End of dialogue interaction

This commit is contained in:
Marco 2025-02-06 13:28:27 +01:00
commit 401d944ab4
3 changed files with 34 additions and 2 deletions

View file

@ -109,6 +109,9 @@ position = Vector2(-1048, 184)
[node name="Door_vertical2" parent="Factory Tilemaps" instance=ExtResource("15_mgtvp")]
position = Vector2(-840, 184)
[node name="Door_vertical3" parent="Factory Tilemaps" instance=ExtResource("15_mgtvp")]
position = Vector2(-839, -120)
[node name="HorizontalDoor" parent="Factory Tilemaps" instance=ExtResource("12_i7i2m")]
position = Vector2(-1120, 128)
@ -199,7 +202,8 @@ position = Vector2(-772, -127)
Target = NodePath("../DialogueStarter")
OneTime = true
[node name="DialogueStarter" type="Node2D" parent="."]
[node name="DialogueStarter" type="Node2D" parent="." node_paths=PackedStringArray("_dialogueEndActivationTarget")]
script = ExtResource("29_pvkri")
_dialogueEndActivationTarget = NodePath("../Factory Tilemaps/Door_vertical3")
[editable path="Factory Tilemaps/Camera"]

View file

@ -6,6 +6,8 @@ public partial class DialogueStarter : Activable
{
[Export] private string _trackName = "timeline";
[Export] private Node2D _dialogueEndActivationTarget;
private Node _dialogic;
@ -14,6 +16,13 @@ public partial class DialogueStarter : Activable
base._Ready();
_dialogic = GetNode("/root/Dialogic");
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
}
private void OnTimelineEnded()
{
DialogueEndAction();
}
public override void Activate()
@ -24,4 +33,19 @@ public partial class DialogueStarter : Activable
// AddChild(dialog);
//if (Dialogic)
}
private bool DialogueEndAction()
{
if (_dialogueEndActivationTarget is not IActivable target)
{
GD.PrintErr($"Target {_dialogueEndActivationTarget.Name} is not activable");
return false;
}
target?.Activate();
GD.Print($"{_dialogueEndActivationTarget.Name} activated");
return true;
}
}

View file

@ -21,7 +21,11 @@ public partial class AreaTrigger : Area2D
if (OneTime && _activations > 0) return false;
if (Target is not IActivable target) return false;
if (Target is not IActivable target)
{
GD.PrintErr($"Target {Target.Name} is not activable");
return false;
}
target.Activate();
_activations++;