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Fence collisions
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parent
c41967572b
commit
1fd9b70485
1 changed files with 18 additions and 0 deletions
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@ -239,26 +239,32 @@ texture = ExtResource("1_70kxh")
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3:8/0 = 0
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3:8/0/terrain_set = 0
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3:8/0/terrain = 0
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3:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -6, 8, 2, 2, 2, 2, 8, -2, 8, -2, -6)
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3:8/0/terrains_peering_bit/right_side = 0
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3:8/0/terrains_peering_bit/bottom_side = 0
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4:8/0 = 0
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4:8/0/terrain_set = 0
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4:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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4:8/0/terrains_peering_bit/right_side = 0
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4:8/0/terrains_peering_bit/left_side = 0
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5:8/0 = 0
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5:8/0/terrain_set = 0
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5:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8)
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5:8/0/terrains_peering_bit/bottom_side = 0
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5:8/0/terrains_peering_bit/left_side = 0
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6:8/0 = 0
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6:8/0/terrain_set = 0
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6:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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7:8/0 = 0
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7:8/0/terrain_set = 0
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7:8/0/terrain = 0
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7:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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7:8/0/terrains_peering_bit/right_side = 0
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7:8/0/terrains_peering_bit/bottom_side = 0
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7:8/0/terrains_peering_bit/left_side = 0
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8:8/0 = 0
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8:8/0/terrain_set = 0
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8:8/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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9:8/0 = 0
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0:9/0 = 0
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1:9/0 = 0
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@ -266,24 +272,29 @@ texture = ExtResource("1_70kxh")
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3:9/0 = 0
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3:9/0/terrain_set = 0
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3:9/0/terrain = 0
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3:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(4, -8, 4, 4, -2, 4, -2, -8)
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3:9/0/terrains_peering_bit/bottom_side = 0
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3:9/0/terrains_peering_bit/top_side = 0
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4:9/0 = 0
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4:9/0/terrain_set = 0
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4:9/0/terrain = 0
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4:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 2, -2, 2, -2, -8)
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5:9/0 = 0
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5:9/0/terrain_set = 0
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5:9/0/terrain = 0
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5:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(2, -8, 2, 8, -2, 8, -2, -8)
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5:9/0/terrains_peering_bit/bottom_side = 0
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5:9/0/terrains_peering_bit/top_side = 0
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6:9/0 = 0
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6:9/0/terrain_set = 0
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6:9/0/terrain = 0
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6:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -4, 8, -4, -8)
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6:9/0/terrains_peering_bit/right_side = 0
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6:9/0/terrains_peering_bit/bottom_side = 0
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7:9/0 = 0
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7:9/0/terrain_set = 0
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7:9/0/terrain = 0
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7:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8, -8, -8)
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7:9/0/terrains_peering_bit/right_side = 0
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7:9/0/terrains_peering_bit/bottom_side = 0
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7:9/0/terrains_peering_bit/left_side = 0
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@ -291,6 +302,7 @@ texture = ExtResource("1_70kxh")
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8:9/0 = 0
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8:9/0/terrain_set = 0
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8:9/0/terrain = 0
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8:9/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -8, 4, -8, -8)
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8:9/0/terrains_peering_bit/bottom_side = 0
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8:9/0/terrains_peering_bit/left_side = 0
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8:9/0/terrains_peering_bit/top_side = 0
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@ -301,28 +313,34 @@ texture = ExtResource("1_70kxh")
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3:10/0 = 0
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3:10/0/terrain_set = 0
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3:10/0/terrain = 0
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3:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 4, -2, 4, -2, -8)
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3:10/0/terrains_peering_bit/right_side = 0
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3:10/0/terrains_peering_bit/top_side = 0
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4:10/0 = 0
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4:10/0/terrain_set = 0
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4:10/0/terrain = 0
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4:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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4:10/0/terrains_peering_bit/right_side = 0
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4:10/0/terrains_peering_bit/left_side = 0
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5:10/0 = 0
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5:10/0/terrain_set = 0
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5:10/0/terrain = 0
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5:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 2, -8, 2, 4, -2, 4, -2, -2, -8, -2, -8, -8)
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5:10/0/terrains_peering_bit/left_side = 0
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5:10/0/terrains_peering_bit/top_side = 0
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6:10/0 = 0
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6:10/0/terrain_set = 0
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6:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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7:10/0 = 0
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7:10/0/terrain_set = 0
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7:10/0/terrain = 0
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7:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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7:10/0/terrains_peering_bit/right_side = 0
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7:10/0/terrains_peering_bit/left_side = 0
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7:10/0/terrains_peering_bit/top_side = 0
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8:10/0 = 0
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8:10/0/terrain_set = 0
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8:10/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 4, -8, 4, -8, -8)
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9:10/0 = 0
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0:11/0 = 0
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1:11/0 = 0
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