Modularized doors and lightbridges

This commit is contained in:
Marco 2025-03-03 17:55:53 +01:00
commit 1a5bd1b6d8
27 changed files with 513 additions and 346 deletions

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@ -0,0 +1,6 @@
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cdaeormgf78de"]
[ext_resource type="Shader" uid="uid://cjdl1m3psohju" path="res://Shaders/scanlines_static.tres" id="1_hteyp"]
[resource]
shader = ExtResource("1_hteyp")

View file

@ -1,21 +1,13 @@
[gd_scene load_steps=27 format=3 uid="uid://b0gpbkxdfbnjh"]
[gd_scene load_steps=28 format=3 uid="uid://b0gpbkxdfbnjh"]
[ext_resource type="Script" uid="uid://b2bpqbfeqi4ge" path="res://Scripts/Activables/ForceField.cs" id="1_yxhr6"]
[ext_resource type="Script" uid="uid://dwry0643yvdiv" path="res://Scripts/Door.cs" id="1_3s51g"]
[ext_resource type="Texture2D" uid="uid://gc24sjyj47x6" path="res://Sprites/Actors/ForceFieldHorizontal.png" id="2_12wxm"]
[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="2_q7pky"]
[ext_resource type="Shader" uid="uid://cjdl1m3psohju" path="res://Shaders/scanlines_static.tres" id="2_qbobr"]
[ext_resource type="Material" uid="uid://cdaeormgf78de" path="res://Resources/Materials/Static_Scanlines.tres" id="3_8cguw"]
[ext_resource type="Script" uid="uid://cvsrm74jftau8" path="res://Scripts/Components/Actors/ForceFieldSpriteComponent.cs" id="5_3s51g"]
[ext_resource type="AudioStream" uid="uid://ciuv2acfujlys" path="res://SFX/Artninja_Forcefield_Enable.wav" id="5_8cguw"]
[ext_resource type="AudioStream" uid="uid://ccxjo86nvcl54" path="res://SFX/Artninja_Forcefield_Disable.wav" id="6_3s51g"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fipgw"]
shader = ExtResource("2_q7pky")
shader_parameter/blink_color = Color(0, 0, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 50.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yl7re"]
shader = ExtResource("2_qbobr")
[ext_resource type="Script" uid="uid://crpkvxepkcrir" path="res://Scripts/Components/Actors/ForceFieldCollisionDisabler.cs" id="6_sqafs"]
[sub_resource type="AtlasTexture" id="AtlasTexture_gecst"]
atlas = ExtResource("2_12wxm")
@ -145,6 +137,13 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fipgw"]
shader = ExtResource("2_q7pky")
shader_parameter/blink_color = Color(0, 0, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 50.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0wg11"]
size = Vector2(32, 32)
@ -154,28 +153,33 @@ size = Vector2(32, 32)
[node name="HorizontalForceField" type="Area2D" groups=["Solid"]]
collision_layer = 64
collision_mask = 154
script = ExtResource("1_yxhr6")
TurnOffMaterial = SubResource("ShaderMaterial_fipgw")
ActiveMaterial = SubResource("ShaderMaterial_yl7re")
script = ExtResource("1_3s51g")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
modulate = Color(1, 1, 1, 0.784314)
sprite_frames = SubResource("SpriteFrames_h2s1d")
animation = &"Closed"
script = ExtResource("5_3s51g")
TurnOffMaterial = SubResource("ShaderMaterial_fipgw")
ActiveMaterial = ExtResource("3_8cguw")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." node_paths=PackedStringArray("_door")]
visible = false
shape = SubResource("RectangleShape2D_0wg11")
script = ExtResource("6_sqafs")
_door = NodePath("..")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
collision_layer = 64
collision_mask = 10
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D" node_paths=PackedStringArray("_door")]
visible = false
shape = SubResource("RectangleShape2D_f2rl6")
script = ExtResource("6_sqafs")
_door = NodePath("../..")
[node name="ActivationSound" type="AudioStreamPlayer2D" parent="."]
position = Vector2(0, 1)
@ -185,5 +189,3 @@ max_distance = 200.0
[node name="DeactivationSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("6_3s51g")
max_distance = 200.0
[connection signal="animation_changed" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_changed"]

