FSM Selector with sound

This commit is contained in:
Marco 2025-03-01 18:02:11 +01:00
commit ee09c50dbd
20 changed files with 330 additions and 28 deletions

Binary file not shown.

BIN
SFX/581602__samsterbirdies__beep-error.mp3 (Stored with Git LFS) Normal file

Binary file not shown.

View file

@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://myr6n2c1u503"
path="res://.godot/imported/581602__samsterbirdies__beep-error.mp3-f3f329247704643528e2ce4967834675.mp3str"
[deps]
source_file="res://SFX/581602__samsterbirdies__beep-error.mp3"
dest_files=["res://.godot/imported/581602__samsterbirdies__beep-error.mp3-f3f329247704643528e2ce4967834675.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View file

@ -1,13 +1,16 @@
[gd_scene load_steps=28 format=3 uid="uid://c4pr2707hbeph"]
[gd_scene load_steps=35 format=3 uid="uid://c4pr2707hbeph"]
[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
[ext_resource type="Script" uid="uid://chwqogny2v8t1" path="res://Scripts/Components/FSM/Player/Init.cs" id="2_i6wc8"]
[ext_resource type="Script" uid="uid://bl0o35xt8wxtg" path="res://Scripts/Components/FSM/Player/Active.cs" id="3_3tuio"]
[ext_resource type="Script" uid="uid://bo6xcjnw3yn6s" path="res://Scripts/Components/FSM/Player/Dead.cs" id="4_0pqs8"]
[ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="4_5qlss"]
[ext_resource type="Script" uid="uid://dn2rrgw3e027b" path="res://Scripts/Components/FSM/Player/Cutscene.cs" id="4_22ff8"]
[ext_resource type="SpriteFrames" uid="uid://bc7mghjx75qip" path="res://Resources/Sprites/player.tres" id="4_s0ir4"]
[ext_resource type="Script" uid="uid://b4nixnxhj5qhw" path="res://Scripts/Components/Actors/PlayerWeaponProvider.cs" id="5_gp3hw"]
[ext_resource type="Script" uid="uid://b0khv2fcrgm6t" path="res://Scripts/Components/FSM/Player/Teleporting.cs" id="5_yifvs"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="6_8dcio"]
[ext_resource type="Script" uid="uid://bwtcgcvfw8urt" path="res://Scripts/Components/FSM/Player/Controlling.cs" id="6_82vrk"]
[ext_resource type="Script" uid="uid://bo5sgbv1t8ril" path="res://Scripts/Components/Actors/PlayerAnimationProvider.cs" id="7_pmkfo"]
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="8_i6wc8"]
[ext_resource type="PackedScene" uid="uid://biugfbp0yae2s" path="res://Scenes/Particles/DeathParticles.tscn" id="9_0pyos"]
@ -18,6 +21,9 @@
[ext_resource type="Texture2D" uid="uid://bf37ce6jskdel" path="res://Sprites/SmallHitbox.png" id="13_pmkfo"]
[ext_resource type="Script" uid="uid://dkmsw828qwikk" path="res://Scripts/Components/Actors/PlayerDamageReceiver.cs" id="14_igu66"]
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="15_5qlss"]
[ext_resource type="Script" uid="uid://dv205x8msohpv" path="res://Scripts/Components/Actors/ActivationProvider.cs" id="22_12cwd"]
[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="23_5tmtw"]
[ext_resource type="AudioStream" uid="uid://myr6n2c1u503" path="res://SFX/581602__samsterbirdies__beep-error.mp3" id="24_5tmtw"]
[sub_resource type="CircleShape2D" id="CircleShape2D_b3hxm"]
@ -78,6 +84,9 @@ animations = [{
[sub_resource type="CircleShape2D" id="CircleShape2D_igu66"]
radius = 2.23607
[sub_resource type="CircleShape2D" id="CircleShape2D_7n10g"]
radius = 17.2627
[node name="FSMPlayer" type="CharacterBody2D"]
collision_layer = 2
collision_mask = 97
@ -88,7 +97,7 @@ InitialState = 1
[node name="Init" type="Node2D" parent="."]
script = ExtResource("2_i6wc8")
[node name="Active" type="Node2D" parent="." node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver")]
[node name="Active" type="Node2D" parent="." node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider")]
script = ExtResource("3_3tuio")
_weaponProvider = NodePath("../WeaponProvider")
_animationProvider = NodePath("../AnimationProvider")
@ -96,12 +105,28 @@ _crosshairProvider = NodePath("../CrosshairProvider")
_hitboxSpriteProvider = NodePath("../StrafeSpriteProvider")
_inputProvider = NodePath("../InputProvider")
_damageReceiver = NodePath("../DamageReceiver")
_activationProvider = NodePath("../InteractionProvider")
State = 1
[node name="Cutscene" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("4_22ff8")
_animationProvider = NodePath("../AnimationProvider")
State = 2
[node name="Teleporting" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("5_yifvs")
_animationProvider = NodePath("../AnimationProvider")
State = 3
[node name="Controlling" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("6_82vrk")
_animationProvider = NodePath("../AnimationProvider")
State = 4
[node name="Dead" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("4_0pqs8")
_animationProvider = NodePath("../AnimationProvider")
State = 4
State = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_b3hxm")
@ -174,4 +199,21 @@ MaxResource = 32.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"]
shape = SubResource("CircleShape2D_igu66")
[node name="InteractionProvider" type="Area2D" parent="." node_paths=PackedStringArray("_inputProvider", "_errorSound")]
visible = false
collision_layer = 2
collision_mask = 4
script = ExtResource("22_12cwd")
SelectorScene = ExtResource("23_5tmtw")
_inputProvider = NodePath("../InputProvider")
_errorSound = NodePath("Error")
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionProvider"]
shape = SubResource("CircleShape2D_7n10g")
[node name="Error" type="AudioStreamPlayer2D" parent="InteractionProvider"]
stream = ExtResource("24_5tmtw")
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
[connection signal="InteractableAreaEntered" from="InteractionProvider" to="InteractionProvider" method="_on_interaction_controller_area_entered"]
[connection signal="InteractableAreaExited" from="InteractionProvider" to="InteractionProvider" method="_on_interaction_controller_area_exited"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=4 uid="uid://dqyfnby0t7gu1"]
[gd_scene load_steps=22 format=4 uid="uid://dqyfnby0t7gu1"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_c3v4x"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_w1v1g"]
@ -10,13 +10,16 @@
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_yyg8m"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="8_c3v4x"]
[ext_resource type="Script" uid="uid://cfya7sndh7vy2" path="res://Scenes/CameraController.gd" id="9_dj0ui"]
[ext_resource type="PackedScene" uid="uid://cmr6fclttrpkb" path="res://Scenes/Items/Ammo1.tscn" id="10_6314l"]
[ext_resource type="Script" uid="uid://c5nxsq3tyxcx6" path="res://Scripts/InventoryManager.cs" id="10_qmakk"]
[ext_resource type="PackedScene" uid="uid://dkwi1hu1bixoe" path="res://Scenes/HUD/HUD.tscn" id="11_hmqao"]
[ext_resource type="Script" uid="uid://bdshph801ac2i" path="res://Scenes/CameraTarget.gd" id="12_8to53"]
[ext_resource type="Script" uid="uid://cnkipcolyj61w" path="res://Scripts/AlarmManager.cs" id="13_8fnge"]
[ext_resource type="PackedScene" uid="uid://b0gpbkxdfbnjh" path="res://Scenes/Actors/ForceField_Horizontal.tscn" id="13_mljl7"]
[ext_resource type="PackedScene" uid="uid://b3tyacxxw88lx" path="res://Scenes/Utils/StreamPlayerWithName.tscn" id="14_q7rh4"]
[ext_resource type="PackedScene" uid="uid://cd36ch65jijg0" path="res://Scenes/Activable/BulletEmitter.tscn" id="15_b3hxm"]
[ext_resource type="Resource" uid="uid://bj331rcsq65es" path="res://Resources/Bullets/EmitterTestBullet.tres" id="16_u1i8n"]
[ext_resource type="PackedScene" uid="uid://crph24e6e0v0q" path="res://Scenes/Interactable/Control_Pad.tscn" id="20_0knpf"]
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_u1i8n")
@ -58,6 +61,17 @@ metadata/_edit_lock_ = true
[node name="FSMPlayer" parent="Tilemaps/Actors" instance=ExtResource("8_c3v4x")]
position = Vector2(76, 295)
[node name="Ammo1" parent="Tilemaps/Actors" instance=ExtResource("10_6314l")]
position = Vector2(163, 302)
[node name="BulletEmitter" parent="Tilemaps/Actors" instance=ExtResource("15_b3hxm")]
position = Vector2(59.7855, 263.59)
BulletResource = ExtResource("16_u1i8n")
EmitOnStart = true
[node name="HorizontalForceField" parent="Tilemaps/Actors" instance=ExtResource("13_mljl7")]
position = Vector2(304, 303)
[node name="CameraController" type="Camera2D" parent="."]
process_mode = 1
script = ExtResource("9_dj0ui")
@ -76,11 +90,11 @@ script = ExtResource("10_qmakk")
[node name="HUD" parent="." instance=ExtResource("11_hmqao")]
[node name="CameraTarget" type="Node2D" parent="."]
position = Vector2(115, 328)
position = Vector2(124, 338)
script = ExtResource("12_8to53")
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(111, 305)
position = Vector2(155, 370)
[node name="AlarmManager" type="Node2D" parent="."]
process_mode = 1
@ -90,7 +104,6 @@ script = ExtResource("13_8fnge")
process_mode = 3
autoplay = true
[node name="BulletEmitter" parent="." instance=ExtResource("15_b3hxm")]
position = Vector2(59.7855, 263.59)
BulletResource = ExtResource("16_u1i8n")
EmitOnStart = true
[node name="ControlPad" parent="." node_paths=PackedStringArray("Targets") instance=ExtResource("20_0knpf")]
position = Vector2(279, 306)
Targets = [NodePath("../Tilemaps/Actors/HorizontalForceField")]

