Delay start for animation

This commit is contained in:
Marco 2025-03-03 10:58:20 +01:00
commit a9a7b234fb
9 changed files with 108 additions and 23 deletions

View file

@ -115,13 +115,13 @@ collision_layer = 2
collision_mask = 97
platform_wall_layers = 97
script = ExtResource("1_mpmil")
InitialState = 1
metadata/_edit_group_ = true
[node name="Init" type="Node2D" parent="."]
[node name="Init" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("2_i6wc8")
_animationProvider = NodePath("../AnimationProvider")
[node name="Active" type="Node2D" parent="." node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider")]
[node name="Active" type="Node2D" parent="." node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider", "_interactionController")]
script = ExtResource("3_3tuio")
_weaponProvider = NodePath("../WeaponProvider")
_animationProvider = NodePath("../AnimationProvider")
@ -130,6 +130,7 @@ _hitboxSpriteProvider = NodePath("../StrafeSpriteProvider")
_inputProvider = NodePath("../InputProvider")
_damageReceiver = NodePath("../DamageReceiver")
_activationProvider = NodePath("../InteractionProvider")
_interactionController = NodePath("../InteractionController")
State = 1
[node name="Cutscene" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]

View file

@ -44,10 +44,12 @@ lifetime = 0.8
process_material = SubResource("ParticleProcessMaterial_we5sc")
[node name="TeleportStart" type="AudioStreamPlayer2D" parent="."]
process_mode = 3
stream = ExtResource("3_ox1iw")
max_distance = 100.0
[node name="TeleportEnd" type="AudioStreamPlayer2D" parent="."]
process_mode = 3
stream = ExtResource("4_ildd2")
max_distance = 100.0

View file

@ -3,6 +3,25 @@ using System;
public partial class InteractionController : Area2D
{
private bool _enabled = false;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
if (_enabled)
{
EmitSignal(SignalName.InteractionStarted);
}
}
}
[Signal]
public delegate void InteractionStartedEventHandler();
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{

View file

@ -477,7 +477,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
})
StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")]
MapStartData = SubResource("Resource_6sau4")
metadata/_edit_lock_ = true
@ -923,7 +923,7 @@ position = Vector2(-1506, -188)
Events = Array[Object]([SubResource("Resource_hppa0")])
[node name="LevelStartTrigger" parent="Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-776, -160)
position = Vector2(-808, -166)
scale = Vector2(1.455, 1.455)
Events = Array[Object]([SubResource("Resource_5er5x"), SubResource("Resource_b25hy")])

View file

@ -15,6 +15,12 @@ public partial class ActorResourceProvider : Node2D
[Signal]
public delegate void ResourceChangedEventHandler(float newValue, float maxValue);
[Signal]
public delegate void ResourceIncreasedEventHandler(float oldValue, float newValue, float maxValue);
[Signal]
public delegate void ResourceDecreasedEventHandler(float oldValue, float newValue, float maxValue);
[Signal]
public delegate void ResourceMaxedEventHandler(float maxValue);
@ -26,21 +32,29 @@ public partial class ActorResourceProvider : Node2D
get => _currentResource;
set
{
if (_currentResource != value)
if (_currentResource == value) return;
if (value > _currentResource)
{
_currentResource = value;
if (_currentResource >= MaxResource) {
_currentResource = MaxResource;
EmitSignal(SignalName.ResourceMaxed, MaxResource);
}
else if (_currentResource <= 0)
{
EmitSignal(SignalName.ResourceDepleted);
}
EmitSignal(SignalName.ResourceChanged, _currentResource, MaxResource);
EmitSignal(SignalName.ResourceIncreased, _currentResource, value, MaxResource);
}
else if (value < _currentResource)
{
EmitSignal(SignalName.ResourceDecreased, _currentResource, value, MaxResource);
}
_currentResource = value;
if (_currentResource >= MaxResource) {
_currentResource = MaxResource;
EmitSignal(SignalName.ResourceMaxed, MaxResource);
}
else if (_currentResource <= 0)
{
EmitSignal(SignalName.ResourceDepleted);
}
EmitSignal(SignalName.ResourceChanged, _currentResource, MaxResource);
}
}