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@ -0,0 +1,70 @@
[gd_scene load_steps=13 format=3 uid="uid://d0j1bmgbefyp2"]
[ext_resource type="Script" uid="uid://dwry0643yvdiv" path="res://Scripts/Door.cs" id="1_faieq"]
[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="2_25105"]
[ext_resource type="Script" uid="uid://crpkvxepkcrir" path="res://Scripts/Components/Actors/ForceFieldCollisionDisabler.cs" id="3_hctcd"]
[ext_resource type="Script" uid="uid://cwnfsmogt11mn" path="res://Scripts/Components/Actors/LightBridgeSpriteComponent.cs" id="3_hg05y"]
[ext_resource type="Material" uid="uid://cdaeormgf78de" path="res://Resources/Materials/Static_Scanlines.tres" id="3_oo6b5"]
[ext_resource type="AudioStream" uid="uid://ciuv2acfujlys" path="res://SFX/Artninja_Forcefield_Enable.wav" id="5_hwweb"]
[ext_resource type="AudioStream" uid="uid://ccxjo86nvcl54" path="res://SFX/Artninja_Forcefield_Disable.wav" id="6_v0863"]
[sub_resource type="Gradient" id="Gradient_cub4j"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_hctcd"]
gradient = SubResource("Gradient_cub4j")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_25105"]
shader = ExtResource("2_25105")
shader_parameter/blink_color = Color(0, 0, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 50.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0wg11"]
size = Vector2(32, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hctcd"]
size = Vector2(21, 178)
[node name="LightBridge" type="Area2D" groups=["Solid"]]
collision_layer = 64
collision_mask = 154
script = ExtResource("1_faieq")
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(0.686275, 1, 1, 0.529412)
material = ExtResource("3_oo6b5")
position = Vector2(-4.76837e-07, 9.53674e-07)
scale = Vector2(0.125, -32)
texture = SubResource("GradientTexture1D_hctcd")
script = ExtResource("3_hg05y")
TurnOffMaterial = SubResource("ShaderMaterial_25105")
ActiveMaterial = ExtResource("3_oo6b5")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." node_paths=PackedStringArray("_door")]
visible = false
shape = SubResource("RectangleShape2D_0wg11")
script = ExtResource("3_hctcd")
_door = NodePath("..")
[node name="ActivationSound" type="AudioStreamPlayer2D" parent="."]
position = Vector2(0, 1)
stream = ExtResource("5_hwweb")
max_distance = 200.0
[node name="DeactivationSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("6_v0863")
max_distance = 200.0
[node name="AcidArea" type="Area2D" parent="." groups=["Acid"]]
collision_layer = 256
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="AcidArea" node_paths=PackedStringArray("_door")]
position = Vector2(-0.5, 0)
shape = SubResource("RectangleShape2D_hctcd")
script = ExtResource("3_hctcd")
_door = NodePath("../..")
Invert = true

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@ -219,7 +219,7 @@ sprite_frames = SubResource("SpriteFrames_5qlss")
[node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("_healthProvider", "_shieldProvider")]
collision_layer = 2
collision_mask = 136
collision_mask = 392
script = ExtResource("14_igu66")
_healthProvider = NodePath("HealthProvider")
_shieldProvider = NodePath("ShieldProvider")

