Fence collisions

This commit is contained in:
Marco 2025-02-07 11:21:37 +01:00
commit 1fd9b70485

View file

@ -239,26 +239,32 @@ texture = ExtResource("1_70kxh")
3:8/0 = 0
3:8/0/terrain_set = 0
3:8/0/terrain = 0
3:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -6, 8, 2, 2, 2, 2, 8, -2, 8, -2, -6)
3:8/0/terrains_peering_bit/right_side = 0
3:8/0/terrains_peering_bit/bottom_side = 0
4:8/0 = 0
4:8/0/terrain_set = 0
4:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
4:8/0/terrains_peering_bit/right_side = 0
4:8/0/terrains_peering_bit/left_side = 0
5:8/0 = 0
5:8/0/terrain_set = 0
5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8)
5:8/0/terrains_peering_bit/bottom_side = 0
5:8/0/terrains_peering_bit/left_side = 0
6:8/0 = 0
6:8/0/terrain_set = 0
6:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 0
7:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
7:8/0/terrains_peering_bit/right_side = 0
7:8/0/terrains_peering_bit/bottom_side = 0
7:8/0/terrains_peering_bit/left_side = 0
8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
9:8/0 = 0
0:9/0 = 0
1:9/0 = 0
@ -266,24 +272,29 @@ texture = ExtResource("1_70kxh")
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/terrain = 0
3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, 4, 4, -2, 4, -2, -8)
3:9/0/terrains_peering_bit/bottom_side = 0
3:9/0/terrains_peering_bit/top_side = 0
4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/terrain = 0
4:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 2, -2, 2, -2, -8)
5:9/0 = 0
5:9/0/terrain_set = 0
5:9/0/terrain = 0
5:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 8, -2, 8, -2, -8)
5:9/0/terrains_peering_bit/bottom_side = 0
5:9/0/terrains_peering_bit/top_side = 0
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 0
6:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -4, 8, -4, -8)
6:9/0/terrains_peering_bit/right_side = 0
6:9/0/terrains_peering_bit/bottom_side = 0
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 0
7:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8, -8, -8)
7:9/0/terrains_peering_bit/right_side = 0
7:9/0/terrains_peering_bit/bottom_side = 0
7:9/0/terrains_peering_bit/left_side = 0
@ -291,6 +302,7 @@ texture = ExtResource("1_70kxh")
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 0
8:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8)
8:9/0/terrains_peering_bit/bottom_side = 0
8:9/0/terrains_peering_bit/left_side = 0
8:9/0/terrains_peering_bit/top_side = 0
@ -301,28 +313,34 @@ texture = ExtResource("1_70kxh")
3:10/0 = 0
3:10/0/terrain_set = 0
3:10/0/terrain = 0
3:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 4, -2, 4, -2, -8)
3:10/0/terrains_peering_bit/right_side = 0
3:10/0/terrains_peering_bit/top_side = 0
4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/terrain = 0
4:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
4:10/0/terrains_peering_bit/right_side = 0
4:10/0/terrains_peering_bit/left_side = 0
5:10/0 = 0
5:10/0/terrain_set = 0
5:10/0/terrain = 0
5:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -2, 4, -2, -2, -8, -2, -8, -8)
5:10/0/terrains_peering_bit/left_side = 0
5:10/0/terrains_peering_bit/top_side = 0
6:10/0 = 0
6:10/0/terrain_set = 0
6:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
7:10/0 = 0
7:10/0/terrain_set = 0
7:10/0/terrain = 0
7:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
7:10/0/terrains_peering_bit/right_side = 0
7:10/0/terrains_peering_bit/left_side = 0
7:10/0/terrains_peering_bit/top_side = 0
8:10/0 = 0
8:10/0/terrain_set = 0
8:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
9:10/0 = 0
0:11/0 = 0
1:11/0 = 0