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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-07 04:45:53 +00:00
Moved rumia NS 1 to spiral pattern
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parent
07f6e58ebd
commit
1db132d77d
4 changed files with 46 additions and 5 deletions
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@ -29,6 +29,7 @@ owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = Array[Resource]([])
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_targetPlayer = false
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_7yi74"]
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@ -45,6 +46,7 @@ owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_timeModifiers = null
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_targetPlayer = false
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_gm1rv"]
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@ -2,7 +2,7 @@
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[ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="1_0cgch"]
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[ext_resource type="Script" path="res://Scripts/Resources/SimpleMovementPattern.cs" id="1_xksf5"]
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[ext_resource type="Resource" uid="uid://csudslb5tliw4" path="res://Resources/Patterns/rumia_ns_1.tres" id="2_3486e"]
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[ext_resource type="Resource" uid="uid://jjky5fqn74qk" path="res://Resources/Patterns/rumia_ns_1_spiralized.tres" id="2_7n56o"]
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[ext_resource type="Resource" uid="uid://du2kuv125vbrx" path="res://Resources/Patterns/rumia_ns_2.tres" id="3_mwcf3"]
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[sub_resource type="Resource" id="Resource_acaax"]
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@ -40,4 +40,4 @@ WaitForCompletion = false
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[resource]
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script = ExtResource("1_0cgch")
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Threshold = 999
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Patterns = Array[Resource]([SubResource("Resource_acaax"), ExtResource("2_3486e"), ExtResource("3_mwcf3"), SubResource("Resource_o8win"), ExtResource("2_3486e"), ExtResource("3_mwcf3"), SubResource("Resource_k77ig"), ExtResource("2_3486e"), ExtResource("3_mwcf3"), SubResource("Resource_5ocg5"), ExtResource("2_3486e"), ExtResource("3_mwcf3")])
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Patterns = Array[Resource]([SubResource("Resource_acaax"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_o8win"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_k77ig"), ExtResource("2_7n56o"), ExtResource("3_mwcf3"), SubResource("Resource_5ocg5"), ExtResource("2_7n56o"), ExtResource("3_mwcf3")])
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27
Resources/Patterns/rumia_ns_1_spiralized.tres
Normal file
27
Resources/Patterns/rumia_ns_1_spiralized.tres
Normal file
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@ -0,0 +1,27 @@
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[gd_resource type="Resource" script_class="SpiralPattern" load_steps=5 format=3 uid="uid://jjky5fqn74qk"]
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[ext_resource type="PackedScene" uid="uid://bi3f14klscvlw" path="res://Scenes/Weapons/Bullets/enemyBullet_mid_red.tscn" id="1_iwsrv"]
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[ext_resource type="Script" path="res://Scripts/Resources/DecreasingSpeedModifier.cs" id="2_etidu"]
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[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="3_ryait"]
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[sub_resource type="Resource" id="Resource_jeq72"]
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script = ExtResource("2_etidu")
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decreaseRate = 4.0
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[resource]
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script = ExtResource("3_ryait")
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BulletScene = ExtResource("1_iwsrv")
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bulletSpeed = 70.0
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bulletCount = 10
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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duration = 3.0
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burstInterval = 0.3
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spread = 0.0
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owner = 2
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_damageType = 0
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_bulletDamage = 1.0
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_modifier = SubResource("Resource_jeq72")
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_timeModifiers = null
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_targetPlayer = true
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WaitForCompletion = true
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@ -25,10 +25,14 @@ public partial class SpiralPattern : AttackPattern
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[Export] private Resource _modifier;
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[Export] private Array<Resource> _timeModifiers;
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[Export] private bool _targetPlayer = false;
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private double timer;
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private double burstTimer;
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private BulletSpawner spawner;
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private GameManager _gameManager;
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public override void Start(Boss boss)
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{
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Boss = boss;
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@ -43,12 +47,20 @@ public partial class SpiralPattern : AttackPattern
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burstTimer += delta;
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if (timer < duration && burstTimer >= burstInterval)
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{
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float angleOffset = (float)(rotationSpeed * timer);
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float angleOffset = _rotationOffset + (float)(rotationSpeed * timer);
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Vector2 direction = Vector2.Right;
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;
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if (_targetPlayer && Boss.GameManager.PlayerPosition.HasValue)
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{
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direction = (Boss.GameManager.PlayerPosition.Value - Boss.GlobalPosition).Normalized();
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}
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spawner.SpawnBullet(new BulletInfo()
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{
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Position = Boss.GlobalPosition,
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Direction = Vector2.Right,
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Direction = direction,
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Speed = bulletSpeed,
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Owner = owner,
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DamageType = _damageType,
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@ -56,7 +68,7 @@ public partial class SpiralPattern : AttackPattern
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BulletCount = bulletCount,
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Spread = spread,
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BulletScene = BulletScene,
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RotationOffset = _rotationOffset,
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RotationOffset = angleOffset,
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Modifier = _modifier as IBulletModifier,
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TimeModifiers = _timeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().ToList() ?? new List<TimeModifier>()
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});
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