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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Autotiles for fences
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parent
7db0e8f5b6
commit
def0f40007
7 changed files with 115 additions and 30 deletions
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@ -25,6 +25,7 @@ collision_layer = 16
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collision_mask = 9
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script = ExtResource("1_na4uq")
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Phases = Array[Resource]([ExtResource("2_1rhf6")])
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Health = 1000.0
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metadata/_edit_group_ = true
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=4 uid="uid://bu5fvatj2j08j"]
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[gd_scene load_steps=12 format=4 uid="uid://bu5fvatj2j08j"]
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[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_paetl"]
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[ext_resource type="PackedScene" uid="uid://d1rlw6ddpmrn8" path="res://Scenes/Actors/Rumia.tscn" id="2_47q21"]
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@ -8,6 +8,7 @@
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[ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="6_8e062"]
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[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="7_pi1kp"]
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[ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="8_jya7d"]
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[ext_resource type="PackedScene" uid="uid://bdp710abe10s5" path="res://Scenes/Interactable/AreaTrigger.tscn" id="9_xhf0g"]
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[sub_resource type="Resource" id="Resource_0v4v8"]
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script = ExtResource("7_pi1kp")
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@ -48,9 +49,13 @@ tile_map_data = PackedByteArray("AAAIAAAAAAAAAAIAAAAJAAAAAAAAAAIAAAAOAAAAAAAAAAI
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tile_set = ExtResource("3_cyhmq")
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[node name="Rumia" parent="." instance=ExtResource("2_47q21")]
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position = Vector2(163, 37)
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position = Vector2(178, 63)
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Phases = Array[Resource]([ExtResource("5_jkuab"), SubResource("Resource_rasgx")])
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Health = 1000.0
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[node name="PlayerStartPosition" type="Marker2D" parent="."]
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position = Vector2(178, 115)
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[node name="AreaTrigger" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("9_xhf0g")]
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position = Vector2(177, 115)
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Target = NodePath("../Rumia")
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OneTime = true
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File diff suppressed because one or more lines are too long
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@ -23,7 +23,7 @@ public partial class Boss : Enemy, IActivable
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public override void _Ready()
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{
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base._Ready();
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_gameManager = GetNode<GameManager>("/root/GameScene");
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_gameManager = this.GetGameManager();
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_homePosition = this.GlobalPosition;
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BIN
Tilesets/factory.aseprite
(Stored with Git LFS)
BIN
Tilesets/factory.aseprite
(Stored with Git LFS)
Binary file not shown.
BIN
Tilesets/factory.png
(Stored with Git LFS)
BIN
Tilesets/factory.png
(Stored with Git LFS)
Binary file not shown.
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@ -207,31 +207,92 @@ texture = ExtResource("1_70kxh")
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1:8/0 = 0
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2:8/0 = 0
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3:8/0 = 0
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3:8/0/terrain_set = 0
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3:8/0/terrain = 0
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3:8/0/terrains_peering_bit/right_side = 0
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3:8/0/terrains_peering_bit/bottom_side = 0
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4:8/0 = 0
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4:8/0/terrain_set = 0
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4:8/0/terrains_peering_bit/right_side = 0
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4:8/0/terrains_peering_bit/left_side = 0
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5:8/0 = 0
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5:8/0/terrain_set = 0
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5:8/0/terrains_peering_bit/bottom_side = 0
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5:8/0/terrains_peering_bit/left_side = 0
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6:8/0 = 0
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6:8/0/terrain_set = 0
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7:8/0 = 0
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7:8/0/terrain_set = 0
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7:8/0/terrain = 0
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7:8/0/terrains_peering_bit/right_side = 0
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7:8/0/terrains_peering_bit/bottom_side = 0
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7:8/0/terrains_peering_bit/left_side = 0
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8:8/0 = 0
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8:8/0/terrain_set = 0
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9:8/0 = 0
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0:9/0 = 0
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1:9/0 = 0
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2:9/0 = 0
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3:9/0 = 0
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3:9/0/terrain_set = 0
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3:9/0/terrain = 0
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3:9/0/terrains_peering_bit/bottom_side = 0
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3:9/0/terrains_peering_bit/top_side = 0
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4:9/0 = 0
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4:9/0/terrain_set = 0
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4:9/0/terrain = 0
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5:9/0 = 0
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5:9/0/terrain_set = 0
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5:9/0/terrain = 0
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5:9/0/terrains_peering_bit/bottom_side = 0
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5:9/0/terrains_peering_bit/top_side = 0
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6:9/0 = 0
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6:9/0/terrain_set = 0
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6:9/0/terrain = 0
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6:9/0/terrains_peering_bit/right_side = 0
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6:9/0/terrains_peering_bit/bottom_side = 0
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7:9/0 = 0
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7:9/0/terrain_set = 0
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7:9/0/terrain = 0
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7:9/0/terrains_peering_bit/right_side = 0
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7:9/0/terrains_peering_bit/bottom_side = 0
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7:9/0/terrains_peering_bit/left_side = 0
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7:9/0/terrains_peering_bit/top_side = 0
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8:9/0 = 0
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8:9/0/terrain_set = 0
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8:9/0/terrain = 0
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8:9/0/terrains_peering_bit/bottom_side = 0
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8:9/0/terrains_peering_bit/left_side = 0
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8:9/0/terrains_peering_bit/top_side = 0
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9:9/0 = 0
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0:10/0 = 0
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1:10/0 = 0
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2:10/0 = 0
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3:10/0 = 0
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3:10/0/terrain_set = 0
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3:10/0/terrain = 0
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3:10/0/terrains_peering_bit/right_side = 0
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3:10/0/terrains_peering_bit/top_side = 0
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4:10/0 = 0
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4:10/0/terrain_set = 0
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4:10/0/terrain = 0
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4:10/0/terrains_peering_bit/right_side = 0
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4:10/0/terrains_peering_bit/left_side = 0
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5:10/0 = 0
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5:10/0/terrain_set = 0
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5:10/0/terrain = 0
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5:10/0/terrains_peering_bit/left_side = 0
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5:10/0/terrains_peering_bit/top_side = 0
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6:10/0 = 0
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6:10/0/terrain_set = 0
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7:10/0 = 0
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7:10/0/terrain_set = 0
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7:10/0/terrain = 0
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7:10/0/terrains_peering_bit/right_side = 0
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7:10/0/terrains_peering_bit/left_side = 0
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7:10/0/terrains_peering_bit/top_side = 0
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8:10/0 = 0
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8:10/0/terrain_set = 0
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9:10/0 = 0
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0:11/0 = 0
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1:11/0 = 0
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@ -290,6 +351,9 @@ physics_layer_0/collision_layer = 1
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physics_layer_0/collision_mask = 30
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physics_layer_1/collision_layer = 32
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physics_layer_1/collision_mask = 18
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Fence"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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navigation_layer_0/layers = 1
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sources/0 = SubResource("TileSetAtlasSource_jwf4b")
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sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")
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