View file

@ -33,3 +33,5 @@ script = ExtResource("1_pp2dj")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
z_index = -5
sprite_frames = SubResource("SpriteFrames_kehny")
autoplay = "default"
frame_progress = 0.00057048

View file

@ -0,0 +1,106 @@
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class ActivationProvider : Area2D
{
public bool Enabled { get; set; } = false;
private Selector _selector;
[Export]
public PackedScene SelectorScene { get; set; }
[Export]
private InputProvider _inputProvider;
[Export] private AudioStreamPlayer2D _errorSound;
[Signal]
public delegate void InteractableAreaEnteredEventHandler(Interactable interactable);
[Signal]
public delegate void InteractableAreaExitedEventHandler(Interactable interactable);
public void Init()
{
if (SelectorScene is not null && _selector is null)
{
_selector = this.CreateSibling<Selector>(SelectorScene, this.GlobalPosition);
_selector.Visible = false;
}
}
public void HandleInteraction()
{
if (_inputProvider.GetUseJustPressed())
{
TrySelect();
}
if (_inputProvider.GetScanJustPressed())
{
_selector.SelectNext();
}
}
private void TrySelect()
{
var selected = _selector.SelectedInteractable;
if (selected is null)
{
_errorSound?.Play();
return;
};
if (!selected.CanActivate())
{
_errorSound?.Play();
return;
};
bool success = selected.Activate();
if (success)
{
// Deselect and scan for next
_selector.RemoveInteractable(selected);
//_selector.SelectedInteractable = null;
//_selector.SelectNext();
}
else
{
_errorSound?.Play();
}
//var spaceState = GetWorld2D().DirectSpaceState;
//var query = PhysicsRayQueryParameters2D.Create(Vector2.Zero, )
}
private void _on_interaction_controller_area_entered(Area2D area)
{
if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is Interactable interactable && interactable.CanActivate())
{
EmitSignal(nameof(InteractableAreaEntered), interactable);
if (_selector == null) return;
_selector.AddInteractable(interactable);
//_selector.SelectedInteractable = interactable;
}
}
private void _on_interaction_controller_area_exited(Area2D area)
{
if (!Enabled) return;
if (area.IsInGroup("Interactable") && area is Interactable interactable)
{
EmitSignal(nameof(InteractableAreaExited), interactable);
if (_selector == null) return;
_selector.RemoveInteractable(interactable);
}
}
}

View file

@ -0,0 +1 @@
uid://dv205x8msohpv

View file

@ -12,6 +12,7 @@ public abstract partial class InputProvider : Node2D
public abstract bool GetShootPressed();
public abstract bool GetUseJustPressed();
public abstract bool GetScanJustPressed();
public abstract bool GetStrafePressed();
public abstract bool GetWeaponNextJustPressed();
public abstract bool GetWeaponPreviousJustPressed();

View file

@ -27,6 +27,7 @@ public partial class KeyboardInputProvider : InputProvider
[ExportCategory("Action Names")]
[Export] private string _shootActionName = "shoot";
[Export] private string _useActionName = "Use";
[Export] private string _scanActionName = "scan";
[Export] private string _strafeActionName = "strafe";
[Export] private string _nextWeaponActionName = "next_weapon";
[Export] private string _previousWeaponActionName = "previous_weapon";
@ -68,6 +69,10 @@ public partial class KeyboardInputProvider : InputProvider
{
return GetActionJustPressed(_useActionName);
}
public override bool GetScanJustPressed()
{
return GetActionJustPressed(_scanActionName);
}
public override bool GetStrafePressed()
{

View file

@ -28,6 +28,7 @@ public partial class Active : PlayerFSMState
private InputProvider _inputProvider;
[Export] private PlayerDamageReceiver _damageReceiver;
[Export] private ActivationProvider _activationProvider;
private bool _isStrafing;
@ -58,6 +59,8 @@ public partial class Active : PlayerFSMState
_damageReceiver.Init();
_activationProvider.Init();
//_weaponProvider = stateMachine.GetNode<PlayerWeaponProvider>("WeaponProvider");
//_animationProvider = stateMachine.GetNode<PlayerAnimationProvider>("AnimationProvider");
@ -71,6 +74,7 @@ public partial class Active : PlayerFSMState
_crosshairProvider.Show();
_damageReceiver.Enabled = true;
_activationProvider.Enabled = true;
}
public override void ExitState()
@ -80,6 +84,7 @@ public partial class Active : PlayerFSMState
_hitboxSpriteProvider.Hide();
_damageReceiver.Enabled = false;
_activationProvider.Enabled = false;
}
public override void PhysicsProcessState(double delta)
@ -117,6 +122,8 @@ public partial class Active : PlayerFSMState
_crosshairProvider.UpdatePosition(FacingDirection);
HandleShoot();
HandleInteraction();
// FindInteractable();
// _crosshair.Position = CalculateCrosshairPosition();
@ -129,5 +136,8 @@ public partial class Active : PlayerFSMState
_weaponProvider.Shoot(this.FacingDirection);
}
private void HandleInteraction()
{
_activationProvider.HandleInteraction();
}
}

View file

@ -0,0 +1,29 @@
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Controlling : PlayerFSMState
{
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
}
public override void ExitState()
{
}
public override void ProcessState(double delta)
{
}
public override void PhysicsProcessState(double delta)
{
}
}

View file

@ -0,0 +1 @@
uid://bwtcgcvfw8urt

View file

@ -0,0 +1,29 @@
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Cutscene : PlayerFSMState
{
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
}
public override void ExitState()
{
}
public override void ProcessState(double delta)
{
}
public override void PhysicsProcessState(double delta)
{
}
}

View file

@ -0,0 +1 @@
uid://dn2rrgw3e027b

View file

@ -6,19 +6,28 @@ public partial class Dead : PlayerFSMState
{
[Export]
private PlayerAnimationProvider _animationProvider;
public override void Init(ActorStateMachine stateMachine)
{
base.Init(stateMachine);
// get hud?
}
public override void EnterState()
{
_animationProvider.PlayDeathAnimation();
// show game over
}
public override void ExitState()
{
// Hide game over
}
public override void ProcessState(double delta)
{
// wait for button
}

View file

@ -0,0 +1,29 @@
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Teleporting : PlayerFSMState
{
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
}
public override void ExitState()
{
}
public override void ProcessState(double delta)
{
}
public override void PhysicsProcessState(double delta)
{
}
}

View file

@ -0,0 +1 @@
uid://b0khv2fcrgm6t

View file

@ -584,6 +584,7 @@ public enum PlayerState
Init,
Active,
Cutscene,
Teleporting,
Controlling,
Dead,
}

View file

@ -42,22 +42,22 @@ public partial class Selector : Node2D
}
}
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("scan"))
{
SelectNext();
}
// if (SelectedInteractable is not null) {
// this.Visible = true;
// this.GlobalPosition = SelectedInteractable.GlobalPosition;
// }
// else
// {
// this.Visible = false;
// }
}
// public override void _Process(double delta)
// {
// if (Input.IsActionJustPressed("scan"))
// {
// SelectNext();
// }
//
// // if (SelectedInteractable is not null) {
// // this.Visible = true;
// // this.GlobalPosition = SelectedInteractable.GlobalPosition;
// // }
// // else
// // {
// // this.Visible = false;
// // }
// }
public void SelectNext()
{