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Time modifiers
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parent
690bae01bc
commit
4e6257dbe3
6 changed files with 99 additions and 9 deletions
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@ -36,6 +36,7 @@ burstInterval = 1.0
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spread = 180.0
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owner = 2
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_modifier = SubResource("Resource_l3ln6")
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_timeModifiers = Array[Resource]([])
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_7yi74"]
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@ -50,6 +51,7 @@ burstInterval = 1.0
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spread = 180.0
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owner = 2
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_modifier = SubResource("Resource_l3ln6")
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_timeModifiers = null
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_gm1rv"]
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@ -1,7 +1,10 @@
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using Cirno.Scripts.Actors;
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using System.Collections.Generic;
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using System.Linq;
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using Cirno.Scripts.Actors;
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using Cirno.Scripts.Components;
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using Cirno.Scripts.Resources;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.AttackPatterns;
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@ -18,6 +21,7 @@ public partial class SpiralPattern : AttackPattern
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[Export] private float spread = 360f;
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[Export] private BulletOwner owner = BulletOwner.Enemy;
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[Export] private Resource _modifier;
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[Export] private Array<Resource> _timeModifiers;
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private double timer;
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private double burstTimer;
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@ -50,6 +54,7 @@ public partial class SpiralPattern : AttackPattern
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BulletScene = BulletScene,
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RotationOffset = _rotationOffset,
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Modifier = _modifier as IBulletModifier,
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TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ?? new List<TimeModifier>()
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});
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// spawner.SpawnSpiralPattern(Boss.GlobalPosition, bulletSpeed, owner, bulletCount, rotationSpeed, timer, spread, BulletScene);
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@ -1,6 +1,8 @@
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using Godot;
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using System;
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using System.Diagnostics;
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using Cirno.Scripts.Components;
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using Cirno.Scripts.Resources;
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public partial class Bullet : Area2D
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{
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@ -14,15 +16,66 @@ public partial class Bullet : Area2D
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public BulletOwner Owner = BulletOwner.None;
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private Vector2 _direction = Vector2.Right;
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//public delegate void BulletHitEventHandler(Node Body);
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//public event BulletHitEventHandler BulletHit;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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private double _elapsedTime = 0f;
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private BulletInfo _bulletInfo;
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public void Initialize(BulletInfo bulletInfo)
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{
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//this.Connect("body_entered", new Callable(this, nameof(OnBodyEntered)));
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_bulletInfo = bulletInfo;
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Position = bulletInfo.Position;
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Owner = bulletInfo.Owner;
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}
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private void ApplyTimeModifiers()
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{
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foreach (var modifier in _bulletInfo.TimeModifiers)
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{
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if (modifier.Applied)
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{
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continue;
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}
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if (_elapsedTime >= modifier.TimeInSeconds)
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{
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switch (modifier.ModifierType)
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{
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case TimeModifierType.SpeedChange:
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//_bulletInfo.Speed += modifier.Value;
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Speed = modifier.Value;
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break;
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case TimeModifierType.RotationChange:
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RotateBullet(modifier.Value);
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//Rotation += Mathf.DegToRad(modifier.Value);
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break;
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case TimeModifierType.FacePlayer:
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FacePlayer();
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break;
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}
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modifier.Applied = true;
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}
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}
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}
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private void RotateBullet(float degrees)
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{
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float radians = Mathf.DegToRad(degrees);
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_direction = _direction.Rotated(radians).Normalized(); // Rotate direction
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}
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private void FacePlayer()
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{
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// TODO: cache player
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var player = GetTree().GetFirstNodeInGroup("Player") as Node2D;
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if (player != null)
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{
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_direction = (player.GlobalPosition - this.GlobalPosition).Normalized();
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//LookAt(player.GlobalPosition);
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}
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}
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//private void OnBodyEntered(Node body)
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//{
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@ -45,6 +98,12 @@ public partial class Bullet : Area2D
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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_elapsedTime += delta;
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if (_bulletInfo != null)
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{
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ApplyTimeModifiers();
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}
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this.Position += ((float)(Speed * delta) * _direction);
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}
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@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Cirno.Scripts.Resources;
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Components;
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@ -20,9 +22,11 @@ public partial class BulletSpawner : Node2D
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{
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var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, bulletInfo.BulletScene ?? BulletScene, bulletInfo.Position);
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bullet.Initialize(bulletInfo);
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//var bullet = BulletScene.Instantiate<Bullet>();
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bullet.Position = bulletInfo.Position;
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bullet.Owner = bulletInfo.Owner;
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//bullet.Position = bulletInfo.Position;
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//bullet.Owner = bulletInfo.Owner;
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//bullet.Speed = speed;
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float modifiedSpeed = bulletInfo.Modifier?.ModifySpeed(bulletInfo.Speed, i, bulletInfo.BulletCount) ?? bulletInfo.Speed;
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@ -93,4 +97,5 @@ public class BulletInfo
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public float Spread { get; set; }
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public PackedScene BulletScene { get; set; }
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public IBulletModifier Modifier { get; set; }
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public List<TimeModifier> TimeModifiers { get; set; } = new List<TimeModifier>();
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}
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19
Scripts/Resources/TimeModifier.cs
Normal file
19
Scripts/Resources/TimeModifier.cs
Normal file
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@ -0,0 +1,19 @@
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using Godot;
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namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class TimeModifier : Resource
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{
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[Export] public float TimeInSeconds = 1f;
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[Export] public TimeModifierType ModifierType;
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[Export] public float Value;
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public bool Applied = false;
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}
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public enum TimeModifierType
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{
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SpeedChange,
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RotationChange,
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FacePlayer
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}
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@ -21,7 +21,7 @@ Settings/temporaryLogLifetime=5.0
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[application]
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config/name="Cirno"
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run/main_scene="res://Scenes/test.tscn"
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run/main_scene="res://Scenes/Maps/BossTestArena.tscn"
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config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
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config/icon="res://icon.svg"
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