mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-08 00:35:55 +00:00
Simple knockback implementation
This commit is contained in:
parent
0146de8ab5
commit
78fe44e6ec
10 changed files with 96 additions and 8 deletions
|
|
@ -11,6 +11,7 @@ DestructionParticlesScene = ExtResource("2_04tom")
|
|||
BulletSpeed = 300.0
|
||||
Direction = Vector2(1, 0)
|
||||
BulletDamage = 0.4
|
||||
Knockback = 100.0
|
||||
LifeTime = 10.0
|
||||
DestroyOnCollision = true
|
||||
Owner = 1
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=35 format=3 uid="uid://clieeuln36a7a"]
|
||||
[gd_scene load_steps=36 format=3 uid="uid://clieeuln36a7a"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="1_27djw"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="1_ho0th"]
|
||||
|
|
@ -25,6 +25,7 @@
|
|||
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="24_f3gn5"]
|
||||
[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="25_hnfyq"]
|
||||
[ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_hnfyq"]
|
||||
[ext_resource type="Script" uid="uid://by1w0oo6nguyv" path="res://Scripts/Components/FSM/Enemy/EnemyKnockbackProvider.cs" id="27_hnfyq"]
|
||||
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_wafqr"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
|
||||
|
|
@ -97,7 +98,7 @@ script = ExtResource("4_kjmts")
|
|||
StorageModule = NodePath("../../Storage")
|
||||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")]
|
||||
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
|
||||
|
||||
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
|
||||
script = ExtResource("5_f112g")
|
||||
|
|
@ -105,7 +106,7 @@ StorageModule = NodePath("../../Storage")
|
|||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
NavigationModule = NodePath("../../NavigationModule")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
_moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
|
||||
|
||||
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "EquippedWeapon", "_moduleNodes")]
|
||||
script = ExtResource("7_br0mr")
|
||||
|
|
@ -114,7 +115,7 @@ PlayerDetection = NodePath("../../PlayerDetection")
|
|||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
NavigationModule = NodePath("../../NavigationModule")
|
||||
EquippedWeapon = NodePath("../../EnemyWeapon")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
_moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
|
||||
|
||||
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")]
|
||||
script = ExtResource("8_pi7ab")
|
||||
|
|
@ -222,6 +223,11 @@ CrosshairDistance = 35.0
|
|||
[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
|
||||
sprite_frames = SubResource("SpriteFrames_biwfl")
|
||||
|
||||
[node name="Knockbackprovider" type="Node2D" parent="." node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
|
||||
script = ExtResource("27_hnfyq")
|
||||
DamageReceiver = NodePath("../DamageReceiver")
|
||||
StorageModule = NodePath("../Storage")
|
||||
|
||||
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
|
||||
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
|
||||
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=36 format=3 uid="uid://bb32f4p5e671j"]
|
||||
[gd_scene load_steps=37 format=3 uid="uid://bb32f4p5e671j"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_514kd"]
|
||||
[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="2_514kd"]
|
||||
|
|
@ -27,6 +27,7 @@
|
|||
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="25_5xyu0"]
|
||||
[ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_u2sah"]
|
||||
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_na4im"]
|
||||
[ext_resource type="Script" uid="uid://by1w0oo6nguyv" path="res://Scripts/Components/FSM/Enemy/EnemyKnockbackProvider.cs" id="28_5gayb"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
|
||||
|
||||
|
|
@ -98,7 +99,7 @@ script = ExtResource("5_xxkf8")
|
|||
StorageModule = NodePath("../../Storage")
|
||||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")]
|
||||
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
|
||||
|
||||
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
|
||||
script = ExtResource("6_kji07")
|
||||
|
|
@ -106,7 +107,7 @@ StorageModule = NodePath("../../Storage")
|
|||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
NavigationModule = NodePath("../../NavigationModule")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
_moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
|
||||
|
||||
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "EquippedWeapon", "_moduleNodes")]
|
||||
script = ExtResource("7_w6ssf")
|
||||
|
|
@ -115,7 +116,7 @@ PlayerDetection = NodePath("../../PlayerDetection")
|
|||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
NavigationModule = NodePath("../../NavigationModule")
|
||||
EquippedWeapon = NodePath("../../EnemyWeapon")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
_moduleNodes = [NodePath("../../AnimationModule"), NodePath("../../Knockbackprovider")]
|
||||
|
||||
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")]
|
||||
script = ExtResource("8_8jlfa")
|
||||
|
|
@ -224,6 +225,11 @@ CrosshairDistance = 35.0
|
|||
[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
|
||||
sprite_frames = SubResource("SpriteFrames_biwfl")
|
||||
|
||||
[node name="Knockbackprovider" type="Node2D" parent="." node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
|
||||
script = ExtResource("28_5gayb")
|
||||
DamageReceiver = NodePath("../DamageReceiver")
