mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 08:45:33 +00:00
UI Inventory management
This commit is contained in:
parent
f4f193af7a
commit
c9abac3dc1
20 changed files with 262 additions and 72 deletions
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@ -58,5 +58,5 @@ WaitForCompletion = true
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[resource]
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script = ExtResource("3_o6234")
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Threshold = 800
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Threshold = 900
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Patterns = Array[Resource]([SubResource("Resource_upj22"), SubResource("Resource_gm1rv"), SubResource("Resource_5fq8v"), SubResource("Resource_gm1rv")])
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@ -39,5 +39,5 @@ WaitForCompletion = false
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[resource]
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script = ExtResource("1_0cgch")
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Threshold = 1000
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Threshold = 999
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Patterns = Array[Resource]([SubResource("Resource_acaax"), ExtResource("2_3486e"), ExtResource("3_mwcf3"), SubResource("Resource_o8win"), ExtResource("2_3486e"), ExtResource("3_mwcf3"), SubResource("Resource_k77ig"), ExtResource("2_3486e"), ExtResource("3_mwcf3"), SubResource("Resource_5ocg5"), ExtResource("2_3486e"), ExtResource("3_mwcf3")])
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@ -1,14 +1,21 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=3 format=3 uid="uid://ct1fa2huvy34n"]
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[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://ct1fa2huvy34n"]
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[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="1_31o2l"]
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[ext_resource type="SpriteFrames" uid="uid://pmwatoyt2ase" path="res://Resources/Sprites/Ammo_Inventory_Sprite.tres" id="1_fubhk"]
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[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_bpftr"]
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[ext_resource type="PackedScene" uid="uid://cjv4yahpb0h2l" path="res://Scenes/HUD/Items/ammo.tscn" id="1_enq76"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_3y0hf"]
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atlas = ExtResource("1_bpftr")
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[resource]
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script = ExtResource("1_31o2l")
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ItemName = "Ammo"
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ItemKey = "ammo1"
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Item = 3
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Amount = 100
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Max = 800
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PickupIfMaxed = false
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ConsumeOnUse = false
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InventorySprite = ExtResource("1_fubhk")
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WorldSprite = ExtResource("1_fubhk")
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ConsumeOnUse = true
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UiType = 0
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InventorySprite = SubResource("AtlasTexture_3y0hf")
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HudItemScene = ExtResource("1_enq76")
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@ -4,6 +4,11 @@
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[resource]
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script = ExtResource("1_k8cnp")
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ItemName = "Blue Keycard"
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ItemKey = "KeycardBlue"
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Item = 1
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Amount = 1
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Max = 1
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PickupIfMaxed = false
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ConsumeOnUse = false
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UiType = 1
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@ -4,6 +4,11 @@
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[resource]
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script = ExtResource("1_t0s5w")
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ItemName = "Green Keycard"
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ItemKey = "KeycardGreen"
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Item = 2
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Amount = 1
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Max = 1
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PickupIfMaxed = false
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ConsumeOnUse = false
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UiType = 1
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@ -1,15 +1,20 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://dibquna7fww7t"]
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[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://dibquna7fww7t"]
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[ext_resource type="SpriteFrames" uid="uid://cikw4v6n0folb" path="res://Resources/Sprites/Red_Keycard_Overworld_Sprite.tres" id="1_1j6xs"]
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[ext_resource type="PackedScene" uid="uid://xvgx3vda1a5o" path="res://Scenes/HUD/Items/red_keycard.tscn" id="1_30txj"]
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[ext_resource type="Texture2D" uid="uid://bao53hesxreoh" path="res://Resources/Sprites/Red_Keycard_Inventory_Texture.tres" id="1_glhfu"]
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[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="1_istlt"]
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[resource]
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script = ExtResource("1_istlt")
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ItemName = "Red Keycard"
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ItemKey = "KeycardRed"
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Item = 0
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Amount = 1
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Max = 1
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PickupIfMaxed = false
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ConsumeOnUse = false
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UiType = 1
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InventorySprite = ExtResource("1_glhfu")
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WorldSprite = ExtResource("1_1j6xs")
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HudItemScene = ExtResource("1_30txj")
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@ -1,8 +1,9 @@
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[gd_scene load_steps=7 format=3 uid="uid://dkwi1hu1bixoe"]
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[gd_scene load_steps=8 format=3 uid="uid://dkwi1hu1bixoe"]
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[ext_resource type="Script" path="res://Scripts/Hud.cs" id="1_m0hb0"]
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[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="2_0xmx2"]
