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a9b2c8c873
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Perfected spell card
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2025-02-13 21:19:35 +01:00 |
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8d48a27fdc
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Tweaked rumia SP2
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2025-02-13 19:45:43 +01:00 |
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Marco
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56ac07367b
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Projectile Rotation
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2025-02-13 18:25:55 +01:00 |
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Marco
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c8eb582f01
|
Removed obsolete triggers
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2025-02-13 16:11:23 +01:00 |
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Marco
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f379eac5c3
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Event System
|
2025-02-13 16:10:22 +01:00 |
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Marco
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797e24d766
|
Made bullet creation modifier generics
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2025-02-13 14:32:24 +01:00 |
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Marco
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9ae07e5b38
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Patterns typing fix
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2025-02-13 14:21:04 +01:00 |
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Marco
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77b18d250e
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Chain activables
|
2025-02-13 13:44:44 +01:00 |
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Marco
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a430554e27
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Patterns tweaks
|
2025-02-13 11:59:51 +01:00 |
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Marco
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4be64cf7ec
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Boss HUD
|
2025-02-13 11:15:06 +01:00 |
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Marco
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b4fdb9c9e3
|
Boss phase animations
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2025-02-12 18:16:16 +01:00 |
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Marco
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1db132d77d
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Moved rumia NS 1 to spiral pattern
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2025-02-12 16:51:00 +01:00 |
|
Marco
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07f6e58ebd
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Bullet resource
|
2025-02-12 16:20:55 +01:00 |
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Marco
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76221ca7a6
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Bullet data overhaul
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2025-02-11 19:00:01 +01:00 |
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Marco
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3682de18d5
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Health and shield gauges
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2025-02-11 17:55:50 +01:00 |
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Marco
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9e04056800
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Fix for weapon switching
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2025-02-11 13:47:31 +01:00 |
|
Marco
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898c15183b
|
Tweaked shotgun values
|
2025-02-11 12:00:19 +01:00 |
|
Marco
|
5eb7b578bc
|
Ammo UI system
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2025-02-11 11:50:45 +01:00 |
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|
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70c514f1a9
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controller controls
|
2025-02-11 00:18:26 +01:00 |
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Marco
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c9abac3dc1
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UI Inventory management
|
2025-02-10 17:29:14 +01:00 |
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f4f193af7a
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Weapon Sprites
|
2025-02-09 23:20:49 +01:00 |
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b4a35ac3d4
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Explosions
|
2025-02-09 21:34:50 +01:00 |
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f28c956014
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Tilemapping
|
2025-02-09 17:05:52 +01:00 |
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|
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e3f42e04f7
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Title screen
|
2025-02-09 16:31:04 +01:00 |
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5382a4953d
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New cirno sprites
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2025-02-09 15:47:05 +01:00 |
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661733f5b9
|
loaded on another pc
|
2025-02-09 14:05:51 +01:00 |
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Marco
|
4e6257dbe3
|
Time modifiers
|
2025-02-09 11:48:30 +01:00 |
|
Marco
|
690bae01bc
|
Pattern inversion
|
2025-02-09 10:02:06 +01:00 |
|
Marco
|
019f7d7ca0
|
New Modifier
|
2025-02-09 09:37:43 +01:00 |
|
Marco
|
50c111ee28
|
Teleporter animation
|
2025-02-07 15:43:02 +01:00 |
|
Marco
|
eb1d74ee63
|
optimizations
|
2025-02-07 14:58:59 +01:00 |
|
Marco
|
91e063c01b
|
Enemy sprites
|
2025-02-07 13:51:31 +01:00 |
|
Marco
|
1fd9b70485
|
Fence collisions
|
2025-02-07 11:21:37 +01:00 |
|
Marco
|
c41967572b
|
Computers
|
2025-02-07 11:15:57 +01:00 |
|
Marco
|
f873cba98b
|
Converted doors and dialogue starters to area2d
|
2025-02-07 10:01:07 +01:00 |
|
Marco
|
def0f40007
|
Autotiles for fences
|
2025-02-07 09:36:45 +01:00 |
|
Marco
|
7db0e8f5b6
|
Teleporters
|
2025-02-06 17:57:06 +01:00 |
|
Marco
|
e86e9a2bf7
|
Game Pausing
|
2025-02-06 15:57:03 +01:00 |
|
Marco
|
401d944ab4
|
End of dialogue interaction
|
2025-02-06 13:28:27 +01:00 |
|
Marco
|
1fa77f0c03
|
Dialogue System
|
2025-02-06 11:36:21 +01:00 |
|
Marco
|
77765a581e
|
Area trigger
|
2025-02-06 09:44:21 +01:00 |
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|
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10ab6fce1a
|
first spellcard test
|
2025-02-05 21:53:59 +01:00 |
|
Marco
|
1941cde75a
|
tileset for boss arena
|
2025-02-05 20:02:41 +01:00 |
|
Marco
|
fdec052c16
|
Danmaku system
|
2025-02-05 19:41:49 +01:00 |
|
Marco
|
9c8ec486fc
|
Made gamemanager resilient to not having components
|
2025-02-05 13:38:36 +01:00 |
|
Marco
|
d60878c94b
|
Turrets
|
2025-02-05 11:33:59 +01:00 |
|
Marco
|
1d24be6156
|
Enemies react to alarm
|
2025-02-05 10:09:05 +01:00 |
|
Marco
|
88fd702cea
|
Camera sprite sweep
|
2025-02-05 09:40:24 +01:00 |
|
Marco
|
290acba7be
|
Map animations
|
2025-02-05 09:13:14 +01:00 |
|
Marco
|
da1fde4062
|
Camera Player Detection sweep
|
2025-02-04 18:17:36 +01:00 |
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