Health and shield extensions for player

This commit is contained in:
Marco 2025-03-18 11:57:15 +01:00
commit 5dec57e711
6 changed files with 63 additions and 8 deletions

View file

@ -110,7 +110,7 @@ debug_path_custom_color = Color(1, 0, 0, 1)
[node name="HealthProvider" type="Node2D" parent="."]
script = ExtResource("9_fyr27")
ResourceName = "Health"
MaxResource = 6.0
_maxResource = 3.0
[node name="EnemyWeapon" parent="." instance=ExtResource("10_yktta")]
WeaponData = ExtResource("11_kuimj")

View file

@ -79,7 +79,7 @@ debug_path_custom_color = Color(1, 0, 0, 1)
[node name="HealthProvider" type="Node2D" parent="."]
script = ExtResource("9_4h871")
ResourceName = "Health"
MaxResource = 6.0
_maxResource = 2.0
[node name="EnemyWeapon" parent="." instance=ExtResource("10_nc74c")]
WeaponData = ExtResource("11_y6dmo")

View file

@ -355,12 +355,12 @@ _shieldProvider = NodePath("ShieldProvider")
[node name="HealthProvider" type="Node2D" parent="DamageReceiver"]
script = ExtResource("15_5qlss")
ResourceName = "Health"
MaxResource = 32.0
_maxResource = 32.0
[node name="ShieldProvider" type="Node2D" parent="DamageReceiver"]
script = ExtResource("15_5qlss")
ResourceName = "Shield"
MaxResource = 32.0
_maxResource = 32.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"]
shape = SubResource("CircleShape2D_igu66")

View file

@ -61,7 +61,7 @@
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_u1i8n")
EggIndex = 0
StartingEquipment = Array[ExtResource("5_u1i8n")]([])
StartingEquipment = []
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rff8l"]
size = Vector2(30, 52.5)

View file

@ -7,11 +7,33 @@ public partial class ActorResourceProvider : Node2D
[Export]
public string ResourceName { get; private set; }
[Export]
public float MaxResource { get; set; } = 10f;
public float MaxResource
{
get => _maxResource;
set
{
if (_maxResource == value) return;
if (value > _currentResource)
{
EmitSignal(SignalName.ResourceIncreased, _currentResource, _currentResource, value);
}
else if (value < _currentResource)
{
EmitSignal(SignalName.ResourceDecreased, _currentResource, _currentResource, value);
}
_maxResource = value;
EmitSignal(SignalName.ResourceChanged, _currentResource, value);
}
}
private float _currentResource = 0f;
[Export]
private float _maxResource = 10f;
[Signal]
public delegate void ResourceChangedEventHandler(float newValue, float maxValue);

View file

@ -12,11 +12,23 @@ public partial class PlayerDamageReceiver : Area2D
public bool Invulnerable { get; private set; } = false;
[Export] public BulletOwner BulletGroup { get; set; } = BulletOwner.Player;
[ExportCategory("Extensions")]
[Export] public StringName HealthExtendName { get; private set; } = "HEALTH_EXTEND";
[Export] public StringName ShieldExtendName { get; private set; } = "SHIELD_EXTEND";
[Export] public float BaseHealth { get; private set; } = 32f;
[Export] public float BaseShield { get; private set; } = 32f;
[Export] public float HealthExtendAmount { get; private set; } = 4f;
[Export] public float ShieldExtendAmount { get; private set; } = 4f;
[ExportCategory("Providers")]
[Export]
private ActorResourceProvider _healthProvider;
[Export]
private ActorResourceProvider _shieldProvider;
[ExportCategory("Damage Types")]
[Export] public StringName AcidGroupName { get; private set; } = "Acid";
[Signal]
@ -81,6 +93,27 @@ public partial class PlayerDamageReceiver : Area2D
//if (!Enabled) return;
EmitSignal(SignalName.Death);
};
// Set max resources based on inventory
SetMaxResources();
InventoryManager.Instance.ItemAdded += (item, amount) =>
{
if (item.ItemKey != HealthExtendName && item.ItemKey != ShieldExtendName) return;
SetMaxResources();
};
}
private void SetMaxResources()
{
var healthExtends = InventoryManager.Instance.GetItemCount(HealthExtendName);
var shieldExtends = InventoryManager.Instance.GetItemCount(ShieldExtendName);
_healthProvider.MaxResource = BaseHealth + (healthExtends * HealthExtendAmount);
_shieldProvider.MaxResource = BaseShield + (shieldExtends * ShieldExtendAmount);
}
public void RefillHealth()