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@ -1,9 +1,11 @@
[gd_scene load_steps=24 format=3 uid="uid://l84on3kv2s52"]
[gd_scene load_steps=26 format=3 uid="uid://l84on3kv2s52"]
[ext_resource type="Script" uid="uid://dwry0643yvdiv" path="res://Scripts/Door.cs" id="1_emfh4"]
[ext_resource type="Texture2D" uid="uid://d4ialp36plt7v" path="res://Sprites/Actors/Doors/horizontal_door_1.png" id="2_2h3ih"]
[ext_resource type="Texture2D" uid="uid://desg0e2phtw50" path="res://Sprites/HorizontalDoor.png" id="2_rnx3o"]
[ext_resource type="Script" uid="uid://bbuhaam28lwld" path="res://Scripts/Components/Actors/DoorSpriteComponent.cs" id="3_spifk"]
[ext_resource type="AudioStream" uid="uid://dmsnvo8kdjyt8" path="res://SFX/517603__gurkboll__sony_dat_tcd-d10_pro_door_close.wav" id="4_4t32u"]
[ext_resource type="Script" uid="uid://crpkvxepkcrir" path="res://Scripts/Components/Actors/ForceFieldCollisionDisabler.cs" id="4_nw4l4"]
[ext_resource type="AudioStream" uid="uid://p5n7ijw2qvxy" path="res://SFX/517603__gurkboll__sony_dat_tcd-d10_pro_door_open.wav" id="5_spifk"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2qgx7"]
@ -155,19 +157,24 @@ metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_keeml")
animation = &"Closed"
script = ExtResource("3_spifk")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." node_paths=PackedStringArray("_door")]
visible = false
shape = SubResource("RectangleShape2D_0wg11")
script = ExtResource("4_nw4l4")
_door = NodePath("..")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
collision_layer = 64
collision_mask = 10
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D" node_paths=PackedStringArray("_door")]
visible = false
shape = SubResource("RectangleShape2D_f2rl6")
script = ExtResource("4_nw4l4")
_door = NodePath("../..")
[node name="DoorFrame" type="AnimatedSprite2D" parent="."]
z_index = 1
@ -181,5 +188,3 @@ max_distance = 200.0
[node name="DeactivationSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("5_spifk")
max_distance = 200.0
[connection signal="animation_changed" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_changed"]

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@ -1,9 +1,11 @@
[gd_scene load_steps=18 format=3 uid="uid://bc64lr3vlwchq"]
[gd_scene load_steps=20 format=3 uid="uid://bc64lr3vlwchq"]
[ext_resource type="Script" uid="uid://dwry0643yvdiv" path="res://Scripts/Door.cs" id="1_e61bg"]
[ext_resource type="Texture2D" uid="uid://dwcjixrhq4cdv" path="res://Sprites/DoorVertical.png" id="1_vdvtb"]
[ext_resource type="Script" uid="uid://bbuhaam28lwld" path="res://Scripts/Components/Actors/DoorSpriteComponent.cs" id="3_076sv"]
[ext_resource type="AudioStream" uid="uid://dmsnvo8kdjyt8" path="res://SFX/517603__gurkboll__sony_dat_tcd-d10_pro_door_close.wav" id="3_gt5vd"]
[ext_resource type="AudioStream" uid="uid://p5n7ijw2qvxy" path="res://SFX/517603__gurkboll__sony_dat_tcd-d10_pro_door_open.wav" id="4_076sv"]
[ext_resource type="Script" uid="uid://crpkvxepkcrir" path="res://Scripts/Components/Actors/ForceFieldCollisionDisabler.cs" id="4_vbd6u"]
[sub_resource type="AtlasTexture" id="AtlasTexture_mbysk"]
atlas = ExtResource("1_vdvtb")
@ -113,17 +115,22 @@ metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_keeml")
animation = &"Closing"
script = ExtResource("3_076sv")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." node_paths=PackedStringArray("_door")]
shape = SubResource("RectangleShape2D_0wg11")
script = ExtResource("4_vbd6u")
_door = NodePath("..")
[node name="RigidBody2D" type="RigidBody2D" parent="."]
collision_layer = 64
collision_mask = 10
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D" node_paths=PackedStringArray("_door")]
shape = SubResource("RectangleShape2D_f2rl6")
script = ExtResource("4_vbd6u")
_door = NodePath("../..")
[node name="ActivationSound" type="AudioStreamPlayer2D" parent="."]
position = Vector2(0, 1)
@ -133,5 +140,3 @@ max_distance = 200.0
[node name="DeactivationSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("4_076sv")
max_distance = 200.0
[connection signal="animation_changed" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_changed"]

