Manual Reload

This commit is contained in:
MaddoScientisto 2025-05-07 21:50:00 +02:00
commit 3b19e2b76f
10 changed files with 92 additions and 6 deletions

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@ -0,0 +1,53 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://twx4lixk0elc"
path="res://.godot/imported/Laser_Rifle.blend-905c863fffd5513e98a41e34d498aa94.scn"
[deps]
source_file="res://3D/Guns/Laser_Rifle.blend"
dest_files=["res://.godot/imported/Laser_Rifle.blend-905c863fffd5513e98a41e34d498aa94.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

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@ -46,7 +46,7 @@ RoomClearActivation = []
metadata/test_scene = "res://Scenes/Maps/Roguelike.tscn"
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
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tile_map_data = PackedByteArray("AAAAAAIAAAAEAAAAAAAAAAMAAAAEAAAAAAAAAAQAAAAEAAAAAAAAAAUABgAGAAAAAAAAAAYAAAAEAAAAAAAAAAcAAAAEAAAAAAAAAAgAAAAEAAAAAAAAAAkAAAAEAAAAAAABAAIAAAAEAAAAAAABAAMABgAGAAAAAAABAAQABgAGAAAAAAABAAUABgAGAAAAAAABAAYABgAGAAAAAAABAAcABgAGAAAAAAABAAgABgAGAAAAAAABAAkAAAAEAAAAAAACAAIAAAAEAAAAAAACAAMABgAGAAAAAAACAAQABgAGAAAAAAACAAUABgAGAAAAAAACAAYABgAGAAAAAAACAAcABgAGAAAAAAACAAgABgAGAAAAAAACAAkAAAAEAAAAAAADAAIAAAAEAAAAAAADAAMABgAGAAAAAAADAAQABgAGAAAAAAADAAUABgAGAAAAAAADAAYABgAGAAAAAAADAAcABgAGAAAAAAADAAgABgAGAAAAAAADAAkAAAAEAAAAAAAEAAIAAAAEAAAAAAAEAAMABgAGAAAAAAAEAAQABgAGAAAAAAAEAAUABgAGAAAAAAAEAAYABgAGAAAAAAAEAAcABgAGAAAAAAAEAAgABgAGAAAAAAAEAAkAAAAEAAAAAAAFAAIAAAAEAAAAAAAFAAMABgAGAAAAAAAFAAQABgAGAAAAAAAFAAUABgAGAAAAAAAFAAYABgAGAAAAAAAFAAcABgAGAAAAAAAFAAgABgAGAAAAAAAFAAkAAAAEAAAAAAAGAAIAAAAEAAAAAAAGAAMABgAGAAAAAAAGAAQABgAGAAAAAAAGAAUABgAGAAAAAAAGAAYABgAGAAAAAAAGAAcABgAGAAAAAAAGAAgABgAGAAAAAAAGAAkAAAAEAAAAAAAHAAIAAAAEAAAAAAAHAAMABgAGAAAAAAAHAAQABgAGAAAAAAAHAAUAAAABAAMAAAAHAAYAAAABAAMAAAAHAAcABgAGAAAAAAAHAAgABgAGAAAAAAAHAAkAAAAEAAAAAAAIAAIAAAAEAAAAAAAIAAMABgAGAAAAAAAIAAQAAAABAAMAAAAIAAUABgAGAAIAAAAIAAYABgAGAAIAAAAIAAcAAAABAAMAAAAIAAgABgAGAAAAAAAIAAkAAAAEAAAAAAAJAAIABgAGAAAAAAAJAAMABgAGAAAAAAAJAAQAAAABAAMAAAAJAAUABgAGAAIAAAAJAAYABgAGAAIAAAAJAAcAAAABAAMAAAAJAAgABgAGAAAAAAAJAAkABgAHAAAAAAAKAAIABgAGAAAAAAAKAAMABgAGAAAAAAAKAAQAAAABAAMAAAAKAAUABgAGAAIAAAAKAAYABgAGAAIAAAAKAAcAAAABAAMAAAAKAAgABgAGAAAAAAAKAAkABgAHAAAAAAALAAIAAAAEAAAAAAALAAUABgAGAAIAAAALAAYABgAGAAIAAAALAAcAAAABAAMAAAALAAgABgAGAAAAAAALAAkAAAAEAAAAAAAMAAIAAAAEAAAAAAAMAAUAAAABAAMAAAAMAAYAAAABAAMAAAAMAAcABgAGAAAAAAAMAAgABgAGAAAAAAAMAAkAAAAEAAAAAAANAAIAAAAEAAAAAAANAAMABgAGAAAAAAANAAQABgAGAAAAAAANAAUABgAGAAAAAAANAAYABgAGAAAAAAANAAcABgAGAAAAAAANAAgABgAGAAAAAAANAAkAAAAEAAAAAAAOAAIAAAAEAAAAAAAOAAMABgAGAAAAAAAOAAQABgAGAAAAAAAOAAUABgAGAAAAAAAOAAYABgAGAAAAAAAOAAcABgAGAAAAAAAOAAgABgAGAAAAAAAOAAkAAAAEAAAAAAAPAAIAAAAEAAAAAAAPAAMABgAGAAAAAAAPAAQABgAGAAAAAAAPAAUABgAGAAAAAAAPAAYABgAGAAAAAAAPAAcABgAGAAAAAAAPAAgABgAGAAAAAAAPAAkAAAAEAAAAAAAQAAIAAAAEAAAAAAAQAAMABgAGAAAAAAAQAAQABgAGAAAAAAAQAAUABgAGAAAAAAAQAAYABgAGAAAAAAAQAAcABgAGAAAAAAAQAAgABgAGAAAAAAAQAAkAAAAEAAAAAAARAAIAAAAEAAAAAAARAAMABgAGAAAAAAARAAQABgAGAAAAAAARAAkAAAAEAAAAAAASAAIAAAAEAAAAAAASAAMABgAGAAAAAAASAAQABgAGAAAAAAASAAkAAAAEAAAAAAATAAIAAAAEAAAAAAATAAMAAAAEAAAAAAATAAQAAAAEAAAAAAATAAUABgAGAAAAAAATAAYAAAAEAAAAAAATAAcAAAAEAAAAAAATAAgAAAAEAAAAAAATAAkAAAAEAAAAAAAAAAAAAAAEAAAAAAAAAAEAAAAEAAAAAAABAAAAAAAEAAAAAAABAAEAAAAEAAAAAAACAAAAAAAEAAAAAAACAAEAAAAEAAAAAAADAAAAAAAEAAAAAAADAAEAAAAEAAAAAAAEAAAAAAAEAAAAAAAEAAEAAAAEAAAAAAAFAAAAAAAEAAAAAAAFAAEAAAAEAAAAAAAGAAAAAAAEAAAAAAAGAAEAAAAEAAAAAAAHAAAAAAAEAAAAAAAHAAEAAAAEAAAAAAAIAAAAAAAEAAAAAAAIAAEAAAAEAAAAAAAJAAAABgAGAAAAAAAJAAEABgAGAAAAAAAKAAAABgAGAAAAAAAKAAEABgAGAAAAAAALAAAAAAAEAAAAAAALAAEAAAAEAAAAAAALAAMABgAGAAAAAAALAAQAAAABAAMAAAAMAAAAAAAEAAAAAAAMAAEAAAAEAAAAAAAMAAMABgAGAAAAAAAMAAQABgAGAAAAAAANAAAAAAAEAAAAAAANAAEAAAAEAAAAAAAOAAAAAAAEAAAAAAAOAAEAAAAEAAAAAAAPAAAAAAAEAAAAAAAPAAEAAAAEAAAAAAAQAAAAAAAEAAAAAAAQAAEAAAAEAAAAAAARAAAAAAAEAAAAAAARAAEAAAAEAAAAAAASAAAAAAAEAAAAAAASAAEAAAAEAAAAAAATAAAAAAAEAAAAAAATAAEAAAAEAAAAAAARAAUABgAGAAAAAAARAAYABgAGAAAAAAARAAcABgAGAAAAAAARAAgABgAGAAAAAAASAAUABgAGAAAAAAASAAYABgAGAAAAAAASAAcABgAGAAAAAAASAAgABgAGAAAAAAA=")
tile_set = ExtResource("3_u3c1h")
navigation_enabled = false
script = ExtResource("4_pys6w")
@ -54,13 +54,13 @@ _solidLayers = [NodePath("../Solid"), NodePath("../Props")]
metadata/_edit_lock_ = true
[node name="Solid" type="TileMapLayer" parent="." groups=["Solid"]]
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAPAAgAAAATAAQAAAAPAAkAAAALAAEAAAAPAAgAAAALAAIAAAAPAAkAAAAMAAEAAAAPAAgAAAAMAAIAAAAPAAkAAAANAAEAAAAPAAgAAAANAAIAAAAPAAkAAAAOAAEAAAAJAAIAAAAOAAIAAAAJAAMAAAAPAAEAAAAKAAIAAAAPAAIAAAAKAAMAAAAQAAEAAAAPAAgAAAAQAAIAAAAPAAkAAAARAAEAAAAPAAgAAAARAAIAAAAPAAkAAAASAAEAAAAPAAgAAAASAAIAAAAPAAkAAAABAAEAAAAPAAgAAAABAAIAAAAPAAkAAAACAAEAAAAPAAgAAAACAAIAAAAPAAkAAAADAAEAAAAPAAgAAAADAAIAAAAPAAkAAAAEAAEAAAAJAAIAAAAEAAIAAAAJAAMAAAAFAAEAAAAKAAIAAAAFAAIAAAAKAAMAAAAGAAEAAAAPAAgAAAAGAAIAAAAPAAkAAAAHAAEAAAAPAAgAAAAHAAIAAAAPAAkAAAAIAAEAAAAPAAgAAAAIAAIAAAAPAAkAAAAAAAMAAAAKAAgAAAAAAAQAAAAPAAgAAAAJAAkABgAGAAAAAAAKAAkABgAGAAAAAAA=")
tile_map_data = PackedByteArray("AAATAAAAAAACAAUAAAASAAAAAAABAAUAAAARAAAAAAABAAUAAAAQAAAAAAABAAUAAAAPAAAAAAABAAUAAAAOAAAAAAAFAAsAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAAEAAsAAAAEAAAAAAABAAUAAAADAAAAAAABAAUAAAACAAAAAAABAAUAAAABAAAAAAABAAUAAAAAAAAAAAAAAAUAAAATAAIAAAACAAcAAAATAAEAAAACAAYAAAAAAAIAAAAEAAQAAAAAAAEAAAACAAsAAAAAAAkAAAAAAAcAAAAAAAgAAAACAAwAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAACAAcAAAASAAkAAAABAAcAAAARAAkAAAAFAAwAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAAEAAwAAAABAAkAAAABAAcAAAATAAgAAAADAAwAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAPAAgAAAATAAQAAAAPAAkAAAALAAEAAAAPAAgAAAALAAIAAAAPAAkAAAAMAAEAAAAPAAgAAAAMAAIAAAAPAAkAAAANAAEAAAAPAAgAAAANAAIAAAAPAAkAAAAOAAEAAAAAAAcAAAAPAAEAAAABAAcAAAAQAAEAAAABAAcAAAARAAEAAAABAAcAAAASAAEAAAABAAgAAAASAAIAAAAAAAcAAAABAAEAAAABAAcAAAABAAIAAAAPAAgAAAACAAEAAAABAAcAAAACAAIAAAAJAAIAAAADAAEAAAABAAcAAAADAAIAAAAKAAIAAAAEAAEAAAABAAcAAAAEAAIAAAAPAAgAAAAFAAEAAAACAAcAAAAFAAIAAAAPAAgAAAAGAAEAAAAPAAgAAAAGAAIAAAAPAAkAAAAHAAEAAAAPAAgAAAAHAAIAAAAPAAkAAAAIAAEAAAAPAAgAAAAIAAIAAAAPAAkAAAAAAAMAAAAPAAgAAAAAAAQAAAAPAAkAAAAJAAkABgAGAAAAAAAKAAkABgAGAAAAAAASAAgAAAABAAUAAAARAAgAAAAAAAUAAAABAAgAAAABAAUAAAACAAgAAAACAAUAAAAOAAIAAAAPAAgAAAAOAAMAAAAPAAkAAAAPAAIAAAAJAAIAAAAPAAMAAAAJAAMAAAAQAAIAAAAKAAIAAAAQAAMAAAAKAAMAAAARAAIAAAAPAAgAAAARAAMAAAAPAAkAAAASAAMAAAAPAAgAAAASAAQAAAAPAAkAAAABAAMAAAAPAAkAAAACAAMAAAAJAAMAAAADAAMAAAAKAAMAAAAEAAMAAAAPAAkAAAAFAAMAAAAPAAkAAAA=")
tile_set = ExtResource("3_u3c1h")
navigation_enabled = false
metadata/_edit_lock_ = true
[node name="Props" type="TileMapLayer" parent="." groups=["Solid"]]
tile_map_data = PackedByteArray("AAALAAEAAAAJAAwAAAALAAIAAAAJAA0AAAAIAAEAAAAKAAwAAAAIAAIAAAAKAA0AAAA=")
tile_map_data = PackedByteArray("AAALAAEAAAAJAAwAAAALAAIAAAAJAA0AAAAIAAEAAAAKAAwAAAAIAAIAAAAKAA0AAAASAAMAAAAJAAwAAAASAAQAAAAJAA0AAAAOAAIAAAAJAAwAAAAOAAMAAAAJAA0AAAAAAAMAAAAKAAwAAAAAAAQAAAAKAA0AAAAFAAIAAAAKAAwAAAAFAAMAAAAKAA0AAAA=")
tile_set = ExtResource("3_u3c1h")
navigation_enabled = false
metadata/_edit_lock_ = true
@ -118,7 +118,7 @@ metadata/_edit_lock_ = true
metadata/_edit_group_ = true
[node name="StartTeleporter" type="Marker2D" parent="Features"]
position = Vector2(183, 88)
position = Vector2(160, 96)
script = ExtResource("12_f3e1d")
Type = 2
MarkerTexture = SubResource("AtlasTexture_5rt6n")
@ -139,7 +139,7 @@ text = "Exit test"
label_settings = ExtResource("14_c0yr1")
[node name="AmmoMarker4" type="Marker2D" parent="Features"]
position = Vector2(92, 103)
position = Vector2(96, 129)
script = ExtResource("25_5uxd1")
Item = ExtResource("26_iyfx3")
AutoSpawn = true

