mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
Update health on start
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parent
4f048f3deb
commit
9b69b7ab17
5 changed files with 20 additions and 10 deletions
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@ -33,7 +33,7 @@
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[sub_resource type="Resource" id="Resource_6wo78"]
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script = ExtResource("4_u1i8n")
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EggIndex = 0
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StartingEquipment = Array[ExtResource("5_u1i8n")]([])
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StartingEquipment = []
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[node name="GameScene" type="Node2D"]
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process_mode = 3
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@ -42,7 +42,7 @@ PlayerTemplate = ExtResource("8_c3v4x")
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SpawnMarkers = Dictionary[int, NodePath]({
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0: NodePath("PlayerStartPosition")
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})
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StartingEquipment = [ExtResource("3_6314l"), ExtResource("4_yyg8m")]
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StartingEquipment = Array[ExtResource("5_u1i8n")]([ExtResource("3_6314l"), ExtResource("4_yyg8m")])
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MapStartData = SubResource("Resource_6wo78")
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[node name="Tilemaps" type="Node2D" parent="."]
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@ -477,7 +477,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
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2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
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255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
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})
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StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")]
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StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
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MapStartData = SubResource("Resource_6sau4")
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metadata/_edit_lock_ = true
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@ -30,7 +30,7 @@ public partial class ActorResourceProvider : Node2D
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{
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_currentResource = value;
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if (_currentResource > MaxResource) {
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if (_currentResource >= MaxResource) {
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_currentResource = MaxResource;
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EmitSignal(SignalName.ResourceMaxed, MaxResource);
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}
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@ -39,27 +39,34 @@ public partial class PlayerDamageReceiver : Area2D
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public void Init()
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{
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_healthProvider.FillResource();
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_shieldProvider.FillResource();
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_healthProvider.ResourceChanged += ((value, maxValue) =>
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{
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if (!Enabled) return;
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//if (!Enabled) return;
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EmitSignal(SignalName.HealthChanged, value, maxValue);
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});
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_shieldProvider.ResourceChanged += ((value, maxValue) =>
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{
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if (!Enabled) return;
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//if (!Enabled) return;
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EmitSignal(SignalName.ShieldChanged, value, maxValue);
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});
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_healthProvider.ResourceDepleted += () =>
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{
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if (!Enabled) return;
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//if (!Enabled) return;
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EmitSignal(SignalName.Death);
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};
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}
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public void RefillHealth()
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{
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_healthProvider.FillResource();
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}
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public void RefillShield()
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{
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_shieldProvider.FillResource();
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}
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private void _on_damage_hitbox_area_entered(Area2D area)
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{
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@ -65,6 +65,9 @@ public partial class Active : PlayerFSMState
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_damageReceiver.Init();
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_damageReceiver.RefillHealth();
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_damageReceiver.RefillShield();
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_activationProvider.Init(stateMachine);
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//_weaponProvider = stateMachine.GetNode<PlayerWeaponProvider>("WeaponProvider");
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