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@ -0,0 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://drdgcu2r3yrp7"]
[ext_resource type="Script" uid="uid://duhodrhcnoslh" path="res://Scripts/Interactables/Switch.cs" id="1_kb2ks"]
[ext_resource type="Resource" uid="uid://cspcgkr0tane2" path="res://Resources/Items/Green_Keycard.tres" id="2_kb2ks"]
[ext_resource type="Texture2D" uid="uid://cpaigf41fqxr5" path="res://Sprites/Actors/Green_Card_Reader.png" id="3_6ogyc"]
[sub_resource type="CircleShape2D" id="CircleShape2D_vvpve"]
[node name="KeycardReaderGreen" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_kb2ks")
Requirements = [ExtResource("2_kb2ks")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_vvpve")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("3_6ogyc")

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@ -1,8 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://r25rq6ijgm6m"]
[gd_scene load_steps=8 format=3 uid="uid://r25rq6ijgm6m"]
[ext_resource type="PackedScene" uid="uid://dxs3ks2ucaxl4" path="res://Scenes/Items/Red_Keycard.tscn" id="1_o26qb"]
[ext_resource type="Script" uid="uid://b3h7b30kerf60" path="res://Scripts/Interactables/ItemPickup.cs" id="1_kb5vg"]
[ext_resource type="Resource" uid="uid://cspcgkr0tane2" path="res://Resources/Items/Green_Keycard.tres" id="2_kb5vg"]
[ext_resource type="Texture2D" uid="uid://bvkjnc3ggp7ba" path="res://Sprites/Items/GreenKeycard_Small.png" id="2_lts72"]
[sub_resource type="CircleShape2D" id="CircleShape2D_6vv2s"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3c71u"]
atlas = ExtResource("2_lts72")
region = Rect2(0, 0, 16, 16)
@ -25,7 +28,14 @@ animations = [{
"speed": 5.0
}]
[node name="GreenKeyCard" instance=ExtResource("1_o26qb")]
[node name="GreenKeyCard" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_kb5vg")
LootTable = [ExtResource("2_kb5vg")]
[node name="AnimatedSprite2D" parent="." index="1"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_6vv2s")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_y8q6b")

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@ -17,7 +17,7 @@ public partial class ForceField : Door
base.Open();
if (TurnOffMaterial is null) return;
_animatedSprite.Material = TurnOffMaterial;
//_animatedSprite.Material = TurnOffMaterial;
//((ShaderMaterial)_animatedSprite.Material).Shader = TurnOffShader;
_ = AnimateShutdownAsync();
}
@ -37,17 +37,17 @@ public partial class ForceField : Door
base.Close();
if (ActiveMaterial is null) return;
_animatedSprite.Material = ActiveMaterial;
//_animatedSprite.Material = ActiveMaterial;
//((ShaderMaterial)_animatedSprite.Material).Shader = ActiveShader;
}
private void SetShaderTeleportProgress(float value)
{
((ShaderMaterial)_animatedSprite.Material).SetShaderParameter("teleport_progress", value);
//((ShaderMaterial)_animatedSprite.Material).SetShaderParameter("teleport_progress", value);
}
private void SetShaderScanlineDensity(float value)
{
((ShaderMaterial)_animatedSprite.Material).SetShaderParameter("scanline_density", value);
//((ShaderMaterial)_animatedSprite.Material).SetShaderParameter("scanline_density", value);
}
}

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@ -0,0 +1 @@
uid://dgienjn07p5mt

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@ -0,0 +1,29 @@
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class DoorSpriteComponent : AnimatedSprite2D
{
protected Door _door;
public override void _Ready()
{
_door = GetParent<Door>();
_door.DoorOpened += DoorOpened;
_door.DoorClosed += DoorClosed;
}
protected virtual void DoorClosed()
{
this.Play("Closing");
}
protected virtual void DoorOpened()
{
this.Play("Opening");
}
}

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@ -0,0 +1 @@
uid://bbuhaam28lwld

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@ -0,0 +1,39 @@
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class ForceFieldCollisionDisabler : CollisionShape2D
{
[Export]
protected Door _door;
[Export]
public bool Invert { get; private set; } = false;
public override void _Ready()
{
//_door = GetParent<Door>();
_door.DoorOpened += DoorOpened;
_door.DoorClosed += DoorClosed;
}
protected virtual void DoorClosed()
{
CallDeferred(MethodName.Enable);
}
private void Disable()
{
this.Disabled = !Invert;
}
protected virtual void DoorOpened()
{
CallDeferred(MethodName.Disable);
}
private void Enable()
{
this.Disabled = Invert;
}
}

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@ -0,0 +1 @@
uid://crpkvxepkcrir

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@ -0,0 +1,8 @@
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class ForceFieldMaterialAnimationHandler : Node2D
{
}

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@ -0,0 +1 @@
uid://dmi8k8ogkwogi

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@ -0,0 +1,48 @@
using System.Threading.Tasks;
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class ForceFieldSpriteComponent : DoorSpriteComponent
{
[Export]
public Material TurnOffMaterial { get; private set; }
[Export]
public Material ActiveMaterial { get; private set; }
protected override void DoorOpened()
{
base.DoorOpened();
if (TurnOffMaterial is null) return;
this.Material = TurnOffMaterial;
_ = AnimateShutdownAsync();
}
protected override void DoorClosed()
{
base.DoorClosed();
if (ActiveMaterial is null) return;
this.Material = ActiveMaterial;
}
protected async Task AnimateShutdownAsync()
{
Tween tween = GetTree().CreateTween();
tween.TweenMethod(Callable.From((float value) => SetShaderScanlineDensity(value)), 0f, 50f, 0.5);
tween.Parallel().TweenMethod(Callable.From((float value) => SetShaderTeleportProgress(value)), 0f, 1f, 0.5);
await ToSignal(tween, "finished");
}
private void SetShaderTeleportProgress(float value)
{
((ShaderMaterial)this.Material).SetShaderParameter("teleport_progress", value);
}
private void SetShaderScanlineDensity(float value)
{
((ShaderMaterial)this.Material).SetShaderParameter("scanline_density", value);
}
}

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@ -0,0 +1 @@
uid://cvsrm74jftau8

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@ -0,0 +1,57 @@
using System.Threading.Tasks;
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class LightBridgeSpriteComponent : Sprite2D
{
[Export]
public Material TurnOffMaterial { get; private set; }
[Export]
public Material ActiveMaterial { get; private set; }
protected Door _door;
public override void _Ready()
{
_door = GetParent<Door>();
_door.DoorOpened += DoorOpened;
_door.DoorClosed += DoorClosed;
}
protected virtual void DoorOpened()
{
if (TurnOffMaterial is null) return;
this.Material = TurnOffMaterial;
_ = AnimateShutdownAsync();
}
protected virtual void DoorClosed()
{
if (ActiveMaterial is null) return;
this.Material = ActiveMaterial;
}
protected async Task AnimateShutdownAsync()
{
Tween tween = GetTree().CreateTween();
tween.TweenMethod(Callable.From((float value) => SetShaderScanlineDensity(value)), 0f, 50f, 0.5);
tween.Parallel().TweenMethod(Callable.From((float value) => SetShaderTeleportProgress(value)), 0f, 1f, 0.5);
await ToSignal(tween, "finished");
}
private void SetShaderTeleportProgress(float value)
{
((ShaderMaterial)this.Material).SetShaderParameter("teleport_progress", value);
}
private void SetShaderScanlineDensity(float value)
{
((ShaderMaterial)this.Material).SetShaderParameter("scanline_density", value);
}
}

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@ -0,0 +1 @@
uid://cwnfsmogt11mn

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@ -15,6 +15,8 @@ public partial class PlayerDamageReceiver : Area2D
private ActorResourceProvider _healthProvider;
[Export]
private ActorResourceProvider _shieldProvider;
[Export] public StringName AcidGroupName { get; private set; } = "Acid";
[Signal]
public delegate void HealthChangedEventHandler(float newValue, float maxValue);
@ -88,10 +90,23 @@ public partial class PlayerDamageReceiver : Area2D
{
if (!Enabled) return;
if (Invulnerable) return;
if (area.IsInGroup(AcidGroupName))
{
// Handle acid death
AcidDeath();
return;
}
if (area is not Bullet bullet || bullet.BulletOwner == BulletGroup) return;
this.Hit(bullet.Damage, bullet.DamageType);
bullet.RequestCollisionDestruction();
}
private void AcidDeath()
{
if (!Enabled) return;
GD.Print("Acid death");
_healthProvider.CurrentResource = 0;
}
public void Hit(float damage, DamageType type = DamageType.Neutral)
{