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[ext_resource type="Texture2D" uid="uid://dde36pgb8fbwc" path="res://Sprites/selector_big.png" id="3_hee3i"]
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[ext_resource type="PackedScene" uid="uid://cicthr1v5v4s2" path="res://Scenes/HUD/Items/icicle_gun.tscn" id="4_m333p"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_h626b"]
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atlas = ExtResource("3_hee3i")
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@ -63,6 +64,10 @@ frame_progress = 0.8514
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 4.0
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offset_top = 6.0
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offset_right = -4.0
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offset_bottom = -3.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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@ -76,3 +81,14 @@ text = "100/100"
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[node name="ItemsContainer" type="VBoxContainer" parent="VBoxContainer"]
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layout_mode = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/ItemsContainer"]
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layout_mode = 2
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[node name="IcicleGun" parent="VBoxContainer/ItemsContainer/HBoxContainer" instance=ExtResource("4_m333p")]
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layout_mode = 2
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[node name="Label" type="Label" parent="VBoxContainer/ItemsContainer/HBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 10
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text = "100/300"
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7
Scenes/HUD/Items/ammo.tscn
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7
Scenes/HUD/Items/ammo.tscn
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@ -0,0 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://cjv4yahpb0h2l"]
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[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_at3u7"]
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[node name="Ammo" type="TextureRect"]
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texture = ExtResource("1_at3u7")
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stretch_mode = 2
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7
Scenes/HUD/Items/icicle_gun.tscn
Normal file
7
Scenes/HUD/Items/icicle_gun.tscn
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@ -0,0 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://cicthr1v5v4s2"]
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[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="1_ebd3h"]
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[node name="IcicleGun" type="TextureRect"]
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texture = ExtResource("1_ebd3h")
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stretch_mode = 2
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11
Scenes/HUD/Items/red_keycard.tscn
Normal file
11
Scenes/HUD/Items/red_keycard.tscn
Normal file
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@ -0,0 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://xvgx3vda1a5o"]
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[ext_resource type="Texture2D" uid="uid://bad6gbl2gity3" path="res://Sprites/Items/RedKeycard_Small.png" id="1_slovd"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_cowsj"]
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atlas = ExtResource("1_slovd")
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region = Rect2(0, 0, 16, 16)
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[node name="RedKeycard" type="TextureRect"]
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texture = SubResource("AtlasTexture_cowsj")
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stretch_mode = 2
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@ -1,11 +1,19 @@
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[gd_scene load_steps=4 format=3 uid="uid://cmr6fclttrpkb"]
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[gd_scene load_steps=5 format=3 uid="uid://cmr6fclttrpkb"]
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[ext_resource type="PackedScene" uid="uid://dxs3ks2ucaxl4" path="res://Scenes/Items/Red_Keycard.tscn" id="1_i3l7m"]
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[ext_resource type="Script" path="res://Scripts/Interactables/ItemPickup.cs" id="1_it180"]
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[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="2_j10i4"]
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[ext_resource type="SpriteFrames" uid="uid://pmwatoyt2ase" path="res://Resources/Sprites/Ammo_Inventory_Sprite.tres" id="3_6n103"]
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[node name="Ammo1" instance=ExtResource("1_i3l7m")]
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[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]
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[node name="Ammo1" type="Area2D" groups=["Interactable"]]
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collision_layer = 4
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collision_mask = 2
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script = ExtResource("1_it180")
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LootTable = [ExtResource("2_j10i4")]
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[node name="AnimatedSprite2D" parent="." index="1"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_6vv2s")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = ExtResource("3_6n103")
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@ -1,11 +1,9 @@
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[gd_scene load_steps=8 format=4 uid="uid://bu5fvatj2j08j"]
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[gd_scene load_steps=6 format=4 uid="uid://bu5fvatj2j08j"]
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[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_paetl"]
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[ext_resource type="PackedScene" uid="uid://d1rlw6ddpmrn8" path="res://Scenes/Actors/Rumia.tscn" id="2_47q21"]
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[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_f17ts"]
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_cyhmq"]
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[ext_resource type="Resource" uid="uid://ks6fypeil6gk" path="res://Resources/BossPhases/TestBoss1.tres" id="5_jkuab"]
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[ext_resource type="Resource" uid="uid://ccj0cqbveey8c" path="res://Resources/BossPhases/Rumia_SP1.tres" id="6_1uicx"]
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[ext_resource type="PackedScene" uid="uid://bdp710abe10s5" path="res://Scenes/Interactable/AreaTrigger.tscn" id="9_xhf0g"]
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[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
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@ -31,7 +29,6 @@ tile_set = ExtResource("3_cyhmq")
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[node name="Rumia" parent="." instance=ExtResource("2_47q21")]
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position = Vector2(176, 44)
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Phases = Array[Resource]([ExtResource("5_jkuab"), ExtResource("6_1uicx")])
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[node name="PlayerStartPosition" type="Marker2D" parent="."]
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position = Vector2(178, 115)
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@ -82,9 +82,6 @@ Target = NodePath("../../HorizontalDoor2")
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[node name="Debug Room" type="Node2D" parent="Factory Tilemaps"]
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[node name="Ammo1" parent="Factory Tilemaps/Debug Room" instance=ExtResource("34_17pjh")]
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position = Vector2(-873, -348)
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[node name="BlueKeycard" parent="Factory Tilemaps/Debug Room" instance=ExtResource("35_rblsn")]
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position = Vector2(-921, -348)
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@ -206,9 +203,11 @@ position = Vector2(-710, -459)
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[node name="Barrel" parent="Factory Tilemaps" instance=ExtResource("18_vy02r")]
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position = Vector2(-711, -395)
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ExplosionScene = null
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[node name="Barrel2" parent="Factory Tilemaps" instance=ExtResource("18_vy02r")]
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position = Vector2(-700, -381)
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ExplosionScene = null
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[node name="CameraController" type="Camera2D" parent="."]
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script = ExtResource("6_t8ide")
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@ -331,3 +330,6 @@ Target = NodePath("DialogueStarter")
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[node name="DialogueStarter" parent="Computer2" instance=ExtResource("32_68v02")]
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position = Vector2(291.847, -32.7126)
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_trackName = "computer2"
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[node name="Ammo1" parent="." instance=ExtResource("34_17pjh")]
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position = Vector2(-792, -378)
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@ -20,7 +20,7 @@ public partial class Chest : Interactable
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if (!MeetsRequirements()) return false;
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foreach (var item in LootTable)
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{
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_inventoryManager.AddItem(item.Item, item.Amount);
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_inventoryManager.AddItem(item);
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}
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_sprite.Play("Opening");
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@ -59,8 +59,8 @@ public partial class GameManager : Node2D
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if (_inventoryManager != null && _hud != null)
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{
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_inventoryManager.ItemAdded += (item) => _hud.AddInventoryItem(item);
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_inventoryManager.ItemRemoved += (item) => _hud.RemoveInventoryItem(item);
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_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);
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_inventoryManager.ItemRemoved += (item, currentAmount) => _hud.RemoveInventoryItem(item, currentAmount);
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}
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if (_player != null && _hud != null)
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@ -1,5 +1,7 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cirno.Scripts.Resources;
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public partial class Hud : CanvasLayer
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@ -18,6 +20,8 @@ public partial class Hud : CanvasLayer
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[Export] private Label _healthLabel;
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[Export] private Container _itemsContainer;
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private Dictionary<string, HudItem> _items = new();
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public override void _Ready()
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{
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// Assuming the HUD has a Label node named "HealthLabel"
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@ -61,16 +65,92 @@ public partial class Hud : CanvasLayer
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//_selector.Position = _selector.tolo
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}
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public void AddInventoryItem(LootItem item)
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public void AddInventoryItem(LootItem item, int currentAmount)
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{
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TextureRect texture = new TextureRect();
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texture.Texture = item.InventorySprite;
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if (item.UiType == UiItemType.NoUI) return;
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_itemsContainer.AddChild(texture);
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if (!_items.TryGetValue(item.ItemKey, out var item1))
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{
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var hbox = new HBoxContainer();
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_itemsContainer.AddChild(hbox);
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var instance = item.HudItemScene.Instantiate<TextureRect>();
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//_in.CallDeferred("add_child", instance);
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hbox.AddChild(instance);
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var hudItem = new HudItem()
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{
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Item = item,
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Container = hbox,
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};
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if (item.UiType == UiItemType.IconText)
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{
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var label = new Label();
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label.Text = currentAmount.ToString();
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label.LabelSettings = new LabelSettings()
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{
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FontSize = 8
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};
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hbox.AddChild(label);
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hudItem.Label = label;
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}
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_items.Add(item.ItemKey, hudItem);
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}
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else
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{
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if (item.UiType == UiItemType.IconText && item1.Label != null)
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{
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item1.Label.Text = currentAmount.ToString();
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}
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}
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// TextureRect texture = new TextureRect();
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// texture.Texture = item.InventorySprite;
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//
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// texture.ExpandMode = TextureRect.ExpandModeEnum.KeepSize;
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// texture.StretchMode = TextureRect.StretchModeEnum.Keep;
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//
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// _itemsContainer.AddChild(texture);
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}
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public void RemoveInventoryItem(LootItem item)
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public void RemoveInventoryItem(LootItem item, int currentAmount)
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{
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if (_items.TryGetValue(item.ItemKey, out var itm))
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{
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if (currentAmount <= 0)
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{
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itm.Container.QueueFree();
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_items.Remove(item.ItemKey);
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}
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else
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{
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itm.Label.Text = currentAmount.ToString();
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}
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}
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else
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{
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GD.Print($"Tried to remove item {item.ItemName} {item.ItemKey} but it was not found");
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}
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// var containerItem = _items.FirstOrDefault(x => x.Item == item);
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// if (containerItem == null)
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// {
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// GD.Print($"Tried to remove item {item.ItemName} but it was not found");
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// return;
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// }
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//
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// containerItem.Container.QueueFree();
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}
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public class HudItem
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{
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public LootItem Item { get; set; }
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public HBoxContainer Container { get; set; }
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public Label Label { get; set; }
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}
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}
