cirnogodot/Scripts/Components/Actors
2025-03-04 09:43:05 +01:00
..
ActivationProvider.cs Activation controller FSM 2025-03-01 18:41:20 +01:00
ActivationProvider.cs.uid FSM Selector with sound 2025-03-01 18:02:11 +01:00
Actor.cs Possession handling 2025-02-23 22:38:33 +01:00
Actor.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ActorAi.cs Possession handling 2025-02-23 22:38:33 +01:00
ActorAi.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ActorAimingProvider.cs Better free movement 2025-02-18 18:18:13 +01:00
ActorAimingProvider.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ActorDefeatScriptHandler.cs Possession handling 2025-02-23 22:38:33 +01:00
ActorDefeatScriptHandler.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ActorFreeMovement.cs Rotating turret NPC 2025-03-03 15:01:12 +01:00
ActorFreeMovement.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ActorModule.cs Simplified actor modules 2025-02-20 18:26:53 +01:00
ActorModule.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ActorResourceProvider.cs Delay start for animation 2025-03-03 10:58:20 +01:00
ActorResourceProvider.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ActorTankMovement.cs Simplified actor modules 2025-02-20 18:26:53 +01:00
ActorTankMovement.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
AnimationHandler.cs Death animations and spawner 2025-02-23 19:19:12 +01:00
AnimationHandler.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
DamageReceiverActorModule.cs Ability for enemies to shoot when controlled 2025-02-25 17:29:24 +01:00
DamageReceiverActorModule.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
DeathAnimationHandler.cs Death animations and spawner 2025-02-23 19:19:12 +01:00
DeathAnimationHandler.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
DoorSpriteComponent.cs Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
DoorSpriteComponent.cs.uid Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
EnemyActor.cs Possession handling 2025-02-23 22:38:33 +01:00
EnemyActor.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
EnemyDropModule.cs Loot Drops 2025-03-04 09:43:05 +01:00
EnemyDropModule.cs.uid Loot Drops 2025-03-04 09:43:05 +01:00
EnemyNavigationMovement.cs Damage actor handler 2025-02-23 18:08:57 +01:00
EnemyNavigationMovement.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
EnemyPossessionMovement.cs Rotating turret NPC 2025-03-03 15:01:12 +01:00
EnemyPossessionMovement.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
EnemyTurretRotationMovement.cs Tweaked turret AI 2025-03-03 15:21:24 +01:00
EnemyTurretRotationMovement.cs.uid Rotating turret NPC 2025-03-03 15:01:12 +01:00
ForceFieldCollisionDisabler.cs Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
ForceFieldCollisionDisabler.cs.uid Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
ForceFieldMaterialAnimationHandler.cs Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
ForceFieldMaterialAnimationHandler.cs.uid Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
ForceFieldSpriteComponent.cs Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
ForceFieldSpriteComponent.cs.uid Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
FourWayAnimationHandler.cs 4 way animation handler for new actors 2025-02-23 17:32:36 +01:00
FourWayAnimationHandler.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
InputProvider.cs Inventory close and open by button 2025-03-01 20:50:47 +01:00
InputProvider.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
KeyboardInputProvider.cs Changed player to new one 2025-03-02 11:58:46 +01:00
KeyboardInputProvider.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
LightBridgeSpriteComponent.cs Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
LightBridgeSpriteComponent.cs.uid Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
MovementHandler.cs Ability for enemies to shoot when controlled 2025-02-25 17:29:24 +01:00
MovementHandler.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
PlayerAnimationProvider.cs Changed player to new one 2025-03-02 11:58:46 +01:00
PlayerAnimationProvider.cs.uid FSM Player input 2025-02-28 22:49:55 +01:00
PlayerCrosshairProvider.cs Removed redundant crosshair functions 2025-03-01 14:37:26 +01:00
PlayerCrosshairProvider.cs.uid Strafing and crosshair for FSM player 2025-03-01 10:05:13 +01:00
PlayerDamageReceiver.cs Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
PlayerDamageReceiver.cs.uid FSM Player health and animations 2025-03-01 14:08:31 +01:00
PlayerHitboxSpriteProvider.cs Changed player to new one 2025-03-02 11:58:46 +01:00
PlayerHitboxSpriteProvider.cs.uid Strafing and crosshair for FSM player 2025-03-01 10:05:13 +01:00
PlayerWeaponProvider.cs FSM Player movement 2025-02-28 19:59:36 +01:00
PlayerWeaponProvider.cs.uid Moved weapon equipment logic to submodule 2025-02-28 18:27:56 +01:00
TurretAnimationModule.cs Rotating turret NPC 2025-03-03 15:01:12 +01:00
TurretAnimationModule.cs.uid Rotating turret NPC 2025-03-03 15:01:12 +01:00