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Actor.cs
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Possession handling
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2025-02-23 22:38:33 +01:00 |
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Actor.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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ActorAi.cs
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Possession handling
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2025-02-23 22:38:33 +01:00 |
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ActorAi.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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ActorAimingProvider.cs
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Better free movement
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2025-02-18 18:18:13 +01:00 |
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ActorAimingProvider.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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ActorDefeatScriptHandler.cs
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Possession handling
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2025-02-23 22:38:33 +01:00 |
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ActorDefeatScriptHandler.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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ActorFreeMovement.cs
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Ability for enemies to shoot when controlled
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2025-02-25 17:29:24 +01:00 |
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ActorFreeMovement.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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ActorModule.cs
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Simplified actor modules
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2025-02-20 18:26:53 +01:00 |
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ActorModule.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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ActorResourceProvider.cs
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Resource provider
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2025-02-20 14:09:42 +01:00 |
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ActorResourceProvider.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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ActorTankMovement.cs
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Simplified actor modules
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2025-02-20 18:26:53 +01:00 |
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ActorTankMovement.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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AnimationHandler.cs
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Death animations and spawner
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2025-02-23 19:19:12 +01:00 |
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AnimationHandler.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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DamageReceiverActorModule.cs
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Ability for enemies to shoot when controlled
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2025-02-25 17:29:24 +01:00 |
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DamageReceiverActorModule.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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DeathAnimationHandler.cs
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Death animations and spawner
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2025-02-23 19:19:12 +01:00 |
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DeathAnimationHandler.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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EnemyActor.cs
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Possession handling
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2025-02-23 22:38:33 +01:00 |
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EnemyActor.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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EnemyNavigationMovement.cs
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Damage actor handler
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2025-02-23 18:08:57 +01:00 |
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EnemyNavigationMovement.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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EnemyPossessionMovement.cs
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Ability for enemies to shoot when controlled
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2025-02-25 17:29:24 +01:00 |
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EnemyPossessionMovement.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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FourWayAnimationHandler.cs
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4 way animation handler for new actors
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2025-02-23 17:32:36 +01:00 |
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FourWayAnimationHandler.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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InputProvider.cs
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FSM Player input
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2025-02-28 22:49:55 +01:00 |
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InputProvider.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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KeyboardInputProvider.cs
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FSM Player input
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2025-02-28 22:49:55 +01:00 |
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KeyboardInputProvider.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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MovementHandler.cs
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Ability for enemies to shoot when controlled
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2025-02-25 17:29:24 +01:00 |
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MovementHandler.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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PlayerAnimationProvider.cs
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FSM Player health and animations
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2025-03-01 14:08:31 +01:00 |
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PlayerAnimationProvider.cs.uid
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FSM Player input
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2025-02-28 22:49:55 +01:00 |
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PlayerCrosshairProvider.cs
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Removed redundant crosshair functions
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2025-03-01 14:37:26 +01:00 |
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PlayerCrosshairProvider.cs.uid
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Strafing and crosshair for FSM player
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2025-03-01 10:05:13 +01:00 |
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PlayerDamageReceiver.cs
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FSM Player health and animations
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2025-03-01 14:08:31 +01:00 |
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PlayerDamageReceiver.cs.uid
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FSM Player health and animations
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2025-03-01 14:08:31 +01:00 |
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PlayerHitboxSpriteProvider.cs
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FSM Player health and animations
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2025-03-01 14:08:31 +01:00 |
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PlayerHitboxSpriteProvider.cs.uid
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Strafing and crosshair for FSM player
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2025-03-01 10:05:13 +01:00 |
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PlayerWeaponProvider.cs
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FSM Player movement
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2025-02-28 19:59:36 +01:00 |
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PlayerWeaponProvider.cs.uid
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Moved weapon equipment logic to submodule
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2025-02-28 18:27:56 +01:00 |