Marco
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fe552608ee
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Crosshair
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2025-06-26 15:38:28 +02:00 |
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Marco
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e5a60a6ccd
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Enemy blinking
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2025-06-26 14:03:36 +02:00 |
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Marco
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79cac3ebae
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Mapping and balance fixes
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2025-06-26 13:17:21 +02:00 |
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Marco
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6162d11165
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Player shader
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2025-06-26 10:58:27 +02:00 |
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Marco
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a0ec2f3d74
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Game state manager and restored inventory
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2025-06-25 15:36:50 +02:00 |
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Marco
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164c186201
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Chest animation, alarm box entity
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2025-06-24 15:00:27 +02:00 |
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Marco
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b89043cd8c
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Chests
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2025-06-23 17:47:58 +02:00 |
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Marco
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595444885d
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Mapping and models
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2025-06-22 13:52:23 +02:00 |
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7772f69cd3
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Enemy Damage
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2025-06-21 18:54:14 +02:00 |
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Marco
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ad63d2ff43
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3D Explosions
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2025-06-20 11:28:18 +02:00 |
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Marco
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44ebc70448
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Destroyable props
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2025-06-19 17:55:23 +02:00 |
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Marco
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95012054b3
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Tweaks
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2025-06-19 11:08:55 +02:00 |
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Marco
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595bdcc501
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3D Aiming
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2025-06-19 10:50:25 +02:00 |
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Marco
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341f76d885
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Shooting
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2025-06-18 18:09:30 +02:00 |
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Marco
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cc9c4e5aa1
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2D Character and weapons
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2025-06-17 11:57:59 +02:00 |
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Marco
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5271b84923
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Interaction manager and hud
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2025-06-12 18:03:55 +02:00 |
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Marco
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a324f2e347
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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Marco
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ed656f00bb
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Isometric implementation
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2025-06-10 16:33:43 +02:00 |
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63aeb0a6e9
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Turret animation controller
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2025-05-24 22:45:17 +02:00 |
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Marco
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19da648f62
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Weapon hud fix
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2025-05-08 11:07:23 +02:00 |
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3b19e2b76f
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Manual Reload
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2025-05-07 21:50:00 +02:00 |
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Marco
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78fe44e6ec
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Simple knockback implementation
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2025-05-06 16:06:00 +02:00 |
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Marco
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0146de8ab5
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Basic weapon direction
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2025-05-06 15:07:22 +02:00 |
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Marco
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9362f66fdf
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Added weapon switching cooldown
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2025-05-06 10:53:49 +02:00 |
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Marco
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ddadb9bd04
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Made crosshair into a module
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2025-05-06 10:25:11 +02:00 |
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Marco
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98af0dc1ea
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Made Cirno float
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2025-05-05 15:44:31 +02:00 |
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68daf9c372
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Fixed inventory crash when restarting level
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2025-05-03 16:24:05 +02:00 |
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Marco
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62751a66e6
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Post-launch fixes
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2025-05-02 18:12:33 +02:00 |
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Marco
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a015254f9a
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Added Laser tutorial
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2025-05-02 16:20:54 +02:00 |
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Marco
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69487be389
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Autoequip start weapon
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2025-05-02 15:51:40 +02:00 |
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Marco
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1a403d163a
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Refactored weapon equipment system
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2025-05-02 15:49:25 +02:00 |
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Marco
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34a07342ac
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Bullet freeze
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2025-04-26 11:24:20 +02:00 |
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Marco
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e25da0fe16
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Locked Doors
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2025-04-24 16:40:51 +02:00 |
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036cc4b940
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Weapon switching
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2025-04-09 23:24:55 +02:00 |
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Marco
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4d62a0a385
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Globally calculated difficulty damage
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2025-04-09 16:58:36 +02:00 |
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Marco
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538f4f215f
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Mapping
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2025-04-09 15:12:08 +02:00 |
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Marco
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bb0f17124d
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Apply difficulty modifiers to damage
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2025-04-08 19:06:39 +02:00 |
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Marco
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3c531bbe04
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Weapon sounds
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2025-04-08 17:59:20 +02:00 |
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Marco
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25a9bc1d78
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Face player towards aim direction
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2025-04-08 10:44:06 +02:00 |
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Marco
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36432f6bba
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Always process interaction area exited event
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2025-04-01 13:44:05 +02:00 |
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Marco
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e73596e464
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Motivation
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2025-03-31 18:28:33 +02:00 |
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Marco
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1c7afec7e2
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Better handling of selection
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2025-03-28 12:26:34 +01:00 |
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29bf869bd1
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Player Animation based on speed
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2025-03-25 19:21:42 +01:00 |
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f3f1534117
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Fixed after feedback
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2025-03-22 18:15:27 +01:00 |
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d1d3a3fdd5
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Nuclear gun and 3D tests
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2025-03-22 00:33:24 +01:00 |
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Marco
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e7c1814d98
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Enemy FSM Animation
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2025-03-21 15:16:50 +01:00 |
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Marco
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ef6c240e8e
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Enemy state machine
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2025-03-20 18:22:40 +01:00 |
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Marco
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b9b8834bc2
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Enemy information
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2025-03-20 11:34:48 +01:00 |
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Marco
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eeaf1526f8
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New damage resistance system
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2025-03-18 14:36:28 +01:00 |
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Marco
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5dec57e711
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Health and shield extensions for player
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2025-03-18 11:57:15 +01:00 |
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