|
||||
StorageModule = NodePath("../Storage")
|
||||
|
||||
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
|
||||
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
|
||||
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
|
||||
|
|
|
|||
|
|
@ -23,6 +23,8 @@ public partial class GenericDamageReceiver : Area2D, IHittable
|
|||
[Signal]
|
||||
public delegate void ShieldHitEventHandler();
|
||||
|
||||
[Signal] public delegate void BulletHitEventHandler(Bullet bullet, Vector2 position, Vector2 direction);
|
||||
|
||||
//[Signal] public delegate void DeathEventHandler();
|
||||
|
||||
private Node2D _parent;
|
||||
|
|
@ -54,6 +56,9 @@ public partial class GenericDamageReceiver : Area2D, IHittable
|
|||
if (BulletGroup is BulletOwner.None)
|
||||
{
|
||||
this.Hit(bullet.Damage, bullet.DamageType);
|
||||
|
||||
EmitSignalBulletHit(bullet, area.GlobalPosition, (this.GlobalPosition - area.GlobalPosition).Normalized());
|
||||
|
||||
bullet.RequestCollisionDestruction();
|
||||
return;
|
||||
}
|
||||
|
|
@ -61,6 +66,9 @@ public partial class GenericDamageReceiver : Area2D, IHittable
|
|||
if (bullet.BulletInfo.Owner == BulletGroup) return;
|
||||
|
||||
this.Hit(bullet.Damage, bullet.DamageType);
|
||||
|
||||
EmitSignalBulletHit(bullet, area.GlobalPosition, (this.GlobalPosition - area.GlobalPosition).Normalized());
|
||||
|
||||
bullet.RequestCollisionDestruction();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -92,6 +92,7 @@ public class BulletInfo
|
|||
public BulletOwner Owner { get; set; }
|
||||
public DamageType DamageType { get; set; }
|
||||
public float Damage { get; set; }
|
||||
public float Knockback { get; set; }
|
||||
public int BulletCount { get; set; }
|
||||
public float RotationSpeed { get; set; }
|
||||
public float RotationOffset { get; set; }
|
||||
|
|
|
|||
60
Scripts/Components/FSM/Enemy/EnemyKnockbackProvider.cs
Normal file
60
Scripts/Components/FSM/Enemy/EnemyKnockbackProvider.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
using Cirno.Scripts.Components.Actors;
|
||||
using Cirno.Scripts.Enums;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.Components.FSM.Enemy;
|
||||
|
||||
public partial class EnemyKnockbackProvider : ModuleBase<EnemyState, CharacterBody2D>
|
||||
{
|
||||
[Export] public GenericDamageReceiver DamageReceiver { get; private set; }
|
||||
[Export] public EnemyStorageModule StorageModule { get; private set; }
|
||||
|
||||
[Export] public float KnockbackDecayRate = 800f; // pixels per second^2, tweak this
|
||||
|
||||
private Vector2 KnockbackVelocity
|
||||
{
|
||||
get => StorageModule.KnockbackVelocity;
|
||||
set => StorageModule.KnockbackVelocity = value;
|
||||
}
|
||||
|
||||
private bool IsKnockbackActive => KnockbackVelocity.LengthSquared() > 1f;
|
||||
|
||||
private IStateMachine<EnemyState, CharacterBody2D> _machine;
|
||||
private bool _enabled = false;
|
||||
public override void EnterState(EnemyState state)
|
||||
{
|
||||
_enabled = true;
|
||||
DamageReceiver.BulletHit += DamageReceiverOnBulletHit;
|
||||
}
|
||||
|
||||
private void DamageReceiverOnBulletHit(Bullet bullet, Vector2 position, Vector2 direction)
|
||||
{
|
||||
var knockbackVelocity = direction * bullet.BulletInfo.Knockback;
|
||||
|
||||
KnockbackVelocity = knockbackVelocity;
|
||||
}
|
||||
|
||||
public override void ExitState(EnemyState state)
|
||||
{
|
||||
_enabled = false;
|
||||
DamageReceiver.BulletHit -= DamageReceiverOnBulletHit;
|
||||
}
|
||||
|
||||
public override void Init(IStateMachine<EnemyState, CharacterBody2D> machine)
|
||||
{
|
||||
_machine = machine;
|
||||
}
|
||||
|
||||
public override void Process(double delta)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void PhysicsProcess(double delta)
|
||||
{
|
||||
if (IsKnockbackActive)
|
||||
{
|
||||
KnockbackVelocity = KnockbackVelocity.MoveToward(Vector2.Zero, KnockbackDecayRate * (float)delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://by1w0oo6nguyv
|
||||
|
|
@ -22,6 +22,7 @@ public partial class EnemyStorageModule : Node2D, IFSMStorage
|
|||
public Vector2 FacingDirection { get; set; }
|
||||
|
||||
public Vector2 AimingDirection { get; set; }
|
||||
public Vector2 KnockbackVelocity { get; set; } = Vector2.Zero;
|
||||
|
||||
public float MovementSpeed => Root.EnemyResource.MovementSpeed;
|
||||
|
||||
|
|
|
|||
|
|
@ -44,6 +44,8 @@ public partial class NavigationMovementModule : Node2D
|
|||
var nextPathPosition = _navigationAgent.GetNextPathPosition();
|
||||
|
||||
var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * movementSpeed;
|
||||
|
||||
newVelocity += StorageModule.KnockbackVelocity;
|
||||
|
||||
if (_navigationAgent.AvoidanceEnabled)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ public partial class BulletResource : Resource
|
|||
[Export] public float BulletSpeed = 100f;
|
||||
[Export] public Vector2 Direction = Vector2.Right;
|
||||
[Export] public float BulletDamage = 1;
|
||||
[Export] public float Knockback = 1;
|
||||
[Export] public float LifeTime = 10f;
|
||||
[Export] public bool DestroyOnCollision = true;
|
||||
[Export] public BulletOwner Owner = BulletOwner.None;
|
||||
|
|
@ -40,6 +41,7 @@ public partial class BulletResource : Resource
|
|||
Owner = Owner,
|
||||
DamageType = DamageType,
|
||||
Damage = BulletDamage,
|
||||
Knockback = Knockback,
|
||||
BulletCount = count,
|
||||
Spread = spread,
|
||||
BulletScene = BulletScene,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue