mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
Boss HUD
This commit is contained in:
parent
b4fdb9c9e3
commit
4be64cf7ec
12 changed files with 220 additions and 33 deletions
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@ -1,8 +1,9 @@
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[gd_resource type="Resource" script_class="BossPhase" load_steps=12 format=3 uid="uid://ccj0cqbveey8c"]
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[gd_resource type="Resource" script_class="BossPhase" load_steps=14 format=3 uid="uid://ccj0cqbveey8c"]
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[ext_resource type="Script" path="res://Scripts/Resources/SimpleMovementPattern.cs" id="1_lw82i"]
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[ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="1_o4um1"]
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[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="2_7268a"]
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[ext_resource type="Script" path="res://Scripts/Resources/SpeedModifier.cs" id="3_606tl"]
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[ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="3_o6234"]
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[ext_resource type="PackedScene" uid="uid://by2rk6gx67f7e" path="res://Scenes/Weapons/Bullets/enemyBullet_yellow.tscn" id="4_ruawj"]
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[ext_resource type="Script" path="res://Scripts/Resources/PatternGroup.cs" id="6_6mg1u"]
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@ -15,19 +16,28 @@ transitionType = 1
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easeType = 2
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_80ngy"]
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script = ExtResource("3_606tl")
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ModifierType = 0
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Easing = 0
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Invert = true
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MinimumSpeed = 10.0
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ScalingFactor = 10.0
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[sub_resource type="Resource" id="Resource_0v4v8"]
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script = ExtResource("2_7268a")
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BulletScene = ExtResource("1_o4um1")
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bulletSpeed = 80.0
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bulletCount = 12
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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_rotationOffset = 45.0
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duration = 1.0
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burstInterval = 1.0
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spread = 180.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_modifier = SubResource("Resource_80ngy")
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_timeModifiers = Array[Resource]([])
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_targetPlayer = false
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WaitForCompletion = true
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@ -38,13 +48,14 @@ BulletScene = ExtResource("4_ruawj")
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bulletSpeed = 80.0
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bulletCount = 12
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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_rotationOffset = -45.0
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duration = 1.0
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burstInterval = 1.0
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spread = 180.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_modifier = SubResource("Resource_80ngy")
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_timeModifiers = null
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_targetPlayer = false
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WaitForCompletion = true
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@ -64,6 +75,7 @@ WaitForCompletion = true
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[resource]
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script = ExtResource("3_o6234")
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PhaseName = "Night Sign \"Night Bird\""
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Threshold = 900
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PlayAnimation = true
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Patterns = Array[Resource]([SubResource("Resource_upj22"), SubResource("Resource_gm1rv"), SubResource("Resource_5fq8v"), SubResource("Resource_gm1rv")])
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@ -39,6 +39,6 @@ WaitForCompletion = false
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[resource]
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script = ExtResource("1_0cgch")
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Threshold = 990
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Threshold = 950
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PlayAnimation = false
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Patterns = Array[Resource]([SubResource("Resource_acaax"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_o8win"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_k77ig"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_5ocg5"), ExtResource("2_7n56o"), ExtResource("3_mwcf3")])
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@ -15,7 +15,7 @@ bulletSpeed = 70.0
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bulletCount = 10
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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duration = 3.0
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duration = 4.0
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burstInterval = 0.3
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spread = 0.0
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owner = 2
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@ -8,49 +8,52 @@
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[sub_resource type="Resource" id="Resource_ne4q3"]
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script = ExtResource("2_ee42k")
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BulletScene = ExtResource("1_4xpdn")
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bulletSpeed = 20.0
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bulletSpeed = 40.0
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bulletCount = 10
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rotationSpeed = 120.0
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_rotationOffset = 0.0
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duration = 1.0
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duration = 0.4
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = null
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_targetPlayer = false
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_kohuh"]
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script = ExtResource("2_ee42k")
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BulletScene = ExtResource("3_gr7a3")
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bulletSpeed = 20.0
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bulletSpeed = 50.0
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bulletCount = 16
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rotationSpeed = 60.0
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_rotationOffset = 0.0
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duration = 1.0
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duration = 0.4
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = null
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_targetPlayer = false
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_depjj"]
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script = ExtResource("2_ee42k")
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BulletScene = ExtResource("1_4xpdn")
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bulletSpeed = 20.0
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bulletSpeed = 50.0
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bulletCount = 10
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rotationSpeed = 60.0
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_rotationOffset = 0.0
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duration = 4.0
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duration = 0.4
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = null
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_targetPlayer = false
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WaitForCompletion = true
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[resource]
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@ -1,6 +1,5 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://cdfmedtgp2rcn"]
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://cdfmedtgp2rcn"]
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[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="1_c5ala"]
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[ext_resource type="Resource" uid="uid://dqnvesdj0dk3v" path="res://Resources/Bullets/simple_enemy_bullet.tres" id="1_eps1c"]
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[ext_resource type="Script" path="res://Scripts/Resources/WeaponResource.cs" id="2_8ycgt"]
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@ -8,7 +7,6 @@
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script = ExtResource("2_8ycgt")
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Name = "Enemy Weapon"
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BulletData = ExtResource("1_eps1c")
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BulletScene = ExtResource("1_c5ala")
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RateOfFire = 0.4
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BulletCapacity = 4
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ReloadTime = 1.0
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@ -18,10 +16,4 @@ BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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AmmoKey = ""
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BulletSpeed = 50.0
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BulletDamage = 1.0
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LifeTime = 10.0
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_rotationOffset = 0.0
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owner = 2
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_damageType = 0
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_timeModifiers = null
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://d1rlw6ddpmrn8"]
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[gd_scene load_steps=15 format=3 uid="uid://d1rlw6ddpmrn8"]
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[ext_resource type="Script" path="res://Scripts/Actors/Boss.cs" id="1_na4uq"]
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[ext_resource type="Resource" uid="uid://ks6fypeil6gk" path="res://Resources/BossPhases/TestBoss1.tres" id="2_1rhf6"]
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@ -6,6 +6,7 @@
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[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_gka5j"]
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[ext_resource type="Resource" uid="uid://ccj0cqbveey8c" path="res://Resources/BossPhases/Rumia_SP1.tres" id="3_j7lbl"]
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[ext_resource type="Texture2D" uid="uid://csuprfskdo1qp" path="res://Sprites/Portraits/Rumia.png" id="4_at5iq"]
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[ext_resource type="PackedScene" uid="uid://bwlstkdibs7oc" path="res://Scenes/HUD/BossHud.tscn" id="4_ehp8q"]
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[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_xc6nm"]
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[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="5_g1p0m"]
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[ext_resource type="Script" path="res://Scripts/Components/BulletSpawner.cs" id="7_2obh7"]
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@ -26,7 +27,9 @@ size = Vector2(8, 12)
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collision_layer = 16
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collision_mask = 9
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script = ExtResource("1_na4uq")
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BossName = "Rumia"
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Phases = Array[Resource]([ExtResource("2_1rhf6"), ExtResource("3_j7lbl")])
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BossHudPrefab = ExtResource("4_ehp8q")
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_bossPortraitTexture = ExtResource("4_at5iq")
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Health = 1000.0
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metadata/_edit_group_ = true
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88
Scenes/HUD/BossHud.tscn
Normal file
88
Scenes/HUD/BossHud.tscn
Normal file
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@ -0,0 +1,88 @@
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[gd_scene load_steps=5 format=3 uid="uid://bwlstkdibs7oc"]
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[ext_resource type="LabelSettings" uid="uid://buk3e7bbwmnv1" path="res://Resources/Styles/Hud_Text_Style.tres" id="1_a0we0"]
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[ext_resource type="Script" path="res://Scripts/UI/BossHud.cs" id="1_n2ke0"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_u7d4e"]
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bg_color = Color(0.406489, 0.00678394, 4.81308e-08, 1)
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corner_radius_top_left = 2
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corner_radius_top_right = 2
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corner_radius_bottom_right = 2
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corner_radius_bottom_left = 2
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anti_aliasing = false
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_c8usm"]
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bg_color = Color(0.713167, 0.181152, 0.0413054, 1)
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corner_radius_top_left = 2
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corner_radius_top_right = 2
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corner_radius_bottom_right = 2
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corner_radius_bottom_left = 2
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anti_aliasing = false
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[node name="CanvasLayer" type="CanvasLayer" node_paths=PackedStringArray("BossNameLabel", "SpellCardNameLabel", "SpellCardsCountLabel", "SpellCardTimerLabel", "BossHealthBar")]
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script = ExtResource("1_n2ke0")
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BossNameLabel = NodePath("Boss Bar/HBoxContainer/VBoxContainer/BossName")
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SpellCardNameLabel = NodePath("Boss Bar/HBoxContainer/SpellCardName")
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SpellCardsCountLabel = NodePath("Boss Bar/HBoxContainer/VBoxContainer2/PhasesCount")
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SpellCardTimerLabel = NodePath("Boss Bar/HBoxContainer/VBoxContainer2/Time")
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BossHealthBar = NodePath("Boss Bar/HBoxContainer/VBoxContainer/BossHealthBar")
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[node name="Boss Bar" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_left = 87.0
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offset_top = 2.0
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offset_right = 315.0
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offset_bottom = 42.0
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[node name="HBoxContainer" type="HBoxContainer" parent="Boss Bar"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer2" type="VBoxContainer" parent="Boss Bar/HBoxContainer"]
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layout_mode = 2
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[node name="Time" type="Label" parent="Boss Bar/HBoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "30"
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label_settings = ExtResource("1_a0we0")
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[node name="PhasesCount" type="Label" parent="Boss Bar/HBoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "x3"
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label_settings = ExtResource("1_a0we0")
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[node name="VBoxContainer" type="VBoxContainer" parent="Boss Bar/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="BossName" type="Label" parent="Boss Bar/HBoxContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 0
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text = "Boss Name"
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label_settings = ExtResource("1_a0we0")
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horizontal_alignment = 1
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[node name="BossHealthBar" type="ProgressBar" parent="Boss Bar/HBoxContainer/VBoxContainer"]
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custom_minimum_size = Vector2(0, 2)
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_constants/outline_size = 0
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theme_override_styles/background = SubResource("StyleBoxFlat_u7d4e")
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theme_override_styles/fill = SubResource("StyleBoxFlat_c8usm")
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value = 50.0
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show_percentage = false
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[node name="SpellCardName" type="Label" parent="Boss Bar/HBoxContainer"]
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custom_minimum_size = Vector2(100, 30)
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 0
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text = "Attack name goes here and it should wrap "
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label_settings = ExtResource("1_a0we0")
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horizontal_alignment = 2
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autowrap_mode = 2
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@ -1,9 +1,10 @@
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[gd_scene load_steps=12 format=3 uid="uid://dkwi1hu1bixoe"]
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[gd_scene load_steps=13 format=3 uid="uid://dkwi1hu1bixoe"]
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[ext_resource type="Script" path="res://Scripts/Hud.cs" id="1_m0hb0"]
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[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="2_0xmx2"]
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[ext_resource type="LabelSettings" uid="uid://buk3e7bbwmnv1" path="res://Resources/Styles/Hud_Text_Style.tres" id="2_x7kl7"]
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[ext_resource type="Texture2D" uid="uid://dde36pgb8fbwc" path="res://Sprites/selector_big.png" id="3_hee3i"]
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[ext_resource type="PackedScene" uid="uid://bwlstkdibs7oc" path="res://Scenes/HUD/BossHud.tscn" id="5_vmict"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_h626b"]
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atlas = ExtResource("3_hee3i")
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@ -133,3 +134,6 @@ label_settings = ExtResource("2_x7kl7")
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[node name="ItemsContainer" type="VBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_constants/separation = 0
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[node name="BossHud" parent="." instance=ExtResource("5_vmict")]
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visible = false
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@ -8,7 +8,9 @@ namespace Cirno.Scripts.Actors;
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public partial class Boss : Enemy, IActivable
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{
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[Export] public string BossName { get; private set; }
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[Export] private Array<BossPhase> Phases;
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[Export] private PackedScene BossHudPrefab;
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private int currentPhaseIndex = 0;
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private bool _started = false;
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@ -26,6 +28,8 @@ public partial class Boss : Enemy, IActivable
