[Export] public float ParticleEmitTime { get; private set; } = 2f;
[Export] public float TeleportAnimationLength { get; private set; } = 0.5f;
[Export] public Vector3 TeleportOffset { get; private set; } = new Vector3(0, 4f, 0);
[ExportCategory("Animations")]
[Export]
public StringName ActiveAnimationName { get; private set; } = "Active";
[Export] public StringName DefaultAnimationName { get; private set; } = "Default";
private void PlayAnimation(StringName name)
{
}
private void StopParticles()
{
// _particles.Emitting = false;
// _particleTimer = 0;
}
private void EmitParticles()
{
}
public override void _Ready()
{
PlayAnimation(IsEnabled ? ActiveAnimationName : DefaultAnimationName);
if (Engine.IsEditorHint()) return;
IsPrimed = true;
StopParticles();
this.Visible = !Invisible;
// _teleportStartSound = GetNodeOrNull<AudioStreamPlayer2D>("TeleportStart");
// _teleportEndSound = GetNodeOrNull<AudioStreamPlayer2D>("TeleportEnd");
}
public override void _Process(double delta)
{
if (Engine.IsEditorHint()) return;
// if (!_particles.Emitting) return;
//
// _particleTimer += delta;
//
// if (_particleTimer >= ParticleEmitTime)
// {
// _particleTimer = 0;
// _particles.Emitting = false;
// }
}
public bool Activate(ActivationType activationType = ActivationType.Toggle)
{
switch (activationType)
{
case ActivationType.Toggle:
// Enables/Disables teleporter
break;
case ActivationType.Enable:
// Enables Teleporter
IsEnabled = true;
PlayAnimation(ActiveAnimationName);
break;
case ActivationType.Disable:
IsEnabled = false;
PlayAnimation(DefaultAnimationName);
// Disables Teleporter
break;
case ActivationType.Use:
// Teleports
break;
case ActivationType.Destroy:
// Destroys
break;
}
return true;
}
public void PrepareForReceiving()
{
IsPrimed = false;
EmitParticles();
}
public void FireParticles()
{
EmitParticles();
}
private void _on_body_entered(Node3D body)
{
GD.Print("Something entered the teleporter");
if (!IsEnabled) return;
if (body is not IsoPlayerFSMProxy player) return;
GD.Print("Player entered the teleporter");
if (!IsPrimed)
{
IsPrimed = true;
//_particles.Emitting = false;
return;
}
// Teleport player to target if active
if (!IsEnabled) return;
GD.Print("Teleporting...");
// Call Teleport here
_ = Teleport(player.PlayerFSM);
}
protected virtual async Task Teleport(IsoPlayerStateMachine player)
{
if (Target is null) return;
//player.RequestMovementDisable(true);
player.SetState(PlayerState.Cutscene);
await TweenPlayer(player.MainObject);
PlayTeleportStartSound();
//_particles.Emitting = true;
FireParticles();
//await player.Teleport();
player.SetState(PlayerState.Teleporting);
await Task.Delay((int)(0.6f * 1000));
await Task.Delay((int)(TeleportAnimationLength * 1000));
Target.PrepareForReceiving();
player.MainObject.GlobalPosition = Target.GlobalPosition + TeleportOffset;
Target.PlayTeleportEndSound();
//await player.UnTeleport();
player.SetState(PlayerState.UnTeleporting);
await Task.Delay((int)(0.6f * 1000));
//player.RequestMovementDisable(false);
player.SetState(PlayerState.Active);
}
public void PlayTeleportStartSound()
{
}
public void PlayTeleportEndSound()
{
}
protected async Task TweenPlayer(CharacterBody3D player)
{
await player.TweenGlobalPosition(GlobalPosition + TeleportOffset, TeleportAnimationLength)
.PlayAsync(CancellationToken.None);
// Create a Tween for the teleport animation
// Tween tween = GetTree().CreateTween();
// tween.SetEase(Tween.EaseType.InOut);
// tween.SetTrans(Tween.TransitionType.Sine);
// tween.TweenProperty(player, "global_position", GlobalPosition + new Vector2(0,-4f), TeleportAnimationLength);
//
// // Wait for the tween to finish
// await ToSignal(tween, "finished");
}
public void Toggle()
{
}
}

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@ -0,0 +1 @@
uid://dmpd31aphufg7

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@ -0,0 +1,54 @@
using Cirno.Scripts.Components.Actors._3D;
using Cirno.Scripts.Components.FSM.Player;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class Cutscene : BaseState<PlayerState, CharacterBody3D>
{
public override PlayerState StateId => PlayerState.Cutscene;
[Export] public PlayerAnimationProvider3D AnimationProvider { get; set; }
[Export] public IsoPlayerStorageModule PlayerStorage { get; private set; }
public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
base.Init(machine);
}
public override void EnterState()
{
base.EnterState();
MainObject.Show();
MainObject.Velocity = Vector3.Zero;
PlayerStorage.MovementDirection = Vector3.Zero;
}
public override void ExitState()
{
base.ExitState();
AnimationProvider.SetAnimationSpeed(Vector2.Zero);
}
public override void ProcessState(double delta)
{
base.ProcessState(delta);
AnimationProvider.SetAnimationSpeed(MainObject.Velocity.ToVector2());
AnimationProvider.SetAnimation(MainObject.Velocity.ToVector2());
}
public override void PhysicsProcessState(double delta)
{
// Reset at start of frame
//MainObject.Velocity = Vector2.Zero;
// Process modules
base.PhysicsProcessState(delta);
}
}

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@ -0,0 +1 @@
uid://ci87ilsfrj1xh

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@ -74,7 +74,6 @@ public partial class IsoMovementModule : ModuleBase<PlayerState, CharacterBody3D
public override void PhysicsProcess(double delta)
{
var frameVelocity = MainObject.Velocity;
if (_isStrafing)

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@ -0,0 +1,46 @@
using Cirno.Scripts.Components.Actors._3D;
using Cirno.Scripts.Components.FSM.Player;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class Teleporting : BaseState<PlayerState, CharacterBody3D>
{
public override PlayerState StateId => PlayerState.Teleporting;
[Export] public PlayerAnimationProvider3D AnimationProvider { get; set; }
public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
base.Init(machine);
}
public override void EnterState()
{
base.EnterState();
AnimationProvider.PlayTeleportAnimation();
MainObject.Velocity = Vector3.Zero;
}
public override void ExitState()
{
base.ExitState();
}
public override void ProcessState(double delta)
{
base.ProcessState(delta);
}
public override void PhysicsProcessState(double delta)
{
// Process modules
base.PhysicsProcessState(delta);
}
}

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@ -0,0 +1 @@
uid://dls68t7f8eoqb

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@ -0,0 +1,45 @@
using Cirno.Scripts.Components.Actors._3D;
using Cirno.Scripts.Components.FSM.Player;
using Cirno.Scripts.Utils;
using Godot;
namespace Cirno.Scripts.Components.FSM._3DPlayer;
public partial class UnTeleporting : BaseState<PlayerState, CharacterBody3D>
{
public override PlayerState StateId => PlayerState.UnTeleporting;
[Export] public PlayerAnimationProvider3D AnimationProvider { get; set; }
public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
{
base.Init(machine);
}
public override void EnterState()
{
base.EnterState();
AnimationProvider.PlayUnteleportAnimation();
}
public override void ExitState()
{
base.ExitState();
}
public override void ProcessState(double delta)
{
base.ProcessState(delta);
}
public override void PhysicsProcessState(double delta)
{
// Process modules
base.PhysicsProcessState(delta);
}
}

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@ -0,0 +1 @@
uid://bayjsi428yx83