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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:35:34 +00:00
Grazing particles and sound
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parent
66fbda2b2b
commit
847d33ad4e
14 changed files with 246 additions and 134 deletions
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@ -33,10 +33,14 @@ public partial class PlayerAnimationProvider3D : Node3D
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private GTween _blinkTween;
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[Signal] public delegate void OnAnimationEndedEventHandler(StringName animationName);
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private ShaderMaterial _shaderMaterial;
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public override void _Ready()
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{
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AnimatedSprite.AnimationFinished += () => EmitSignal(SignalName.OnAnimationEnded, AnimatedSprite.Animation);
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_shaderMaterial = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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}
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public void ShowSprite()
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@ -115,7 +119,7 @@ public partial class PlayerAnimationProvider3D : Node3D
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AnimatedSprite.SpeedScale = 1;
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}
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public void Blink()
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public void Blink(bool health = true)
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{
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if (AnimatedSprite.MaterialOverride is null)
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{
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@ -124,13 +128,22 @@ public partial class PlayerAnimationProvider3D : Node3D
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//if (BlinkMaterial == null) return;
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//AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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//var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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if (health)
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{
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SetShaderBlinkColor(Colors.Red);
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}
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else
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{
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SetShaderBlinkColor(Colors.Blue);
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}
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 1f, 0f))
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.Append(material.TweenPropertyFloat(BlinkShaderPropertyName, 0f, 0.5f))
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.Append(_shaderMaterial.TweenPropertyFloat(BlinkShaderPropertyName, 1f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(BlinkShaderPropertyName, 0f, 0.5f))
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.Build();
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_blinkTween.Play();
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@ -142,15 +155,14 @@ public partial class PlayerAnimationProvider3D : Node3D
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{
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return;
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}
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//if (BlinkMaterial == null) return;
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//AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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//var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
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.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
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.Append(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 0f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName, 0f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName,50f,0.5f))
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.Join(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 1f,0.5f))
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.Build();
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_blinkTween.Play();
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@ -162,37 +174,41 @@ public partial class PlayerAnimationProvider3D : Node3D
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{
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return;
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}
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//if (BlinkMaterial == null) return;
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//AnimatedSprite.MaterialOverride = BlinkMaterial;
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var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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//var material = ((ShaderMaterial)AnimatedSprite.MaterialOverride);
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_blinkTween?.Kill();
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_blinkTween = GTweenSequenceBuilder.New()
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.Append(material.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
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.Append(material.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
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.Join(material.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
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.Append(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 1f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName, 50f, 0f))
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.Append(_shaderMaterial.TweenPropertyFloat(ScanlineDensityPropertyName,0f,0.5f))
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.Join(_shaderMaterial.TweenPropertyFloat(TeleportProgressPropertyName, 0f,0.5f))
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.Build();
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_blinkTween.Play();
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}
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private void SetShaderBlinkColor(Color value)
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{
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_shaderMaterial.SetShaderParameter("blink_color", value);
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}
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private void SetShaderTeleportProgress(float value)
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{
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((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("teleport_progress", value);
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_shaderMaterial.SetShaderParameter("teleport_progress", value);
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}
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private void SetShaderScanlineDensity(float value)
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{
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((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("scanline_density", value);
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_shaderMaterial.SetShaderParameter("scanline_density", value);
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}
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private void SetShaderBlinkIntensity(float newValue)
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{
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((ShaderMaterial)AnimatedSprite.MaterialOverride).SetShaderParameter("blink_intensity", newValue);
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_shaderMaterial.SetShaderParameter("blink_intensity", newValue);
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}
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public void PlayShieldAnimation()
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{
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Blink(false);
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}
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}
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75
Scripts/Components/FSM/3DPlayer/PlayerGrazingModule3D.cs
Normal file
75
Scripts/Components/FSM/3DPlayer/PlayerGrazingModule3D.cs
Normal file
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@ -0,0 +1,75 @@
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using Cirno.Scripts.Components.Actors;
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using Cirno.Scripts.Weapons;
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using Godot;
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namespace Cirno.Scripts.Components.FSM._3DPlayer;
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public partial class PlayerGrazingModule3D : Area3D, IModule<PlayerState, CharacterBody3D>
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{
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[Export] public BulletOwner Owner { get; private set; } = BulletOwner.Player;
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[Export] public ActorResourceProvider Shield { get; private set; }
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private bool _enabled = false;
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public IStateMachine<PlayerState, CharacterBody3D> StateMachine { get; private set; }
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value) return;
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_enabled = value;
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}
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}
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public void EnterState(PlayerState state)
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{
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Enabled = true;
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this.AreaEntered += OnAreaEntered;
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}
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private void OnAreaEntered(Area3D area)
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{
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if (!Enabled) return;
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if (area is Bullet3D bullet)
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{
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if (!bullet.Enabled) return;
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if (bullet.IsGrazed) return;
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if (!bullet.BulletInfo.Grazeable) return;
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if (bullet.BulletOwner is BulletOwner.Player) return;
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bullet.Graze();
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//bullet.IsGrazed = true;
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var baseGrazeValue = bullet.BulletInfo.GrazeValue;
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float grazeShield = baseGrazeValue * GlobalState.Instance.SessionSettings.DifficultyDamageMultiplier;
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Shield.CurrentResource += grazeShield;
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// check if it's grazed
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// check if it's grazeable
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// restore appropriate amount of shield
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}
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}
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public virtual void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
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{
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StateMachine = machine;
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}
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public void ExitState(PlayerState state)
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{
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Enabled = false;
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this.AreaEntered -= OnAreaEntered;
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}
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public void Process(double delta)
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{
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}
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public void PhysicsProcess(double delta)
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{
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}
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}
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@ -0,0 +1 @@
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uid://pqsd8h60urrc
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@ -73,7 +73,7 @@ public partial class Bullet3D : Area3D, IBullet
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public override void _Ready()
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{
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_grazeSound = GetNodeOrNull<AudioStreamPlayer3D>("AudioStreamPlayer");
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_grazeSound = GetNodeOrNull<AudioStreamPlayer3D>("GrazeSound");
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_grazeParticles = GetNodeOrNull<GpuParticles3D>("GrazeParticles");
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_collisionShape = GetNode<CollisionShape3D>("CollisionShape");
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@ -101,6 +101,9 @@ public partial class Bullet3D : Area3D, IBullet
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{
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sphere.Radius = bulletInfo.OriginalBulletResource.BulletSize;
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}
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IsGrazed = false;
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IsFrozen = false;
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// Need to clone them here
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// _modifiers = _bulletInfo.TimeModifiers.Select(x => x.MakeClone()).ToList();
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