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@ -5,9 +5,9 @@ using Cirno.Scripts;
public partial class Door : Activable
{
protected AnimatedSprite2D _animatedSprite;
protected CollisionShape2D _collisionShape;
protected CollisionShape2D _solidShape;
// protected AnimatedSprite2D _animatedSprite;
//protected CollisionShape2D _collisionShape;
//protected CollisionShape2D _solidShape;
protected AudioStreamPlayer2D _activationSound;
protected AudioStreamPlayer2D _deactivationSound;
@ -21,12 +21,15 @@ public partial class Door : Activable
[Signal]
public delegate void DoorClosedEventHandler();
[Signal]
public delegate void DestroyedEventHandler();
public override void _Ready()
{
_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
_collisionShape = GetNode<CollisionShape2D>("CollisionShape2D");
_solidShape = GetNode<CollisionShape2D>("RigidBody2D/CollisionShape2D");
// _animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
//_collisionShape = GetNode<CollisionShape2D>("CollisionShape2D");
//_solidShape = GetNode<CollisionShape2D>("RigidBody2D/CollisionShape2D");
_activationSound = GetNodeOrNull<AudioStreamPlayer2D>("ActivationSound");
_deactivationSound = GetNodeOrNull<AudioStreamPlayer2D>("DeactivationSound");
@ -41,35 +44,39 @@ public partial class Door : Activable
public virtual void Open()
{
_animatedSprite.Play("Opening");
// _animatedSprite.Play("Opening");
State = DoorState.Open;
CallDeferred(MethodName.DeferredDisableCollision, true);
_deactivationSound?.Play();
EmitSignal(SignalName.DoorOpened);
//_collisionShape.Disabled = true;
//_solidShape.Disabled = true;
}
public virtual void Close()
{
_animatedSprite.Play("Closing");
// _animatedSprite.Play("Closing");
State = DoorState.Closed;
CallDeferred(MethodName.DeferredDisableCollision, false);
_activationSound?.Play();
EmitSignal(SignalName.DoorClosed);
//_collisionShape.Disabled = false;
//_solidShape.Disabled = false;
}
public void Destroy()
{
_animatedSprite.Play("Destroyed");
// _animatedSprite.Play("Destroyed");
State = DoorState.Destroyed;
CallDeferred(MethodName.DeferredDisableCollision, true);
EmitSignal(SignalName.Destroyed);
}
private void DeferredDisableCollision(bool state)
{
_collisionShape.Disabled = state;
_solidShape.Disabled = state;
//_collisionShape.Disabled = state;
//_solidShape.Disabled = state;
}
public override void Activate(ActivationType activationType = ActivationType.Toggle)
@ -136,20 +143,20 @@ public partial class Door : Activable
}
}
public void _on_animated_sprite_2d_animation_changed()
{
switch (_animatedSprite.Animation)
{
case "Opening":
break;
case "Closing":
break;
default:
break;
}
}
// public void _on_animated_sprite_2d_animation_changed()
// {
// switch (_animatedSprite.Animation)
// {
// case "Opening":
//
// break;
// case "Closing":
//
// break;
// default:
// break;
// }
// }
}
public enum DoorState

6
Scripts/ShaderTools.cs Normal file
View file

@ -0,0 +1,6 @@
namespace Cirno.Scripts;
public static class ShaderTools
{
}

View file

@ -34,6 +34,7 @@ source = 5
input_name = "time"
[resource]
resource_local_to_scene = true
code = "shader_type canvas_item;
render_mode blend_mix;

View file

@ -112,6 +112,7 @@ enabled=PackedStringArray("res://addons/DebugGUI/plugin.cfg", "res://addons/dial
Interactable=""
Solid=""
Acid=""
[input]
@ -271,6 +272,7 @@ inventory={
2d_physics/layer_6="shoot-through"
2d_physics/layer_7="solid-actors"
2d_physics/layer_8="EnemyBullets"
2d_physics/layer_9="Acid"
[physics]