Simple knockback implementation

This commit is contained in:
Marco 2025-05-06 16:06:00 +02:00
commit 78fe44e6ec
10 changed files with 96 additions and 8 deletions

View file

@ -11,6 +11,7 @@ DestructionParticlesScene = ExtResource("2_04tom")
BulletSpeed = 300.0
Direction = Vector2(1, 0)
BulletDamage = 0.4
Knockback = 100.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 1

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=35 format=3 uid="uid://clieeuln36a7a"]
[gd_scene load_steps=36 format=3 uid="uid://clieeuln36a7a"]
[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="1_27djw"]
[ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="1_ho0th"]
@ -25,6 +25,7 @@
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="24_f3gn5"]
[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="25_hnfyq"]
[ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_hnfyq"]
[ext_resource type="Script" uid="uid://by1w0oo6nguyv" path="res://Scripts/Components/FSM/Enemy/EnemyKnockbackProvider.cs" id="27_hnfyq"]
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_wafqr"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
@ -97,7 +98,7 @@ script = ExtResource("4_kjmts")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")]
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
script = ExtResource("5_f112g")
@ -105,7 +106,7 @@ StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
_moduleNodes = [NodePath("../../AnimationModule")]
_moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "EquippedWeapon", "_moduleNodes")]
script = ExtResource("7_br0mr")
@ -114,7 +115,7 @@ PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
_moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")]
script = ExtResource("8_pi7ab")
@ -222,6 +223,11 @@ CrosshairDistance = 35.0
[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
sprite_frames = SubResource("SpriteFrames_biwfl")
[node name="Knockbackprovider" type="Node2D" parent="." node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
script = ExtResource("27_hnfyq")
DamageReceiver = NodePath("../DamageReceiver")
StorageModule = NodePath("../Storage")
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=36 format=3 uid="uid://bb32f4p5e671j"]
[gd_scene load_steps=37 format=3 uid="uid://bb32f4p5e671j"]
[ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_514kd"]
[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="2_514kd"]
@ -27,6 +27,7 @@
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="25_5xyu0"]
[ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_u2sah"]
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_na4im"]
[ext_resource type="Script" uid="uid://by1w0oo6nguyv" path="res://Scripts/Components/FSM/Enemy/EnemyKnockbackProvider.cs" id="28_5gayb"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
@ -98,7 +99,7 @@ script = ExtResource("5_xxkf8")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")]
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
script = ExtResource("6_kji07")
@ -106,7 +107,7 @@ StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
_moduleNodes = [NodePath("../../AnimationModule")]
_moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "EquippedWeapon", "_moduleNodes")]
script = ExtResource("7_w6ssf")
@ -115,7 +116,7 @@ PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
_moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")]
script = ExtResource("8_8jlfa")
@ -224,6 +225,11 @@ CrosshairDistance = 35.0
[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
sprite_frames = SubResource("SpriteFrames_biwfl")
[node name="Knockbackprovider" type="Node2D" parent="." node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
script = ExtResource("28_5gayb")
DamageReceiver = NodePath("../DamageReceiver")
StorageModule = NodePath("../Storage")
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]

View file

@ -23,6 +23,8 @@ public partial class GenericDamageReceiver : Area2D, IHittable
[Signal]
public delegate void ShieldHitEventHandler();
[Signal] public delegate void BulletHitEventHandler(Bullet bullet, Vector2 position, Vector2 direction);
//[Signal] public delegate void DeathEventHandler();
private Node2D _parent;
@ -54,6 +56,9 @@ public partial class GenericDamageReceiver : Area2D, IHittable
if (BulletGroup is BulletOwner.None)
{
this.Hit(bullet.Damage, bullet.DamageType);
EmitSignalBulletHit(bullet, area.GlobalPosition, (this.GlobalPosition - area.GlobalPosition).Normalized());
bullet.RequestCollisionDestruction();
return;
}
@ -61,6 +66,9 @@ public partial class GenericDamageReceiver : Area2D, IHittable
if (bullet.BulletInfo.Owner == BulletGroup) return;
this.Hit(bullet.Damage, bullet.DamageType);
EmitSignalBulletHit(bullet, area.GlobalPosition, (this.GlobalPosition - area.GlobalPosition).Normalized());
bullet.RequestCollisionDestruction();
}

View file

@ -92,6 +92,7 @@ public class BulletInfo
public BulletOwner Owner { get; set; }
public DamageType DamageType { get; set; }
public float Damage { get; set; }
public float Knockback { get; set; }
public int BulletCount { get; set; }
public float RotationSpeed { get; set; }
public float RotationOffset { get; set; }

View file

@ -0,0 +1,60 @@
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy;
public partial class EnemyKnockbackProvider : ModuleBase<EnemyState, CharacterBody2D>
{
[Export] public GenericDamageReceiver DamageReceiver { get; private set; }
[Export] public EnemyStorageModule StorageModule { get; private set; }
[Export] public float KnockbackDecayRate = 800f; // pixels per second^2, tweak this
private Vector2 KnockbackVelocity
{
get => StorageModule.KnockbackVelocity;
set => StorageModule.KnockbackVelocity = value;
}
private bool IsKnockbackActive => KnockbackVelocity.LengthSquared() > 1f;
private IStateMachine<EnemyState, CharacterBody2D> _machine;
private bool _enabled = false;
public override void EnterState(EnemyState state)
{
_enabled = true;
DamageReceiver.BulletHit += DamageReceiverOnBulletHit;
}
private void DamageReceiverOnBulletHit(Bullet bullet, Vector2 position, Vector2 direction)
{
var knockbackVelocity = direction * bullet.BulletInfo.Knockback;
KnockbackVelocity = knockbackVelocity;
}
public override void ExitState(EnemyState state)
{
_enabled = false;
DamageReceiver.BulletHit -= DamageReceiverOnBulletHit;
}
public override void Init(IStateMachine<EnemyState, CharacterBody2D> machine)
{
_machine = machine;
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
if (IsKnockbackActive)
{
KnockbackVelocity = KnockbackVelocity.MoveToward(Vector2.Zero, KnockbackDecayRate * (float)delta);
}
}
}

View file

@ -0,0 +1 @@
uid://by1w0oo6nguyv

View file

@ -22,6 +22,7 @@ public partial class EnemyStorageModule : Node2D, IFSMStorage
public Vector2 FacingDirection { get; set; }
public Vector2 AimingDirection { get; set; }
public Vector2 KnockbackVelocity { get; set; } = Vector2.Zero;
public float MovementSpeed => Root.EnemyResource.MovementSpeed;

View file

@ -44,6 +44,8 @@ public partial class NavigationMovementModule : Node2D
var nextPathPosition = _navigationAgent.GetNextPathPosition();
var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * movementSpeed;
newVelocity += StorageModule.KnockbackVelocity;
if (_navigationAgent.AvoidanceEnabled)
{

View file

@ -16,6 +16,7 @@ public partial class BulletResource : Resource
[Export] public float BulletSpeed = 100f;
[Export] public Vector2 Direction = Vector2.Right;
[Export] public float BulletDamage = 1;
[Export] public float Knockback = 1;
[Export] public float LifeTime = 10f;
[Export] public bool DestroyOnCollision = true;
[Export] public BulletOwner Owner = BulletOwner.None;
@ -40,6 +41,7 @@ public partial class BulletResource : Resource
Owner = Owner,
DamageType = DamageType,
Damage = BulletDamage,
Knockback = Knockback,
BulletCount = count,
Spread = spread,
BulletScene = BulletScene,