View file

@ -21,4 +21,7 @@ public abstract partial class InputProvider : Node2D
public abstract bool GetFreezeJustPressed();
public abstract bool GetFreezePressed();
public abstract bool GetReloadJustPressed();
public abstract bool GetReloadPressed();
}

View file

@ -36,6 +36,7 @@ public partial class KeyboardInputProvider : InputProvider
[Export] private StringName _inventoryActionName = "inventory";
[Export] private StringName _pauseActionName = "pause";
[Export] private StringName _freezeActionName = "Freeze";
[Export] private StringName _reloadActionName = "Reload";
private enum AimInputMethod { RightStick, Mouse }
private AimInputMethod _lastUsedInput = AimInputMethod.RightStick;
@ -174,5 +175,15 @@ public partial class KeyboardInputProvider : InputProvider
{
return GetActionPressed(_freezeActionName);
}
public override bool GetReloadJustPressed()
{
return GetActionJustPressed(_reloadActionName);
}
public override bool GetReloadPressed()
{
return GetActionPressed(_reloadActionName);
}
}

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@ -177,6 +177,14 @@ public partial class PlayerWeaponProvider : Node2D
EquippedWeapon.Shoot();
}
public void Reload()
{
if (EquippedWeapon == null) return;
if (_switching) return;
EquippedWeapon.Reload();
}
// Remastered method
private LootItem GetItemFromInventory(string itemKey)
{

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@ -197,6 +197,12 @@ public partial class Active : PlayerStateBase
private void HandleShoot()
{
if (_inputProvider.GetReloadJustPressed())
{
_weaponProvider.Reload();
return;
}
if (!_inputProvider.GetShootPressed()) return;
_weaponProvider.Shoot(this.FacingDirection);
}

View file

@ -331,6 +331,11 @@ Freeze={
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(203, 23),"global_position":Vector2(219, 107),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
Reload={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
]
}
[internationalization]