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@ -15,7 +15,7 @@ public partial class ItemPickup : Interactable
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if (!MeetsRequirements()) return false;
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foreach (var item in LootTable)
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{
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_inventoryManager.AddItem(item.Item, item.Amount);
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_inventoryManager.AddItem(item);
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}
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// Delet This
|
||||
|
|
|
|||
|
|
@ -11,11 +11,15 @@ public partial class InventoryManager : Node2D
|
|||
|
||||
private List<LootItem> _items = new List<LootItem>();
|
||||
|
||||
[Signal]
|
||||
public delegate void ItemAddedEventHandler(LootItem item);
|
||||
private Dictionary<string, ItemContainer> _itemsDict = new Dictionary<string, ItemContainer>();
|
||||
|
||||
public Dictionary<string, ItemContainer> Items => _itemsDict;
|
||||
|
||||
[Signal]
|
||||
public delegate void ItemRemovedEventHandler(LootItem item);
|
||||
public delegate void ItemAddedEventHandler(LootItem item, int currentAmount);
|
||||
|
||||
[Signal]
|
||||
public delegate void ItemRemovedEventHandler(LootItem item, int currentAmount);
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
|
|
@ -36,48 +40,66 @@ public partial class InventoryManager : Node2D
|
|||
{
|
||||
return _items.Any(x => x.Item == type && x.Amount > 0);
|
||||
}
|
||||
|
||||
public bool AddItem(ItemTypes type, int amount = 1)
|
||||
{
|
||||
var item = new LootItem() { Item = type, Amount = amount };
|
||||
_items.Add(item);
|
||||
GD.Print($"Added {type} x{amount}");
|
||||
EmitSignal(nameof(ItemAdded), item);
|
||||
// switch (type)
|
||||
// {
|
||||
// // case ItemTypes.KeycardRed:
|
||||
// // RedKeycard = true;
|
||||
// // GD.Print($"Red Keycard x{amount}");
|
||||
// // break;
|
||||
// // case ItemTypes.KeycardBlue:
|
||||
// // GD.Print($"Blue Keycard x{amount}");
|
||||
// // break;
|
||||
// // case ItemTypes.KeycardGreen:
|
||||
// // GD.Print($"Green Keycard x{amount}");
|
||||
// // break;
|
||||
// // case ItemTypes.Ammo:
|
||||
// // GD.Print($"Ammo x{amount}");
|
||||
// // break;
|
||||
// // case ItemTypes.Medkit:
|
||||
// // GD.Print($"Medkit x{amount}");
|
||||
// // break;
|
||||
// // case ItemTypes.CrabBomb:
|
||||
// // GD.Print($"CrabBomb x{amount}");
|
||||
// // break;
|
||||
// // case ItemTypes.Bomb:
|
||||
// // GD.Print($"Bomb x{amount}");
|
||||
// // break;
|
||||
// // case ItemTypes.Mine:
|
||||
// // GD.Print($"Mine x{amount}");
|
||||
// // break;
|
||||
// // case ItemTypes.Battery:
|
||||
// // GD.Print($"Battery x{amount}");
|
||||
// // break;
|
||||
// // default:
|
||||
// // return false;
|
||||
// }
|
||||
|
||||
return true; // TODO: Return false if could not be added
|
||||
public int RemoveItem(LootItem item, int amount)
|
||||
{
|
||||
if (_itemsDict.ContainsKey(item.ItemKey))
|
||||
{
|
||||
var itm = _itemsDict[item.ItemKey];
|
||||
|
||||
int removed = 0;
|
||||
|
||||
itm.Count -= amount;
|
||||
|
||||
if (itm.Count <= 0)
|
||||
{
|
||||
_itemsDict.Remove(item.ItemKey);
|
||||
}
|
||||
|
||||
EmitSignal(nameof(ItemRemoved), item, item.Amount);
|
||||
|
||||
return itm.Count;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public bool AddItem(LootItem item)
|
||||
{
|
||||
//var item = new LootItem() { Item = type, Amount = amount };
|
||||
|
||||
if (!_itemsDict.TryGetValue(item.ItemKey, out var itm))
|
||||
{
|
||||
_itemsDict.Add(item.ItemKey, new ItemContainer()
|
||||
{
|
||||
Item = item,
|
||||
Count = item.Amount,
|
||||
});
|
||||
GD.Print($"Added new ({item.ItemKey}) {item.Item} x{item.Amount}");
|
||||
|
||||
EmitSignal(nameof(ItemAdded), item, item.Amount);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (itm.Count < item.Amount)
|
||||
{
|
||||
itm.Count += item.Amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item.PickupIfMaxed)
|
||||
{
|
||||
itm.Count = item.Max;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
EmitSignal(nameof(ItemAdded), item, itm.Count, item.Amount);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AddRedKeycard()
|
||||
|
|
@ -90,3 +112,9 @@ public partial class InventoryManager : Node2D
|
|||
RedKeycard = false;
|
||||
}
|
||||
}
|
||||
|
||||
public class ItemContainer
|
||||
{
|
||||
public LootItem Item { get; set; }
|
||||
public int Count { get; set; }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ public partial class Pickupper : Activable
|
|||
{
|
||||
foreach (var item in LootTable)
|
||||
{
|
||||
_inventoryManager.AddItem(item.Item, item.Amount);
|
||||
_inventoryManager.AddItem(item);
|
||||
}
|
||||
|
||||
//inventoryManager.AddRedKeycard();
|
||||
|
|
|
|||
|
|
@ -5,12 +5,24 @@ namespace Cirno.Scripts.Resources;
|
|||
[GlobalClass]
|
||||
public partial class LootItem : Resource
|
||||
{
|
||||
[Export] public string ItemName { get; set; }
|
||||
[Export] public string ItemKey { get; set; }
|
||||
[Export] public ItemTypes Item;
|
||||
[Export] public int Amount;
|
||||
[Export] public int Max;
|
||||
[Export] public bool PickupIfMaxed;
|
||||
[Export] public bool ConsumeOnUse;
|
||||
|
||||
[Export] public UiItemType UiType;
|
||||
|
||||
[Export] public AtlasTexture InventorySprite;
|
||||
[Export] public SpriteFrames WorldSprite;
|
||||
[Export] public PackedScene HudItemScene;
|
||||
|
||||
}
|
||||
|
||||
public enum UiItemType
|
||||
{
|
||||
NoUI,
|
||||
Icon,
|
||||
IconText
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue