Removed redundant crosshair functions

This commit is contained in:
Marco 2025-03-01 14:37:26 +01:00
commit f6d159b9c4

View file

@ -20,13 +20,13 @@ public partial class PlayerCrosshairProvider : Node2D
return facingDirection * CrosshairDistance;
}
public void Show()
{
AnimatedSprite.Show();
}
public void Hide()
{
AnimatedSprite.Hide();
}
// public void Show()
// {
// AnimatedSprite.Show();
// }
//
// public void Hide()
// {
// AnimatedSprite.Hide();
// }
}