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[Export]
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private Texture2D _bossPortraitTexture;
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private BossHud _bossHud;
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public override void _Ready()
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{
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@ -34,28 +38,45 @@ public partial class Boss : Enemy, IActivable
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_homePosition = this.GlobalPosition;
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if (_bossPortraitTexture is not null)
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if (BossHudPrefab is not null)
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{
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var canvas = new CanvasLayer();
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canvas.Name = "BossPhaseAnimationCanvas";
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_bossHud = BossHudPrefab.Instantiate<BossHud>();
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_gameManager.CallDeferred("add_child", _bossHud);
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_bossHud.BossName = BossName;
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_bossHud.BossMaxHealth = this.Health;
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_bossHud.BossHealth = this._currentHealth;
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_bossHud.SpellCardName = CurrentPhase.PhaseName;
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// TODO: Do some translation for health values to match the thresholds
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this.HealthChanged += (float newValue) => {_bossHud.BossHealth = newValue;};
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if (_bossPortraitTexture is not null)
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{
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// var canvas = new CanvasLayer();
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// canvas.Name = "BossPhaseAnimationCanvas";
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_gameManager.CallDeferred("add_child", canvas);
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// _gameManager.CallDeferred("add_child", canvas);
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_animationTextureRect = new TextureRect();
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_animationTextureRect.Texture = _bossPortraitTexture;
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_animationTextureRect = new TextureRect();
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_animationTextureRect.Texture = _bossPortraitTexture;
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canvas.CallDeferred("add_child", _animationTextureRect);
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_bossHud.CallDeferred("add_child", _animationTextureRect);
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//canvas.AddChild(animationTextureRect);
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//canvas.AddChild(animationTextureRect);
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_animationTextureRect.Position = new Vector2(180, 10);
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_animationTextureRect.Position = new Vector2(180, 10);
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_animationTextureRect.Visible = false;
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_animationTextureRect.Visible = false;
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//var animation = _bossPhaseAnimationPrefab.Instantiate<BossPhaseAnimation>();
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//var animation = _bossPhaseAnimationPrefab.Instantiate<BossPhaseAnimation>();
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// _gameManager.AddChild(animation);
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}
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}
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}
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public override void _Process(double delta)
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@ -68,6 +89,7 @@ public partial class Boss : Enemy, IActivable
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if (_currentHealth <= CurrentPhase.Threshold && currentPhaseIndex + 1 < Phases.Count)
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{
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currentPhaseIndex++;
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_bossHud.SpellCardName = CurrentPhase.PhaseName;
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StartPhase(CurrentPhase);
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}
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||||
|
||||
|
|
|
|||
|
|
@ -51,6 +51,13 @@ public partial class Enemy : CharacterBody2D
|
|||
set => _navigationEnabled = value;
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
||||
[Signal]
|
||||
public delegate void HealthChangedEventHandler(float newValue);
|
||||
|
||||
#endregion
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
|
|
@ -220,6 +227,7 @@ public partial class Enemy : CharacterBody2D
|
|||
if (_isDestroyed) return;
|
||||
|
||||
_currentHealth -= damage;
|
||||
EmitSignal(nameof(HealthChanged), _currentHealth);
|
||||
if (!(_currentHealth <= 0)) return;
|
||||
_isDestroyed = true;
|
||||
Explode();
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ namespace Cirno.Scripts.Resources;
|
|||
[GlobalClass]
|
||||
public partial class BossPhase : Resource
|
||||
{
|
||||
[Export] public string PhaseName = string.Empty;
|
||||
[Export] public int Threshold;
|
||||
[Export] public bool PlayAnimation;
|
||||
[Export] public Array<AttackPattern> Patterns;
|
||||
|
|
|
|||
54
Scripts/UI/BossHud.cs
Normal file
54
Scripts/UI/BossHud.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.UI;
|
||||
|
||||
public partial class BossHud : CanvasLayer
|
||||
{
|
||||
[Export] public Label BossNameLabel { get; set; }
|
||||
[Export] public Label SpellCardNameLabel { get; set; }
|
||||
[Export] public Label SpellCardsCountLabel { get; set; }
|
||||
[Export] public Label SpellCardTimerLabel { get; set; }
|
||||
[Export] public ProgressBar BossHealthBar { get; set; }
|
||||
|
||||
public string BossName
|
||||
{
|
||||
get => BossNameLabel.Text;
|
||||
set => BossNameLabel.Text = value;
|
||||
}
|
||||
|
||||
public string SpellCardName
|
||||
{
|
||||
get => SpellCardNameLabel.Text;
|
||||
set => SpellCardNameLabel.Text = value;
|
||||
}
|
||||
|
||||
public string SpellCardsCount
|
||||
{
|
||||
get => SpellCardsCountLabel.Text;
|
||||
set => SpellCardsCountLabel.Text = value;
|
||||
}
|
||||
|
||||
public string SpellCardTimer
|
||||
{
|
||||
get => SpellCardTimerLabel.Text;
|
||||
set => SpellCardTimerLabel.Text = value;
|
||||
}
|
||||
|
||||
public double BossHealth
|
||||
{
|
||||
get => BossHealthBar.Value;
|
||||
set => BossHealthBar.Value = value;
|
||||
}
|
||||
|
||||
public double BossMaxHealth
|
||||
{
|
||||
get => BossHealthBar.MaxValue;
|
||||
set => BossHealthBar.MaxValue = value;
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue