Autotiles for fences

This commit is contained in:
Marco 2025-02-07 09:36:45 +01:00
commit def0f40007
7 changed files with 115 additions and 30 deletions

View file

@ -25,6 +25,7 @@ collision_layer = 16
collision_mask = 9
script = ExtResource("1_na4uq")
Phases = Array[Resource]([ExtResource("2_1rhf6")])
Health = 1000.0
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=4 uid="uid://bu5fvatj2j08j"]
[gd_scene load_steps=12 format=4 uid="uid://bu5fvatj2j08j"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_paetl"]
[ext_resource type="PackedScene" uid="uid://d1rlw6ddpmrn8" path="res://Scenes/Actors/Rumia.tscn" id="2_47q21"]
@ -8,6 +8,7 @@
[ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="6_8e062"]
[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="7_pi1kp"]
[ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="8_jya7d"]
[ext_resource type="PackedScene" uid="uid://bdp710abe10s5" path="res://Scenes/Interactable/AreaTrigger.tscn" id="9_xhf0g"]
[sub_resource type="Resource" id="Resource_0v4v8"]
script = ExtResource("7_pi1kp")
@ -48,9 +49,13 @@ tile_map_data = PackedByteArray("AAAIAAAAAAAAAAIAAAAJAAAAAAAAAAIAAAAOAAAAAAAAAAI
tile_set = ExtResource("3_cyhmq")
[node name="Rumia" parent="." instance=ExtResource("2_47q21")]
position = Vector2(163, 37)
position = Vector2(178, 63)
Phases = Array[Resource]([ExtResource("5_jkuab"), SubResource("Resource_rasgx")])
Health = 1000.0
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(178, 115)
[node name="AreaTrigger" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("9_xhf0g")]
position = Vector2(177, 115)
Target = NodePath("../Rumia")
OneTime = true

File diff suppressed because one or more lines are too long

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@ -23,7 +23,7 @@ public partial class Boss : Enemy, IActivable
public override void _Ready()
{
base._Ready();
_gameManager = GetNode<GameManager>("/root/GameScene");
_gameManager = this.GetGameManager();
_homePosition = this.GlobalPosition;

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Tilesets/factory.aseprite (Stored with Git LFS)

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Tilesets/factory.png (Stored with Git LFS)

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@ -207,31 +207,92 @@ texture = ExtResource("1_70kxh")
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
3:8/0/terrain_set = 0
3:8/0/terrain = 0
3:8/0/terrains_peering_bit/right_side = 0
3:8/0/terrains_peering_bit/bottom_side = 0
4:8/0 = 0
4:8/0/terrain_set = 0
4:8/0/terrains_peering_bit/right_side = 0
4:8/0/terrains_peering_bit/left_side = 0
5:8/0 = 0
5:8/0/terrain_set = 0
5:8/0/terrains_peering_bit/bottom_side = 0
5:8/0/terrains_peering_bit/left_side = 0
6:8/0 = 0
6:8/0/terrain_set = 0
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 0
7:8/0/terrains_peering_bit/right_side = 0
7:8/0/terrains_peering_bit/bottom_side = 0
7:8/0/terrains_peering_bit/left_side = 0
8:8/0 = 0
8:8/0/terrain_set = 0
9:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/terrain = 0
3:9/0/terrains_peering_bit/bottom_side = 0
3:9/0/terrains_peering_bit/top_side = 0
4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/terrain = 0
5:9/0 = 0
5:9/0/terrain_set = 0
5:9/0/terrain = 0
5:9/0/terrains_peering_bit/bottom_side = 0
5:9/0/terrains_peering_bit/top_side = 0
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 0
6:9/0/terrains_peering_bit/right_side = 0
6:9/0/terrains_peering_bit/bottom_side = 0
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 0
7:9/0/terrains_peering_bit/right_side = 0
7:9/0/terrains_peering_bit/bottom_side = 0
7:9/0/terrains_peering_bit/left_side = 0
7:9/0/terrains_peering_bit/top_side = 0
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 0
8:9/0/terrains_peering_bit/bottom_side = 0
8:9/0/terrains_peering_bit/left_side = 0
8:9/0/terrains_peering_bit/top_side = 0
9:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
3:10/0/terrain_set = 0
3:10/0/terrain = 0
3:10/0/terrains_peering_bit/right_side = 0
3:10/0/terrains_peering_bit/top_side = 0
4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/terrain = 0
4:10/0/terrains_peering_bit/right_side = 0
4:10/0/terrains_peering_bit/left_side = 0
5:10/0 = 0
5:10/0/terrain_set = 0
5:10/0/terrain = 0
5:10/0/terrains_peering_bit/left_side = 0
5:10/0/terrains_peering_bit/top_side = 0
6:10/0 = 0
6:10/0/terrain_set = 0
7:10/0 = 0
7:10/0/terrain_set = 0
7:10/0/terrain = 0
7:10/0/terrains_peering_bit/right_side = 0
7:10/0/terrains_peering_bit/left_side = 0
7:10/0/terrains_peering_bit/top_side = 0
8:10/0 = 0
8:10/0/terrain_set = 0
9:10/0 = 0
0:11/0 = 0
1:11/0 = 0
@ -290,6 +351,9 @@ physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 30
physics_layer_1/collision_layer = 32
physics_layer_1/collision_mask = 18
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Fence"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
navigation_layer_0/layers = 1
sources/0 = SubResource("TileSetAtlasSource_jwf4b")
sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")