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Teleporters
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parent
e86e9a2bf7
commit
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12 changed files with 215 additions and 19 deletions
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@ -4,4 +4,5 @@
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@ -5,7 +5,7 @@ using Cirno.Scripts;
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public partial class Activable : Node2D, IActivable
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{
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public virtual void Activate()
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public virtual void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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//Debug.WriteLine("Activated");
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}
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@ -1,10 +1,11 @@
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[gd_scene load_steps=8 format=3 uid="uid://byms2dhliyux0"]
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[gd_scene load_steps=10 format=3 uid="uid://byms2dhliyux0"]
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[ext_resource type="Script" path="res://Scripts/Activables/Teleporter.cs" id="1_juavy"]
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[ext_resource type="Texture2D" uid="uid://d3e762pxublbt" path="res://Sprites/teleporter.png" id="1_ppqan"]
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[ext_resource type="Texture2D" uid="uid://dcrsv00yf6ylk" path="res://Sprites/Teleport_Particles.png" id="2_ggtec"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uk8yj"]
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size = Vector2(16, 16)
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[sub_resource type="CircleShape2D" id="CircleShape2D_kwj8m"]
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radius = 4.12311
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[sub_resource type="AtlasTexture" id="AtlasTexture_ex07d"]
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atlas = ExtResource("2_ggtec")
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@ -40,13 +41,22 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_we5sc"]
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particle_flag_disable_z = true
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emission_shape = 2
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emission_sphere_radius = 8.85
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orbit_velocity_min = -0.2
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orbit_velocity_max = 0.2
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gravity = Vector3(0, -98, 0)
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color = Color(0.207843, 0.360784, 1, 1)
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[node name="Teleporter" type="Area2D"]
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collision_layer = 4
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collision_mask = 2
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script = ExtResource("1_juavy")
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ParticleEmitTime = 0.8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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shape = SubResource("RectangleShape2D_uk8yj")
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shape = SubResource("CircleShape2D_kwj8m")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_ppqan")
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@ -55,3 +65,11 @@ texture = ExtResource("1_ppqan")
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position = Vector2(0, -9)
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sprite_frames = SubResource("SpriteFrames_bt8wx")
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animation = &"Idle"
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[node name="Particles" type="GPUParticles2D" parent="."]
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emitting = false
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amount = 50
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process_material = SubResource("ParticleProcessMaterial_we5sc")
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lifetime = 0.8
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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File diff suppressed because one or more lines are too long
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@ -30,7 +30,7 @@ public partial class DialogueStarter : Activable
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DialogueEndAction();
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}
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public override void Activate()
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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_gameManager.ChangeState(GameState.Dialogue);
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_dialogic.Call("start", _trackName);
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135
Scripts/Activables/Teleporter.cs
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135
Scripts/Activables/Teleporter.cs
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@ -0,0 +1,135 @@
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using System;
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using System.Collections;
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using System.Threading.Tasks;
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using Godot;
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namespace Cirno.Scripts.Activables;
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public partial class Teleporter : Activable
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{
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[Export]
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public bool IsEnabled { get; set; }
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public bool IsPrimed { get; private set; }
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[Export]
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public Teleporter Target { get; set; }
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[Export] public float ParticleEmitTime { get; private set; } = 2f;
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[Export] public float TeleportAnimationLength { get; private set; } = 0.5f;
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[Export] public Vector2 TeleportOffset { get; private set; } = new Vector2(0,-4f);
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private double _particleTimer;
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// [Export]
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// public GpuParticles2D Particles { get; set; }
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private GpuParticles2D _particles;
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public override void _Ready()
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{
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_particles = GetNode<GpuParticles2D>("./Particles");
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IsPrimed = true;
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_particles.Emitting = false;
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_particleTimer = 0;
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}
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public override void _Process(double delta)
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{
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if (!_particles.Emitting) return;
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_particleTimer += delta;
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if (_particleTimer >= ParticleEmitTime)
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{
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_particleTimer = 0;
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_particles.Emitting = false;
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}
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}
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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switch (activationType)
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{
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case ActivationType.Toggle:
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// Enables/Disables teleporter
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break;
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case ActivationType.Enable:
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// Enables Teleporter
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IsEnabled = true;
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break;
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case ActivationType.Disable:
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IsEnabled = false;
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// Disables Teleporter
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break;
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case ActivationType.Use:
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// Teleports
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break;
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case ActivationType.Destroy:
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// Destroys
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break;
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}
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}
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public void PrepareForReceiving()
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{
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IsPrimed = false;
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_particles.Emitting = true;
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}
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public void FireParticles()
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{
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_particles.Emitting = true;
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_particleTimer = 0;
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}
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private void _on_body_entered(CharacterBody2D area)
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{
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if (area is not PlayerMovement player) return;
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if (!IsPrimed)
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{
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IsPrimed = true;
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//_particles.Emitting = false;
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return;
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}
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// Teleport player to target if active
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if (!IsEnabled) return;
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if (Target is null) return;
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// Call Teleport here
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_ = Teleport(player);
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}
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private async Task Teleport(PlayerMovement player)
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{
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player.RequestMovementDisable(true);
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await TweenPlayer(player);
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Target.PrepareForReceiving();
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_particles.Emitting = true;
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await Task.Delay((int)(TeleportAnimationLength * 1000));
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player.GlobalPosition = Target.GlobalPosition + TeleportOffset;
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player.RequestMovementDisable(false);
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}
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private async Task TweenPlayer(PlayerMovement player)
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{
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// Create a Tween for the teleport animation
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Tween tween = GetTree().CreateTween();
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tween.SetEase(Tween.EaseType.InOut);
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tween.SetTrans(Tween.TransitionType.Sine);
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tween.TweenProperty(player, "global_position", GlobalPosition + new Vector2(0,-4f), TeleportAnimationLength);
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// Wait for the tween to finish
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await ToSignal(tween, "finished");
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}
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}
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@ -57,7 +57,7 @@ public partial class Boss : Enemy, IActivable
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_currentHealth -= amount;
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}
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public void Activate()
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public void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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_started = true;
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StartPhase(CurrentPhase);
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@ -44,7 +44,7 @@ public partial class Door : Activable
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}
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public override void Activate()
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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switch (State)
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{
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@ -2,5 +2,14 @@
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public interface IActivable
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{
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void Activate();
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void Activate(ActivationType activationType = ActivationType.Toggle);
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}
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public enum ActivationType
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{
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Toggle,
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Enable,
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Disable,
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Use,
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Destroy
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}
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@ -5,6 +5,8 @@ namespace Cirno.Scripts.Interactables;
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public partial class AreaTrigger : Area2D
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{
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[Export] public Node2D Target { get; set; }
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[Export] public ActivationType ActivationType { get; set; } = Scripts.ActivationType.Toggle;
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[Export] public bool OneTime { get; set; }
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[Export] public bool DoNotActivateOnFirst { get; set; }
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@ -16,7 +16,7 @@ public partial class Pickupper : Activable
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_inventoryManager = GetNode<InventoryManager>("/root/GameScene/InventoryManager");
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}
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public override void Activate()
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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foreach (var item in LootTable)
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{
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@ -122,6 +122,22 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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}
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}
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/// <summary>
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/// Requests disable movement
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/// </summary>
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/// <param name="disable">true disables false enables</param>
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public void RequestMovementDisable(bool disable)
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{
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if (disable)
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{
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_canMove = false;
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}
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else
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{
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_canMove = true;
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}
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}
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/*public override _Process(float _delta)
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{
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if (Input.IsActionPressed("ui_right"))
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