Marco
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08c7a9dbd1
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Danmaku room in factory 3
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2025-09-01 16:13:14 +02:00 |
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Marco
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cb0c37081c
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Disabled movement friction
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2025-08-29 15:07:27 +02:00 |
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Marco
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823886b4ce
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Trenchbroom support for health and destruction
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2025-08-27 18:17:17 +02:00 |
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Marco
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3df9e2dd85
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Mapping fixes and new tanks
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2025-08-25 15:03:10 +02:00 |
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1bc519d913
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Added functions for calculating distance between poinst and lines
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2025-08-23 16:17:26 +02:00 |
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Marco
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f148e7cac7
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Movement turning smoothing
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2025-08-18 12:28:05 +02:00 |
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Marco
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5c0e05021d
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Better movement momentum
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2025-08-14 18:11:41 +02:00 |
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Marco
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c68e40b8c3
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Better movement handling
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2025-08-14 17:50:11 +02:00 |
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Marco
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400123a447
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Added weapons and fixed others
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2025-08-14 10:58:54 +02:00 |
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Marco
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54fa750bca
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Implemented battery weapons
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2025-08-13 16:51:56 +02:00 |
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Marco
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34a0e8e380
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Disable debugdraw in release
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2025-08-12 14:37:48 +02:00 |
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Marco
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7c2d01a52e
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Selector Fix
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2025-08-12 10:42:09 +02:00 |
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Marco
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690ac102dc
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Selector changes
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2025-08-12 08:43:26 +02:00 |
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Marco
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0a7b1614a9
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Made selector 3D
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2025-08-07 15:09:02 +02:00 |
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Marco
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b7686411ff
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Bullets sparks
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2025-08-06 15:31:52 +02:00 |
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Marco
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0293291315
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Enemy debris
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2025-08-05 16:24:21 +02:00 |
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Marco
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b64e096661
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Bullet spawners in editor and bullets come out at the spanwer position
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2025-07-09 15:05:50 +02:00 |
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Marco
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e2b9cc8c90
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Removed debug messages for targets
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2025-07-09 12:10:56 +02:00 |
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Marco
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7d267c406d
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Rotate bullet pattern to face parent
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2025-07-09 12:00:23 +02:00 |
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Marco
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ed86ffd184
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Valve and music
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2025-07-09 10:41:44 +02:00 |
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Marco
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af44d96c33
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Door Animation Module
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2025-07-09 09:20:48 +02:00 |
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Marco
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f7334c056b
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Door player detection
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2025-07-08 14:31:12 +02:00 |
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Marco
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87438dff2b
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Mapping and models
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2025-07-07 12:06:27 +02:00 |
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4728677e80
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Falling props
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2025-07-04 22:55:28 +02:00 |
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Marco
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7aee230b3c
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Destructible triggers
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2025-07-04 10:31:53 +02:00 |
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Marco
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847d33ad4e
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Grazing particles and sound
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2025-07-03 15:18:51 +02:00 |
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Marco
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dde91dfaf4
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Added export groups
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2025-07-02 20:50:18 +02:00 |
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Marco
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7d49c5a25e
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Game over and proper acid death
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2025-07-02 15:15:47 +02:00 |
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Marco
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bacf41e726
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Fixed explosions and mapping
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2025-07-02 14:23:55 +02:00 |
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Marco
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d35af0dc2a
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Debug boxes
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2025-07-02 10:34:14 +02:00 |
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Marco
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a344ed8b72
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Rumia's patterns
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2025-07-01 18:26:57 +02:00 |
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Marco
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e061ad9570
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Correct sprites rotation
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2025-07-01 14:56:50 +02:00 |
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Marco
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da73823ac8
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Simplified and optimized bullet pooling
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2025-07-01 13:55:30 +02:00 |
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Marco
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1a455251a9
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3D bullet rotation
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2025-07-01 13:40:13 +02:00 |
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Marco
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4541c5fbf4
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Boss patterns
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2025-07-01 10:00:02 +02:00 |
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Marco
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cd309ca49c
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Relative movement pattern
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2025-06-30 17:59:07 +02:00 |
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Marco
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dbf7f1a963
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3D Boss scripts implementation
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2025-06-30 17:28:19 +02:00 |
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Marco
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b0d0161ab0
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Camera triggers
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2025-06-30 10:02:37 +02:00 |
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Marco
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d1517f864a
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Enemy Gravity
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2025-06-29 18:09:13 +02:00 |
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Marco
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49867f849b
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Debug moonjump and cirno's height adjustment
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2025-06-29 12:50:13 +02:00 |
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Marco
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16992c2bea
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Better gravity handling
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2025-06-29 12:35:19 +02:00 |
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92062cd559
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Textures and mapping
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2025-06-28 21:35:19 +02:00 |
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Marco
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9d0036c436
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Triggerable movable walls
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2025-06-28 13:59:12 +02:00 |
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4abf28066a
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typed Open trigger
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2025-06-27 21:28:01 +02:00 |
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Marco
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1907a38575
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Teleporters
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2025-06-27 17:43:15 +02:00 |
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Marco
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7e76edc153
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3D Cameras with sweep and animation
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2025-06-27 15:06:33 +02:00 |
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Marco
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4cc7a0c004
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Chest contents in trenchbroom
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2025-06-27 09:08:00 +02:00 |
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Marco
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8d2aab985e
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Aiming 2.0
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2025-06-26 17:00:49 +02:00 |
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Marco
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fe552608ee
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Crosshair
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2025-06-26 15:38:28 +02:00 |
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Marco
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e5a60a6ccd
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Enemy blinking
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2025-06-26 14:03:36 +02:00 |
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