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Mapping and modeling
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parent
7772f69cd3
commit
7ea1016253
23 changed files with 922 additions and 575 deletions
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@ -2,7 +2,7 @@
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namespace Cirno.Scripts.Misc;
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public partial class DialogueSkipListener : Node2D
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public partial class DialogueSkipListener : Node
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{
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[Export] public StringName PauseActionName { get; private set; }= "pause";
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82
Scripts/Resources/Events/3D/GenericDialogueStartEvent.cs
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82
Scripts/Resources/Events/3D/GenericDialogueStartEvent.cs
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@ -0,0 +1,82 @@
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using Cirno.Scripts.Misc;
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using Godot;
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namespace Cirno.Scripts.Resources.Events._3D;
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[GlobalClass]
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public partial class GenericDialogueStartEvent : EventResource
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{
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[Export] public StringName TimelineName = "timeline";
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private Node _dialogic;
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private GameManager _gameManager;
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private bool _isComplete = false;
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private DialogueSkipListener _listener;
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public override void Init(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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_dialogic = parent.GetNode("/root/Dialogic");
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_dialogic.ProcessMode = Node.ProcessModeEnum.Always;
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}
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public override void Start(Node2D parent)
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{
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if (GlobalState.Instance.SessionSettings.SkipDialogues)
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{
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DialogueEndAction();
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return;
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}
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CreateSkipListener(parent);
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Hud.Instance?.HideHud();
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_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
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var dialogicNode =_dialogic.Call("start", TimelineName.ToString());
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((Node)dialogicNode).ProcessMode = Node.ProcessModeEnum.Always;
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_gameManager.ChangeState(GameState.Dialogue);
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}
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private void CreateSkipListener(Node2D parent)
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{
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_listener = new DialogueSkipListener();
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parent.AddChild(_listener);
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_listener.ProcessMode = Node.ProcessModeEnum.Always;
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_listener.Skipped += ListenerOnSkipped;
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}
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private void ListenerOnSkipped()
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{
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_listener.Skipped -= ListenerOnSkipped;
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_listener.QueueFree();
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_dialogic.Call("end_timeline");
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}
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private void OnTimelineEnded()
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{
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Hud.Instance?.ShowHud();
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_gameManager.ChangeState(GameState.Playing);
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if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
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{
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_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
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}
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DialogueEndAction();
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}
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private void DialogueEndAction()
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{
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_isComplete = true;
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}
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public override void UpdateEvent(double delta)
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{
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}
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public override bool IsComplete()
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{
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return _isComplete;
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}
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}
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@ -0,0 +1 @@
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uid://no0it4lihfx
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13
Scripts/Resources/Events/3D/GenericEventResource.cs
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13
Scripts/Resources/Events/3D/GenericEventResource.cs
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@ -0,0 +1,13 @@
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using Godot;
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namespace Cirno.Scripts.Resources.Events._3D;
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[GlobalClass]
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public abstract partial class GenericEventResource : Resource
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{
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[Export] public bool WaitForCompletion = true;
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public abstract void Init(Node parent);
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public abstract void Start(Node parent);
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public abstract void UpdateEvent(double delta);
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public abstract bool IsComplete();
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}
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1
Scripts/Resources/Events/3D/GenericEventResource.cs.uid
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1
Scripts/Resources/Events/3D/GenericEventResource.cs.uid
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@ -0,0 +1 @@
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uid://bqks7hwwiulk6
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