Marco
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1c7afec7e2
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Better handling of selection
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2025-03-28 12:26:34 +01:00 |
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29bf869bd1
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Player Animation based on speed
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2025-03-25 19:21:42 +01:00 |
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f3f1534117
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Fixed after feedback
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2025-03-22 18:15:27 +01:00 |
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d1d3a3fdd5
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Nuclear gun and 3D tests
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2025-03-22 00:33:24 +01:00 |
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Marco
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e7c1814d98
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Enemy FSM Animation
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2025-03-21 15:16:50 +01:00 |
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Marco
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ef6c240e8e
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Enemy state machine
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2025-03-20 18:22:40 +01:00 |
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Marco
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b9b8834bc2
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Enemy information
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2025-03-20 11:34:48 +01:00 |
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Marco
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eeaf1526f8
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New damage resistance system
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2025-03-18 14:36:28 +01:00 |
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Marco
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5dec57e711
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Health and shield extensions for player
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2025-03-18 11:57:15 +01:00 |
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7b24e47739
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Redesigned bullet emitters
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2025-03-14 23:04:59 +01:00 |
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Marco
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362ea29852
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Conveyor belts
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2025-03-14 15:13:00 +01:00 |
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Marco
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4d9d566b2f
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Rudimentary mouse aiming
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2025-03-13 15:01:21 +01:00 |
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Marco
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27fb8fb4bd
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Weapon equip fix
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2025-03-13 14:20:30 +01:00 |
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Marco
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4e25d03dda
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Tanks
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2025-03-13 09:58:54 +01:00 |
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80e0eda977
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Destroyable chests
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2025-03-12 22:01:45 +01:00 |
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Marco
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da5039176b
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Dead fairy guard
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2025-03-12 13:57:25 +01:00 |
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Marco
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aa2de85f9a
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Drown animation
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2025-03-11 17:58:46 +01:00 |
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Marco
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e41fd125de
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Title screen new art
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2025-03-10 14:23:28 +01:00 |
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54d9824581
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Interactable interface
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2025-03-09 21:58:25 +01:00 |
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7fea970da9
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Smaller snowball sprite
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2025-03-08 18:56:09 +01:00 |
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4913eba12e
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Spider bomb in FSM
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2025-03-08 11:33:26 +01:00 |
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08cc298a81
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Boss Animation
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2025-03-06 22:09:11 +01:00 |
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Marco
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9c3f22760b
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Migrated player state machine
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2025-03-05 10:55:14 +01:00 |
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Marco
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b7d241bf11
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Loot Drops
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2025-03-04 09:43:05 +01:00 |
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Marco
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1a5bd1b6d8
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Modularized doors and lightbridges
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2025-03-03 17:55:53 +01:00 |
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Marco
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a8c493c27a
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Tweaked turret AI
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2025-03-03 15:21:24 +01:00 |
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Marco
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dc55fa97d3
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Rotating turret NPC
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2025-03-03 15:01:12 +01:00 |
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Marco
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a9a7b234fb
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Delay start for animation
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2025-03-03 10:58:20 +01:00 |
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Marco
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9b69b7ab17
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Update health on start
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2025-03-03 09:20:11 +01:00 |
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Marco
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1c1436a539
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Changed player to new one
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2025-03-02 11:58:46 +01:00 |
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Marco
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80a13d047d
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Inventory close and open by button
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2025-03-01 20:50:47 +01:00 |
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Marco
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0687b6de99
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Activation controller FSM
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2025-03-01 18:41:20 +01:00 |
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Marco
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ee09c50dbd
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FSM Selector with sound
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2025-03-01 18:02:11 +01:00 |
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Marco
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f6d159b9c4
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Removed redundant crosshair functions
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2025-03-01 14:37:26 +01:00 |
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Marco
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f91df43caa
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FSM Player health and animations
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2025-03-01 14:08:31 +01:00 |
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Marco
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af0261ce8e
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Strafing and crosshair for FSM player
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2025-03-01 10:05:13 +01:00 |
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cc0d698bb5
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FSM Player input
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2025-02-28 22:49:55 +01:00 |
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c59a480ffd
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FSM Player movement
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2025-02-28 19:59:36 +01:00 |
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7d9db8cfb6
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Moved events inside the player
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2025-02-28 18:50:42 +01:00 |
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11a22684d4
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Moved weapon equipment logic to submodule
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2025-02-28 18:27:56 +01:00 |
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Marco
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2d6bcc5f00
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Ability for enemies to shoot when controlled
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2025-02-25 17:29:24 +01:00 |
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Marco
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b7fc718e9d
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orrected warnings
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2025-02-24 14:30:14 +01:00 |
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Marco
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457998788e
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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31ffe6156e
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Possession handling
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2025-02-23 22:38:33 +01:00 |
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ce4df42890
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New Fairies
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2025-02-23 21:08:52 +01:00 |
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Marco
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54c8199e8a
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Bullet emitter
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2025-02-23 20:00:01 +01:00 |
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Marco
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d49f5e2a45
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Actor defeat script
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2025-02-23 19:32:36 +01:00 |
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Marco
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16b7d936c9
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Death animations and spawner
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2025-02-23 19:19:12 +01:00 |
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Marco
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4fd31d7988
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Damage actor handler
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2025-02-23 18:08:57 +01:00 |
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Marco
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335f4d5430
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4 way animation handler for new actors
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2025-02-23 17:32:36 +01:00 |
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