View file

@ -18,9 +18,13 @@ public partial class PlayerDamageReceiver : Area2D
[Signal]
public delegate void HealthChangedEventHandler(float newValue, float maxValue);
[Signal]
public delegate void HealthDecreasedEventHandler(float value, float newValue, float maxValue);
[Signal]
public delegate void ShieldChangedEventHandler(float newValue, float maxValue);
[Signal]
public delegate void ShieldDecreasedEventHandler(float value, float newValue, float maxValue);
[Signal]
public delegate void DeathEventHandler();
@ -42,12 +46,24 @@ public partial class PlayerDamageReceiver : Area2D
_healthProvider.ResourceChanged += ((value, maxValue) =>
{
//if (!Enabled) return;
Hud.Instance?.UpdateHealth(value, maxValue);
EmitSignal(SignalName.HealthChanged, value, maxValue);
});
_healthProvider.ResourceDecreased += (value, newValue, maxValue) =>
{
EmitSignal(SignalName.HealthDecreased, value, newValue, maxValue);
};
_shieldProvider.ResourceDecreased += (value, newValue, maxValue) =>
{
EmitSignal(SignalName.ShieldDecreased, value, newValue, maxValue);
};
_shieldProvider.ResourceChanged += ((value, maxValue) =>
{
//if (!Enabled) return;
Hud.Instance?.UpdateShield(value, maxValue);
EmitSignal(SignalName.ShieldChanged, value, maxValue);
});

View file

@ -30,6 +30,8 @@ public partial class Active : PlayerFSMState
[Export] private PlayerDamageReceiver _damageReceiver;
[Export] private ActivationProvider _activationProvider;
[Export] private InteractionController _interactionController;
private bool _isStrafing;
public int MovementSpeed => _isStrafing ? StrafeSpeed : Speed;
@ -51,16 +53,16 @@ public partial class Active : PlayerFSMState
ChangeState(PlayerState.Dead);
};
_damageReceiver.HealthChanged += (value, maxValue) =>
_damageReceiver.HealthDecreased += (value, newValue, maxValue) =>
{
_animationProvider.Blink();
_hud.UpdateHealth(value, maxValue);
//_hud.UpdateHealth(value, maxValue);
};
_damageReceiver.ShieldChanged += (value, maxValue) =>
_damageReceiver.ShieldDecreased += (value, newValue, maxValue) =>
{
_animationProvider.PlayShieldAnimation();
_hud.UpdateShield(value, maxValue);
//_hud.UpdateShield(value, maxValue);
};
_damageReceiver.Init();
@ -84,6 +86,7 @@ public partial class Active : PlayerFSMState
_animationProvider.ShowSprite();
_damageReceiver.Enabled = true;
_activationProvider.Enabled = true;
_interactionController.Enabled = true;
}
public override void ExitState()
@ -94,6 +97,7 @@ public partial class Active : PlayerFSMState
_damageReceiver.Enabled = false;
_activationProvider.Enabled = false;
_interactionController.Enabled = false;
}
public override void PhysicsProcessState(double delta)

View file

@ -1,13 +1,17 @@
using System;
using System.Threading.Tasks;
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Init : PlayerFSMState
{
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
GD.Print(this.State.ToString());
_animationProvider.PlayUnteleportAnimation();
_ = AutoSwitchToStart();
}
public override void ExitState()
@ -24,4 +28,10 @@ public partial class Init : PlayerFSMState
{
}
private async Task AutoSwitchToStart()
{
await Task.Delay(500);
_stateMachine.SetState((int)PlayerState.Active);
}
}

View file

@ -14,7 +14,9 @@ public partial class AreaTrigger : Area2D
private int _activations = 0;
[Signal]
public delegate void ActivatedEventHandler();
public delegate void ActivatedEventHandler();
private InteractionController _cachedPlayer;
private bool Activate()
{
@ -47,6 +49,23 @@ public partial class AreaTrigger : Area2D
private void _on_area_entered(Area2D area)
{
if (area is not InteractionController player) return;
if (player.Enabled)
{
Activate();
}
else
{
_cachedPlayer = player;
_cachedPlayer.InteractionStarted += PlayerOnInteractionStarted;
}
}
private void PlayerOnInteractionStarted()
{
Activate();
if (_cachedPlayer != null)
{
_cachedPlayer.InteractionStarted -= PlayerOnInteractionStarted;
}
}
}